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tushanshu_ooc2014-05-07 08:05 am
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Entry tags:
MISSIONS | May 2014
Hello Chelonauts!
As a result of the metaplot progression as outlined in May 2014 State of the Shell, Keeliai is now at war! With Malicant occupying the Palace, missions have temporarily taken on a narrowed and grim focus, as the Foreigners and NPCs of Tu Vishan try to combat the Enemy living literally in their own house. Remember that we also have a new monthly schedule for mission timeframes, meaning that they now run from the 15th to the 15th of the following month.
This month we have THREE prefabricated missions with plenty of opportunity still for player missions. We also have a comment header where you can suggest the sorts of missions you'd like to see in the months that follow! Feel free to be as succinct or not as you please, as we take these suggestions into account when creating the next month's missions based on this feedback as well as a comment for mission-related questions. Please don't hesitate to for more information or clarifications... we're still fine tuning everything to make sure players are able to get the most ICly and OOCly out of these missions.
MOD MISSIONS
Each month, a player can volunteer a character for up to three mod missions. Like other limited space elements in the game, we ask that each player only submit one character from their roster for the mod missions, though their other characters can be submitted for player missions, so long as it's one mission per character per month. To sign up, fill out the information below and choose your top three missions in order of preference. If there are more signups than available spaces for a mission, we will RNG characters into the slots. If your character isn't RNG'd into the first mission, they'll be added to the pool for the second mission, and so on for the third.
Mod missions will be tallied and their participants notified on the 11th of the month @ ~9:00PM EST. Unfortunately we cannot guarantee that everyone who signs up a character for a mission will be chosen for one of the mod missions, as it is based solely on the number of signups for each one. In the event that your character isn't chosen for any of your three choices, you can still sign them up for a player mission before 9:00PM PST on the 14th.
This month's planned missions are as follows:
→ LANDED SKY (RECONNAISSANCE)
→ VENOM (EXPERIMENTATION)
→ HAZELWOOD (RESCUE)
PLAYER MISSIONS
Player missions can involve either just your character or a pre-planned group, or even have open signup! Once your mission is approved by the mods, including any clarifications or extra information needed, you're set for playing it out. Remember that the mission can take place at any point throughout the month. For convenience purposes, we've also created the %missions tag in the log comm and we'd be very appreciative if it could be added to mission logs when they get posted.
MISSION CREDITS
Each mission your character undergoes (threaded out with at least ten comments from your character, across any number of threads in the log) is worth a credit, and each handwaved mission is worth half a credit. Please note: only missions that you yourself come up with can be handwaved. The 'mod missions' are ones where participation is considered mandatory, as you are filling a limited slot. If we notice a trend amongst any one player of signing up for missions and leaving their mission-mates hanging, we will be speaking with them to determine a suitable outcome.
Mission credits can be claimed on the following month's AC post, where they will be confirmed by the mods and added to a spreadsheet for tracking.
As a result of the metaplot progression as outlined in May 2014 State of the Shell, Keeliai is now at war! With Malicant occupying the Palace, missions have temporarily taken on a narrowed and grim focus, as the Foreigners and NPCs of Tu Vishan try to combat the Enemy living literally in their own house. Remember that we also have a new monthly schedule for mission timeframes, meaning that they now run from the 15th to the 15th of the following month.
This month we have THREE prefabricated missions with plenty of opportunity still for player missions. We also have a comment header where you can suggest the sorts of missions you'd like to see in the months that follow! Feel free to be as succinct or not as you please, as we take these suggestions into account when creating the next month's missions based on this feedback as well as a comment for mission-related questions. Please don't hesitate to for more information or clarifications... we're still fine tuning everything to make sure players are able to get the most ICly and OOCly out of these missions.
MOD MISSIONS
Each month, a player can volunteer a character for up to three mod missions. Like other limited space elements in the game, we ask that each player only submit one character from their roster for the mod missions, though their other characters can be submitted for player missions, so long as it's one mission per character per month. To sign up, fill out the information below and choose your top three missions in order of preference. If there are more signups than available spaces for a mission, we will RNG characters into the slots. If your character isn't RNG'd into the first mission, they'll be added to the pool for the second mission, and so on for the third.
Mod missions will be tallied and their participants notified on the 11th of the month @ ~9:00PM EST. Unfortunately we cannot guarantee that everyone who signs up a character for a mission will be chosen for one of the mod missions, as it is based solely on the number of signups for each one. In the event that your character isn't chosen for any of your three choices, you can still sign them up for a player mission before 9:00PM PST on the 14th.
This month's planned missions are as follows:
→ LANDED SKY (RECONNAISSANCE)
→ VENOM (EXPERIMENTATION)
→ HAZELWOOD (RESCUE)
PLAYER MISSIONS
Player missions can involve either just your character or a pre-planned group, or even have open signup! Once your mission is approved by the mods, including any clarifications or extra information needed, you're set for playing it out. Remember that the mission can take place at any point throughout the month. For convenience purposes, we've also created the %missions tag in the log comm and we'd be very appreciative if it could be added to mission logs when they get posted.
MISSION CREDITS
Each mission your character undergoes (threaded out with at least ten comments from your character, across any number of threads in the log) is worth a credit, and each handwaved mission is worth half a credit. Please note: only missions that you yourself come up with can be handwaved. The 'mod missions' are ones where participation is considered mandatory, as you are filling a limited slot. If we notice a trend amongst any one player of signing up for missions and leaving their mission-mates hanging, we will be speaking with them to determine a suitable outcome.
Mission credits can be claimed on the following month's AC post, where they will be confirmed by the mods and added to a spreadsheet for tracking.
