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tushanshu_ooc2014-06-09 10:06 am
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Entry tags:
MISSIONS | June 2014
Hello Chelonauts!
As a result of the metaplot progression as outlined in May 2014 State of the Shell, Keeliai is now at war! With Malicant occupying the Palace, missions have temporarily taken on a narrowed and grim focus, as the Foreigners and NPCs of Tu Vishan try to combat the Enemy living literally in their own house. Remember that we also have a new monthly schedule for mission time frames, meaning that the IC play of them now run from the 15th to the 15th of the following month.
This month we have THREE prefabricated missions with plenty of opportunity still for player missions. We also have a comment header where you can suggest the sorts of missions you'd like to see in the months that follow! Feel free to be as succinct or not as you please, as we take these suggestions into account when creating the next month's missions based on this feedback as well as a comment for mission-related questions. Please don't hesitate to for more information or clarifications... we're still fine tuning everything to make sure players are able to get the most ICly and OOCly out of these missions.
MOD MISSIONS
Each month, a player can volunteer a character for up to three mod missions. Like other limited space elements in the game, we ask that each player only submit one character from their roster for the mod missions, though their other characters can be submitted for player missions, so long as it's one mission per character per month. To sign up, fill out the information below and choose your top three missions in order of preference. If there are more signups than available spaces for a mission, we will RNG characters into the slots. If your character isn't RNG'd into the first mission, they'll be added to the pool for the second mission, and so on for the third.
Mod missions will be tallied and their participants notified on the11 13 14th of the month @ ~9:00PM EST. Unfortunately we cannot guarantee that everyone who signs up a character for a mission will be chosen for one of the mod missions, as it is based solely on the number of signups for each one. In the event that your character isn't chosen for any of your three choices, you can still sign them up for a player mission before 9:00PM PST on the 14 15th.
This month's planned missions are as follows:
→ EKLI'SES (ITEM RETRIEVAL)
→ THEY-LUN (INFORMATION)
→ AKRANON (EXPLORATION)
PLAYER MISSIONS
Player missions can involve either just your character or a pre-planned group, or even have open signup! Once your mission is approved by the mods, including any clarifications or extra information needed, you're set for playing it out. Remember that the mission can take place at any point throughout the month. For convenience purposes, we've also created the %missions tag in the log comm and we'd be very appreciative if it could be added to mission logs when they get posted.
MISSION CREDITS
Each mission your character undergoes (threaded out with at least ten comments from your character, across any number of threads in the log) is worth a credit, and each handwaved mission is worth half a credit. Please note: only missions that you yourself come up with can be handwaved. The 'mod missions' are ones where participation is considered mandatory, as you are filling a limited slot. If we notice a trend amongst any one player of signing up for missions and leaving their mission-mates hanging, we will be speaking with them to determine a suitable outcome.
Mission credits can be claimed on the following month's AC post, where they will be confirmed by the mods and added to a spreadsheet for tracking.
As a result of the metaplot progression as outlined in May 2014 State of the Shell, Keeliai is now at war! With Malicant occupying the Palace, missions have temporarily taken on a narrowed and grim focus, as the Foreigners and NPCs of Tu Vishan try to combat the Enemy living literally in their own house. Remember that we also have a new monthly schedule for mission time frames, meaning that the IC play of them now run from the 15th to the 15th of the following month.
This month we have THREE prefabricated missions with plenty of opportunity still for player missions. We also have a comment header where you can suggest the sorts of missions you'd like to see in the months that follow! Feel free to be as succinct or not as you please, as we take these suggestions into account when creating the next month's missions based on this feedback as well as a comment for mission-related questions. Please don't hesitate to for more information or clarifications... we're still fine tuning everything to make sure players are able to get the most ICly and OOCly out of these missions.
MOD MISSIONS
Each month, a player can volunteer a character for up to three mod missions. Like other limited space elements in the game, we ask that each player only submit one character from their roster for the mod missions, though their other characters can be submitted for player missions, so long as it's one mission per character per month. To sign up, fill out the information below and choose your top three missions in order of preference. If there are more signups than available spaces for a mission, we will RNG characters into the slots. If your character isn't RNG'd into the first mission, they'll be added to the pool for the second mission, and so on for the third.
