ironwood: (Default)
ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ ([personal profile] ironwood) wrote in [community profile] tushanshu_ooc2014-06-09 10:06 am
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MISSIONS | June 2014

Hello Chelonauts!

As a result of the metaplot progression as outlined in May 2014 State of the Shell, Keeliai is now at war! With Malicant occupying the Palace, missions have temporarily taken on a narrowed and grim focus, as the Foreigners and NPCs of Tu Vishan try to combat the Enemy living literally in their own house. Remember that we also have a new monthly schedule for mission time frames, meaning that the IC play of them now run from the 15th to the 15th of the following month.

This month we have THREE prefabricated missions with plenty of opportunity still for player missions. We also have a comment header where you can suggest the sorts of missions you'd like to see in the months that follow! Feel free to be as succinct or not as you please, as we take these suggestions into account when creating the next month's missions based on this feedback as well as a comment for mission-related questions. Please don't hesitate to for more information or clarifications... we're still fine tuning everything to make sure players are able to get the most ICly and OOCly out of these missions.

MOD MISSIONS
Each month, a player can volunteer a character for up to three mod missions. Like other limited space elements in the game, we ask that each player only submit one character from their roster for the mod missions, though their other characters can be submitted for player missions, so long as it's one mission per character per month. To sign up, fill out the information below and choose your top three missions in order of preference. If there are more signups than available spaces for a mission, we will RNG characters into the slots. If your character isn't RNG'd into the first mission, they'll be added to the pool for the second mission, and so on for the third.

Mod missions will be tallied and their participants notified on the 11 13 14th of the month @ ~9:00PM EST. Unfortunately we cannot guarantee that everyone who signs up a character for a mission will be chosen for one of the mod missions, as it is based solely on the number of signups for each one. In the event that your character isn't chosen for any of your three choices, you can still sign them up for a player mission before 9:00PM PST on the 14 15th.

This month's planned missions are as follows:

EKLI'SES (ITEM RETRIEVAL)
THEY-LUN (INFORMATION)
AKRANON (EXPLORATION)


PLAYER MISSIONS
Player missions can involve either just your character or a pre-planned group, or even have open signup! Once your mission is approved by the mods, including any clarifications or extra information needed, you're set for playing it out. Remember that the mission can take place at any point throughout the month. For convenience purposes, we've also created the %missions tag in the log comm and we'd be very appreciative if it could be added to mission logs when they get posted.

MISSION CREDITS
Each mission your character undergoes (threaded out with at least ten comments from your character, across any number of threads in the log) is worth a credit, and each handwaved mission is worth half a credit. Please note: only missions that you yourself come up with can be handwaved. The 'mod missions' are ones where participation is considered mandatory, as you are filling a limited slot. If we notice a trend amongst any one player of signing up for missions and leaving their mission-mates hanging, we will be speaking with them to determine a suitable outcome.

Mission credits can be claimed on the following month's AC post, where they will be confirmed by the mods and added to a spreadsheet for tracking.

Mod Mission SignupsPlayer Mission Signups
histruename: (Werewolves...)

[personal profile] histruename 2014-06-15 05:55 pm (UTC)(link)
Well this is exciting! HB's been pursuing the origins of Malicant for a long time, and this type of exploration and information gathering is right up his alley.

With the info given, I can't really think of how I plan to thread out the specifics. Mainly he'll be wandering around these towns talking to whoever he can. Maybe perusing the market and definitely checking out the ruins. When talking to the Scurris, he'll go wherever any possible leads will take him (even if they aren't solid ones). Considering Salm's age and wisdom, he'll be perusing her, too.

As far as talking to the Viili goes, I'll just have to play that by ear. Luckily Hellboy is very sensitive to telepathic communication, and won't have much of a problem conversing with them given the chance.

With the desert itself, though HB doesn't like the sand or heat, he's very durable. He doesn't need to drink, and can withstand those temperatures without worrying about overheating. However, if he's traveling with other people in tow, they should probably go by night. He has a lot of experience with working in the desert, and will share his wisdom however he can.

Hellboy usually enjoys working alone, but he has no problem with working as a team. Chances are he'll be setting off on his own to do his exploring, then check back with people when he can. He may take one other person with him, depending on their skillset and how much they might need another person to back them up.

In the very beginning, he'll be very interested in gathering info on his teammates' past experience and personal skills.