Mod Mission Signups | Player Mission Signups |
QUESTIONS
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MOD MISSIONS
LANDED SKY (RECONNAISSANCE)
LANDED SKY PLOTTING
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VENOM (EXPERIMENT)
PLOTTY PLOTS
HAZELWOOD (RESCUE)
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Re: HAZELWOOD (RESCUE)
Update
SIGNUPS FOR MOD MISSIONS
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Re: SIGNUPS FOR MOD MISSIONS
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Re: SIGNUPS FOR MOD MISSIONS
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PLAYER MISSIONS
TEEN TEAM #1: LIBRARY
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DATE: Sunday, May 18
Re: DATE: Sunday, May 18
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TEEN TEAM #2: GUARD RESCUE
TEAM OPEN SIEGE
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TEAM THRONE ROOM
TEAM PRISON
TEEN TEAM #3: ESHAI
Questions
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MISSION SUGGESTIONS
TEEN TEAM TEAM-UP
adding capitals makes it sound more legit). Al has generously offered to write the missions up for all others involved in the plot (not in the teen team team-up) and will be posting those as soon as she's able.To try to make this as fair as possible, Zak and I have written up 4 missions specific to the teen group (with mod approval!). Similar to the mod missions, we ask that you please reply with the top three choices for your character. Unlike the mod missions, we will not RNG to determine the groups, but assign them based on ooc preferences, encouraging new CR, and what makes sense icly.
Please specify, with your top three choices, if you have any preferences ooc or ic that would help us to know where to place them (i.e. Hayley's not a fighter so inside would be better; Annabeth wants to be with Frank or Nico; and so on). We will do our best to accommodate all preferences.
Note that the fourth mission is a guaranteed fail; if not enough people are interested in that mission, we'll create a duplicate of the third with slight differences in terms of what information each team might learn.
ESHAI
Player: Kate & Zak
Character(s) & Journals: 2-3 TBD
Mission Duration: One day
Mission Difficulty: ★★★★☆
Mission Type: Infiltration
Projected Plot Impact: The team will learn information about the palace's conditions, possibly Eshai's secrets, etc. Those involved with this mission may receive magic items (though nothing is guaranteed).
Proposed Worldbuilding Changes: No direct impact, but a further understanding of the former Emperor and Malicant in general.
LIBRARY
Player: Kate & Zak
Character(s) & Journals: 2-4 TBD
Mission Duration: How long will it take ICly? Is it happening on specific IC dates?
Mission Difficulty: ★★★★☆
Mission Type:
Projected Plot Impact: The team will learn information about the palace's conditions, possibly secrets about history, the city, magic, etc. Those involved with this mission may receive scrolls/etc (though nothing is guaranteed).
Proposed Worldbuilding Changes: No direct impact, but a further understanding of Malicant, Tu Vishan, and other such knowledge in general.
GUARD RESCUE
Player: Kate & Zak
Character(s) & Journals: 2-4 TBD
Mission Duration: One day
Mission Difficulty: ★★★☆☆
Mission Type: Rescue, massacre, interrogation, etc- TBD
Projected Plot Impact: Characters involved with this team will have the choice of killing, apprehending, or interrogating possessed guards and/or servants of the palace (up to 10). Depending on their actions, characters might learn a great deal about Malicant's possessive influence and possibly even how to interrupt it.
Proposed Worldbuilding Changes: Again depending on the choices the characters make, it could impact the future of Malicant's ability to possess other characters and/or how those possessions might be dealt with.
ATTACKED
Player: Kate & Zak
Character(s) & Journals: 2-4 TBD
Mission Duration: One day
Mission Difficulty: ★★★★☆
Mission Type: Combat fail
Projected Plot Impact: Characters involved with this team will attempt to infiltrate the palace and/or apprehend guards, but will be caught by a larger force. These characters will be attacked and their mission will fail.
Proposed Worldbuilding Changes: No direct impact, but a further understanding of the conditions of the palace.
Hayley
TEEN TEAM TEAM-UP
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TEEN TEAM TEAM-UP
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ADULT TEAM SIGN UP
Let's see the missions:
OPEN SIEGE
Player: Al and Lee
Character(s) & Journals: 4 TBD
Mission Duration: A day
Mission Difficulty: ★★★★☆
Mission Type: Testing the defenses of the palace. This is basically an open attack in which they will use all they have got to try and get in, and it will serve as distractions for the other teams to get in.
Projected Plot Impact: They will notice the state of the palace, and also will probably have to deal with the guards if they are attacked.
Proposed Worldbuilding Changes:
On the walls:
THRONE ROOM
Player: Al and Lee
Character(s) & Journals: 3 TBD
Mission Duration: A day
Mission Difficulty: ★★★★☆
Mission Type: Infiltration to the audience hall. Characters that go this route will find an extremely guarded guard (more on that later).
Projected Plot Impact: Find out more about the state of the palace and the audience hall, get information on the guards…
Proposed Worldbuilding Changes:
On the audience room:
THE PRISON
Player: Al and Lee
Character(s) & Journals: 3 TBD
Mission Duration: A day
Mission Difficulty: ★★★★☆
Mission Type: Inflitration on the prison. Just like the team up there this team will manage to sneak inside and find their ways to the tunnels that lead to the prison.
Projected Plot Impact: Find out more about the state of the palace, and what’s happening in the cells…
Proposed Worldbuilding Changes:
On the prison:
Have your preferences in mind? Yes? Good! Now use this template to sign up and I will tell you all the results asap.
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Character Name & Journal: Enjolras|
Mission Choice #1: OPEN SIEGE
Mission Choice #2: THRONE ROOM
Mission Choice #3: THE PRISON
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