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ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ ([personal profile] ironwood) wrote in [community profile] tushanshu_ooc2014-05-07 08:05 am
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MISSIONS | May 2014

Hello Chelonauts!

As a result of the metaplot progression as outlined in May 2014 State of the Shell, Keeliai is now at war! With Malicant occupying the Palace, missions have temporarily taken on a narrowed and grim focus, as the Foreigners and NPCs of Tu Vishan try to combat the Enemy living literally in their own house. Remember that we also have a new monthly schedule for mission timeframes, meaning that they now run from the 15th to the 15th of the following month.

This month we have THREE prefabricated missions with plenty of opportunity still for player missions. We also have a comment header where you can suggest the sorts of missions you'd like to see in the months that follow! Feel free to be as succinct or not as you please, as we take these suggestions into account when creating the next month's missions based on this feedback as well as a comment for mission-related questions. Please don't hesitate to for more information or clarifications... we're still fine tuning everything to make sure players are able to get the most ICly and OOCly out of these missions.

MOD MISSIONS
Each month, a player can volunteer a character for up to three mod missions. Like other limited space elements in the game, we ask that each player only submit one character from their roster for the mod missions, though their other characters can be submitted for player missions, so long as it's one mission per character per month. To sign up, fill out the information below and choose your top three missions in order of preference. If there are more signups than available spaces for a mission, we will RNG characters into the slots. If your character isn't RNG'd into the first mission, they'll be added to the pool for the second mission, and so on for the third.

Mod missions will be tallied and their participants notified on the 11th of the month @ ~9:00PM EST. Unfortunately we cannot guarantee that everyone who signs up a character for a mission will be chosen for one of the mod missions, as it is based solely on the number of signups for each one. In the event that your character isn't chosen for any of your three choices, you can still sign them up for a player mission before 9:00PM PST on the 14th.

This month's planned missions are as follows:

LANDED SKY (RECONNAISSANCE)
VENOM (EXPERIMENTATION)
HAZELWOOD (RESCUE)


PLAYER MISSIONS
Player missions can involve either just your character or a pre-planned group, or even have open signup! Once your mission is approved by the mods, including any clarifications or extra information needed, you're set for playing it out. Remember that the mission can take place at any point throughout the month. For convenience purposes, we've also created the %missions tag in the log comm and we'd be very appreciative if it could be added to mission logs when they get posted.

MISSION CREDITS
Each mission your character undergoes (threaded out with at least ten comments from your character, across any number of threads in the log) is worth a credit, and each handwaved mission is worth half a credit. Please note: only missions that you yourself come up with can be handwaved. The 'mod missions' are ones where participation is considered mandatory, as you are filling a limited slot. If we notice a trend amongst any one player of signing up for missions and leaving their mission-mates hanging, we will be speaking with them to determine a suitable outcome.

Mission credits can be claimed on the following month's AC post, where they will be confirmed by the mods and added to a spreadsheet for tracking.

Mod Mission SignupsPlayer Mission Signups
everylittlegirl: (Default)

TEEN TEAM #2: GUARD RESCUE

[personal profile] everylittlegirl 2014-05-16 02:13 am (UTC)(link)
GUARD RESCUE
Player: Kate & Zak → Kaitie, Al, & Marie
Character(s) & Journals: Mark ([personal profile] shorttempered), Frank ([personal profile] iguanasolution), & Bart ([personal profile] backinakidflash)

Mission Duration: One day
Mission Difficulty: ★★★☆☆
Mission Type: Rescue, massacre, interrogation, etc- TBD
Projected Plot Impact: Characters involved with this team will have the choice of killing, apprehending, or interrogating possessed guards and/or servants of the palace (up to 10). Depending on their actions, characters might learn a great deal about Malicant's possessive influence and possibly even how to interrupt it.
Proposed Worldbuilding Changes: Again depending on the choices the characters make, it could impact the future of Malicant's ability to possess other characters and/or how those possessions might be dealt with.
There are around 100 possessed kedan in the Palace right now, and about 3/4 of them are guards and the remainder are servants. They've all been completely corrupted by Mally so the will have the choice to kill or apprehend them or try and get them out of the palace and purge it out of them.

They'll also notice that the Palace is literally decaying from Malicant's influence. Stone is flaking and crumbling, wood is rotting, etc. Characters can extrapolate that, if the current rate of decay continues, the Palace will probably collapse by the end of this coming summer.

Characters on this mission will almost certainly be engaging in combat by sheer nature of the mission. The result of this attack - whether characters escape successfully, are injured, or are killed - is up to each player regarding their respective character.

More detailed information will be provided soon, courtesy of Li, but you guys will be responsible for the creation of your own log. The log must be created and tagged at least once by each party to receive at least the half-credit given to handwaved missions.

Please note that this mission will occur on the same IC day as the other TEEN TEAM and ADULT palace missions, which will be provided as soon as we know what it is.

ETA: This mission will take place on Sunday, May 18.
Edited 2014-05-16 17:04 (UTC)