Mod missions will be tallied and their participants notified on the
This month's planned missions are as follows:
→ EKLI'SES (ITEM RETRIEVAL)
→ THEY-LUN (INFORMATION)
→ AKRANON (EXPLORATION)
PLAYER MISSIONS
Player missions can involve either just your character or a pre-planned group, or even have open signup! Once your mission is approved by the mods, including any clarifications or extra information needed, you're set for playing it out. Remember that the mission can take place at any point throughout the month. For convenience purposes, we've also created the %missions tag in the log comm and we'd be very appreciative if it could be added to mission logs when they get posted.
MISSION CREDITS
Each mission your character undergoes (threaded out with at least ten comments from your character, across any number of threads in the log) is worth a credit, and each handwaved mission is worth half a credit. Please note: only missions that you yourself come up with can be handwaved. The 'mod missions' are ones where participation is considered mandatory, as you are filling a limited slot. If we notice a trend amongst any one player of signing up for missions and leaving their mission-mates hanging, we will be speaking with them to determine a suitable outcome.
Mission credits can be claimed on the following month's AC post, where they will be confirmed by the mods and added to a spreadsheet for tracking.
Mod Mission Signups | Player Mission Signups |
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How would we like to play this? Given how badly the outcome relies on player decision I don't think we should bog things down too much with IC planning. Though we can definitely play it out, I think we should prioritise the actual mission and figure out how our characters choose to approach the ship OOCly first.
My guy is the bait-and-switch sort. He can create a boat out of shadows, so he would suggest a combination of the 'call me, maybe' and 'we'll never be royals' options--sending a second ship to infiltrate the city while they're preoccupied with addressing the first group. It'll double their options, but it also means the first group would be compromised if the second group is ever discovered. Solomon would have to be on the infiltration team, and he won't be able to take more than two other people (and even then they'll probably get dunked a few times.)
OOCly speaking I'm thinking a single log with subthreads, but if anyone has any other ideas fell free to say!
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If the second group does get discovered, it's not unreasonable for the groups to disavow each other, yeah? That might go just as badly, honestly, but it seems like a good last-ditch hope. Who would you and/or Sol want with for infiltrating?
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Solomon would want someone versed in tech so they can figure out the issue on their own--he doesn't know anyone other than Raine, so he doesn't care who it is as long as they know their stuff and won't be idiots. Otherwise he'd want Raine just because he does know and like her, but her temperament might be better on the diplomatic party. So that's up to you.
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Raine in-canon is one of the best tech-users in the party, but it's worth noting that their tech is all over the board and also often involves magic. So... she could maybe? But I think you have actual other good techies in this party, unsure, captain.
I'd be super on board for sending her with Sol, but a) she would freak right out if 'dunking' means as much water as I think it does, and b) I really do think she'd be better as an up-front diplomat. Her sciencey nature might strike the right chord with these folks.
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Wally here is actually part of a team that does infiltrations back in his universe, but he can go either way on this mission honestly.
So, whatever everyone thinks works best for dividing the groups is fine with me.
no subject
Well, that and so long as Wally respects his authority /shotno subject
Only if Sol is as as scary as Batman /okay not reallyno subject
That depends on whether you count being on the verge of going kill-happy due to magical addiction ...no subject
WELL. That just might count, yes.no subject
Kaldur is part of a team back home that is all about covert ops and infiltration, but also knows that trying the diplomatic approach can at times be far more fortuitous if you play your cards right. So he would be good on either of the teams.
I'm also down for the single log with subthreads. It will probably be a lot easier to manage and keep the threads on track that way.
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So how about this--Sol and Wally go in alone at first, but someone attached to the diplomat team acts as their handler to keep track of them. That way if anything happens the handler can run interference and the diplomats can claim they themselves were infiltrated. It keeps the teams politically separate and gives the diplomats plausible deniability.
By 'someone' I do happen to be thinking 'Kaldur', if that's what you'd like ... :3
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Insert THERE'S A MOLE ON THIS TEAM joke here /okokno subject
OF COURSE THERE HAS TO BE A MOLE JOKE OKAYno subject
Mark would probably offer to be on the diplomatic team since he really doesn't do sneaking (he's very much a "break down the front door" type), but wherever you want to put him he'll go.
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