ironwood: (Default)
ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ ([personal profile] ironwood) wrote in [community profile] tushanshu_ooc2014-06-09 10:06 am
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MISSIONS | June 2014

Hello Chelonauts!

As a result of the metaplot progression as outlined in May 2014 State of the Shell, Keeliai is now at war! With Malicant occupying the Palace, missions have temporarily taken on a narrowed and grim focus, as the Foreigners and NPCs of Tu Vishan try to combat the Enemy living literally in their own house. Remember that we also have a new monthly schedule for mission time frames, meaning that the IC play of them now run from the 15th to the 15th of the following month.

This month we have THREE prefabricated missions with plenty of opportunity still for player missions. We also have a comment header where you can suggest the sorts of missions you'd like to see in the months that follow! Feel free to be as succinct or not as you please, as we take these suggestions into account when creating the next month's missions based on this feedback as well as a comment for mission-related questions. Please don't hesitate to for more information or clarifications... we're still fine tuning everything to make sure players are able to get the most ICly and OOCly out of these missions.

MOD MISSIONS
Each month, a player can volunteer a character for up to three mod missions. Like other limited space elements in the game, we ask that each player only submit one character from their roster for the mod missions, though their other characters can be submitted for player missions, so long as it's one mission per character per month. To sign up, fill out the information below and choose your top three missions in order of preference. If there are more signups than available spaces for a mission, we will RNG characters into the slots. If your character isn't RNG'd into the first mission, they'll be added to the pool for the second mission, and so on for the third.

Mod missions will be tallied and their participants notified on the 11 13 14th of the month @ ~9:00PM EST. Unfortunately we cannot guarantee that everyone who signs up a character for a mission will be chosen for one of the mod missions, as it is based solely on the number of signups for each one. In the event that your character isn't chosen for any of your three choices, you can still sign them up for a player mission before 9:00PM PST on the 14 15th.

This month's planned missions are as follows:

EKLI'SES (ITEM RETRIEVAL)
THEY-LUN (INFORMATION)
AKRANON (EXPLORATION)


PLAYER MISSIONS
Player missions can involve either just your character or a pre-planned group, or even have open signup! Once your mission is approved by the mods, including any clarifications or extra information needed, you're set for playing it out. Remember that the mission can take place at any point throughout the month. For convenience purposes, we've also created the %missions tag in the log comm and we'd be very appreciative if it could be added to mission logs when they get posted.

MISSION CREDITS
Each mission your character undergoes (threaded out with at least ten comments from your character, across any number of threads in the log) is worth a credit, and each handwaved mission is worth half a credit. Please note: only missions that you yourself come up with can be handwaved. The 'mod missions' are ones where participation is considered mandatory, as you are filling a limited slot. If we notice a trend amongst any one player of signing up for missions and leaving their mission-mates hanging, we will be speaking with them to determine a suitable outcome.

Mission credits can be claimed on the following month's AC post, where they will be confirmed by the mods and added to a spreadsheet for tracking.

Mod Mission SignupsPlayer Mission Signups
trainwrecked: (Default)

[personal profile] trainwrecked 2014-06-15 05:22 pm (UTC)(link)

Thank you! :)

histruename: (Werewolves...)

[personal profile] histruename 2014-06-15 05:55 pm (UTC)(link)
Well this is exciting! HB's been pursuing the origins of Malicant for a long time, and this type of exploration and information gathering is right up his alley.

With the info given, I can't really think of how I plan to thread out the specifics. Mainly he'll be wandering around these towns talking to whoever he can. Maybe perusing the market and definitely checking out the ruins. When talking to the Scurris, he'll go wherever any possible leads will take him (even if they aren't solid ones). Considering Salm's age and wisdom, he'll be perusing her, too.

As far as talking to the Viili goes, I'll just have to play that by ear. Luckily Hellboy is very sensitive to telepathic communication, and won't have much of a problem conversing with them given the chance.

With the desert itself, though HB doesn't like the sand or heat, he's very durable. He doesn't need to drink, and can withstand those temperatures without worrying about overheating. However, if he's traveling with other people in tow, they should probably go by night. He has a lot of experience with working in the desert, and will share his wisdom however he can.

Hellboy usually enjoys working alone, but he has no problem with working as a team. Chances are he'll be setting off on his own to do his exploring, then check back with people when he can. He may take one other person with him, depending on their skillset and how much they might need another person to back them up.

In the very beginning, he'll be very interested in gathering info on his teammates' past experience and personal skills.

Hellboy himself is not much of a leader. He has a lot of valuable knowledge and experience for this mission, but organizing people has never been his best attribute. If someone more capable were to take the lead, he would follow, and be there to help them and offer constructive criticism as much as he can.