Hellboy himself is not much of a leader. He has a lot of valuable knowledge and experience for this mission, but organizing people has never been his best attribute. If someone more capable were to take the lead, he would follow, and be there to help them and offer constructive criticism as much as he can.

Lastly, Hellboy is very uninterested in the details. When info-gathering about Malicant, he's not gonna be asking around for the guy's life story. He wants to know how to kill it. That's the only important thing.
gathersnomoss: (Default)

Re: AKRANON (EXPLORATION)

[personal profile] gathersnomoss 2014-06-17 01:45 am (UTC)(link)
Zelgadis has experience in desert travel and his ability to summon water will make him either lots of friends or enemies of whoever would rather the strangers NOT disrupt economic relations. He can play it by ear (though someone besides him should be the 'face').

He's going to be drawn to the ruins, mostly out of habit. He'll have problems talking to the locals, but he's gotten a lot better at it than he started.

Also, given the transportation and danger issues, Zel won't insist on being alone the way he does in canon. He'd rather not have to walk back to the Turtle.
animosus: (Default)

[personal profile] animosus 2014-06-18 11:52 am (UTC)(link)
hal has not a lot of experience of desert travel, but it doesn't matter to him because he's a gl and his ring can provide the necessities. he can also cover other people with it, so if any of the other characters need a little help that's an option. he'll be inclined to go off on his own, but upon having other people tag along he'll stick around.

he's also supposed to be capable of dealing with foreign species as that sort of thing is covered in the job description of a green lantern, but it often doesn't work out like that... so it can really go either way.

also hal likes to lead and the effectiveness varies, but in this situation he'd probably be bad at it and shove himself in to try and do it anyway. /head in hands

the ring is also a complete cheater. if he asks it to check for living things in the area it'd tell him which could be one way of figuring the viili out
skybluejeep: (Oooh fist)

[personal profile] skybluejeep 2014-06-18 03:42 pm (UTC)(link)
THE SPICE MUST FLOW

I mean wait that's another desert sci-fi trope whoops.

The start to the Akranon log will be posted this afternoon. For my own sanity and ease of use, I'll be posting with the Ironwood account with notifications tracked. Please contact me on my plurk at [plurk.com profile] lisandraface if you should have any questions, or PM me on my Stiles journal.

I am typically around all day Tuesday and Wednesday of every week, and after 6:00 PM Thursday through Monday, Pacific time.

If you walk without rhythm, you won't attract a worm.
trainwrecked: (Default)

[personal profile] trainwrecked 2014-06-18 03:45 pm (UTC)(link)
HI I added you on plurk. I've not had brain enough for proper plotting, but I'll try to put up some ideas here (to the main comment) by tonight. Just wanted to say hi and that I'm reading everything.
skybluejeep: (Thumbs up)

[personal profile] skybluejeep 2014-06-18 03:49 pm (UTC)(link)
HI awesome.
histruename: (Default)

[personal profile] histruename 2014-06-18 07:16 pm (UTC)(link)
I'll be available to tag and plot tomorrow! I have a pretty limited tag window, myself. Generally Thursday-Saturday only.

If anyone wants to do a group Plurk, my plurk is [plurk.com profile] willowslament. Does everyone have an account? I don't have time right now to check.

Also, Lis, your Dune jokes made me so happy :)
skybluejeep: (G - Mind Blown)

[personal profile] skybluejeep 2014-06-18 07:19 pm (UTC)(link)
I'll add you on Plurk, and if not everybody has an account, I'd be more than happy to open up a private discussion on a locked journal post somewhere.

I just finished re-reading Dune for the Nth time last week, so I'm kinda ridiculous right now.
trainwrecked: (Default)

[personal profile] trainwrecked 2014-06-18 07:28 pm (UTC)(link)

Re-reading Dune is always a worthy endeavor. Always.

Also, I have the other four on plurk, I believe? I can put up a plurk asking for preferences?

skybluejeep: (Default)

[personal profile] skybluejeep 2014-06-18 07:58 pm (UTC)(link)
If you're willing to take point on that? Go for it! And thank you so much!
trainwrecked: (Default)

[personal profile] trainwrecked 2014-06-18 08:06 pm (UTC)(link)

NP, and done! :)

garou: whambam (Default)

[personal profile] garou 2014-06-19 10:04 am (UTC)(link)
DEREK SAYS THESE GLASSES ARE UNACCEPTABLE