Lastly, Hellboy is very uninterested in the details. When info-gathering about Malicant, he's not gonna be asking around for the guy's life story. He wants to know how to kill it. That's the only important thing.
backwordscompatible: (Looking out into the night)

[personal profile] backwordscompatible 2014-06-15 06:36 pm (UTC)(link)
I'm particular glad I got this miss for Zatanna (Who is officially sixteen in-game as of last month, in case people were asking about the age requirement) because she's been in the Death plane before. Back when the gates were first opened. Needless to say, it was not a pleasant experience the first time...but it also means she'll have some idea of what she's going up against this time.

In addition, if the locket has any magical aura/properties about it, pending interference from the plane itself, Zatanna might be able to sense its presence and thus help them further in their search.

She is also not without fears and concerns. Some of them are incredibly personal--if she passes by the cemetary, she wouldn't be fearing her own death, but the deaths of those she loves most. There's also the Helmet of Fate still haunting her to this very day, and the fear of being trapped inside forever. Individuals such as Klarion of Doctor Fate himself could show up to verbally torment her as well. So there are a lot of options.
peacefullywreathed: (Default)

[personal profile] peacefullywreathed 2014-06-16 11:15 am (UTC)(link)
RIGHTIO

How would we like to play this? Given how badly the outcome relies on player decision I don't think we should bog things down too much with IC planning. Though we can definitely play it out, I think we should prioritise the actual mission and figure out how our characters choose to approach the ship OOCly first.

My guy is the bait-and-switch sort. He can create a boat out of shadows, so he would suggest a combination of the 'call me, maybe' and 'we'll never be royals' options--sending a second ship to infiltrate the city while they're preoccupied with addressing the first group. It'll double their options, but it also means the first group would be compromised if the second group is ever discovered. Solomon would have to be on the infiltration team, and he won't be able to take more than two other people (and even then they'll probably get dunked a few times.)

OOCly speaking I'm thinking a single log with subthreads, but if anyone has any other ideas fell free to say!
problematical: (Default)

Re: EKLI'SES (ITEM RETRIEVAL)

[personal profile] problematical 2014-06-16 12:05 pm (UTC)(link)
River's fears are pretty Academy oriented and may or may not make sense to anyone else, lol. I'm hoping to use this mission as a springboard to getting River's unique fighting to come to light. I'm good with a central log like the missions have been lately! There's a log setup that I'll post once we've gotten everyone checked in.
ruinsprofessor: (Default)

[personal profile] ruinsprofessor 2014-06-16 03:20 pm (UTC)(link)
...Weirdly enough, I was going to suggest something similar. Clearly that means this is the best idea and we should go for it.

If the second group does get discovered, it's not unreasonable for the groups to disavow each other, yeah? That might go just as badly, honestly, but it seems like a good last-ditch hope. Who would you and/or Sol want with for infiltrating?
skeletonenigma: (thinking)

[personal profile] skeletonenigma 2014-06-17 12:22 am (UTC)(link)
Skulduggery is already dead, in case that isn't immediately obvious, and canonically has some influence over death-related magic like necromancy (since necromancy is supposed to be what stopped him from dying properly.) I don't know if that affects anything, but it might be fun to play with!

Otherwise, he hasn't been in the Death plane himself. He's a detective, and good at tracking things down. His fears mainly have to do with his own mind/magic, and his level of control over a part of himself that's basically evil and wants to kill everything - although there's definitely stuff about bad things happening to people he cares about too.

He's also pretty good at talking other people down from panicked states, so there's that.

Looking forward to this! ^_^
gathersnomoss: (Default)

Re: AKRANON (EXPLORATION)

[personal profile] gathersnomoss 2014-06-17 01:45 am (UTC)(link)
Zelgadis has experience in desert travel and his ability to summon water will make him either lots of friends or enemies of whoever would rather the strangers NOT disrupt economic relations. He can play it by ear (though someone besides him should be the 'face').

He's going to be drawn to the ruins, mostly out of habit. He'll have problems talking to the locals, but he's gotten a lot better at it than he started.

Also, given the transportation and danger issues, Zel won't insist on being alone the way he does in canon. He'd rather not have to walk back to the Turtle.
runrightround: (Curse you perspective.)

[personal profile] runrightround 2014-06-17 03:53 am (UTC)(link)
Let me just throw my two cents in here and say that having two groups sounds like a good idea to me!

Wally here is actually part of a team that does infiltrations back in his universe, but he can go either way on this mission honestly.

So, whatever everyone thinks works best for dividing the groups is fine with me.

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