ironwood: (Default)
ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ ([personal profile] ironwood) wrote in [community profile] tushanshu_ooc2017-04-04 09:40 am
Entry tags:

FOREIGNERS GUILD PLANNING

With the shift of governmental organization in Keeliai, and the designation of the Guilds, the Foreigners have been tasked with setting up an internal structure for their guild.

They have been informed that they have complete freedom to organize this Guild as they see fit, whether that means they have a group leadership (several people in charge), a hierarchy based leadership (one or two people in charge, then their subordinates, then the next level of subordinates, etc) or to entirely do away with a formal leadership setup at all and have all guild members carry the same authority level. Or any combination or alternative of those options!

The Council's decree has assured the Foreigners complete autonomy in governing themselves within the framework of their Guild, with these core stipulations:

1. All newly incoming Foreigners will automatically be allocated into the Foreigners Guild until (or if) they choose to make an informed decision to change to a different guild. The Foreigners Guild is therefore responsible for providing their guild's services and provisions at an equal availability whether they're an established member or a new arrival.
    TL;DR - New arrivals are the FG's responsibility by default, and the FG can't force them out by treating them more crappily just because they're new.

2. The Foreigners Guild must participate in any city-wide referendums when called to take place at the Courtyard of Public Opinion. It is the discretion of the guild as to who and how many representatives they choose to send to these meetings, but it is to be understood that any representative(s) chosen to speak on behalf of the guild, that their input will be taken as the guild's official stance and will be held to those decisions or actions.
    TL;DR - The FG needs to designate some spokespeople, and is expected to stand by whatever those spokespeople say in Courtyard meetings.

3. The Foreigners Guild will respect the authority of other guilds where it relates to the treatment of Foreigners who are those guilds' members. This could be either through benefits or disciplines. This also applies when laws are broken which fall under the purview of other guilds' areas of jurisdiction, including their own.
    TL;DR - The FG doesn't get a say in the (good or bad) repercussions of things that happen to Foreigners who have chosen to join other Guilds, or when Foreigners break laws. However, the FG has jurisdiction over crimes perpetrated against Foreigners.


The first Courtyard meeting will take place in May, in order to establish the list of High Crimes (things like murder, etc) which require sentencing by agreement of all the Guilds; the other guilds will expect the Foreigners Guild's leadership and representative structure to be in place by that time, which can then be made official.

---

Player Discussion

This post is for the OOC plotting of the Foreigners Guild getting set up. This is an entirely player-controlled process -- the mods are NOT involved in the end result of how this plays out. So it's important that everyone has a chance to participate in the process, as the decisions of the Guild's setup will be used to develop plots and events in the future!

Here are some some things for your consideration, although this is not an exhaustive list, simply suggestions:

- Is there going to be a defined leadership within the Foreigners Guild, and if so, who are they?
- What are their levels of authority, within the Guild's structure and in relation to the rest of the city and other guilds?
- Are these the same individuals for the spokespeople for Courtyard participation?
- How will the Guild handle treatment of Foreigners that are part of their guild?
- How will the Guild handle the treatment of those who perpetrate crimes against Foreigners?

And other input that may arise through this discussion post!

NOTE: This post is for the OOC/players side of this process! You don't need to justify your character's thoughts for your suggestions, as an IC log will be made once this discussion has been established, where characters themselves can also go through their version. (As we well know, player and character opinions don't always line up!)

Please direct any clarification inquiries to the Questions comment below.
schrodingersghost: (Default)

[personal profile] schrodingersghost 2017-04-05 01:39 am (UTC)(link)
So as of now, Danny's planning on sticking around in the Foreigners Guild. He's probably not going to be too interested in taking a leadership role himself (That's what adults are for, okay?) but he can probably be easily talked into helping out with different things.
redlightgreenlight: (Default)

[personal profile] redlightgreenlight 2017-04-05 03:33 am (UTC)(link)
I think that there needs to be a few leaders with advisers. More than one head because foreigners tend to vanish and have those same leaders be the designated spokespeople.
backwordscompatible: (chillin')

[personal profile] backwordscompatible 2017-04-06 01:16 am (UTC)(link)
For reasons which may or may not be obvious, Zatanna will be aligning herself to the Foreigners Guild. She's already been helping newcomers for years, and hopefully the Welcome Center has a positive enough reputation that it could be something of an asset.

She's not so much of a leader-type, but she knows she knows a lot and has more experience than just about any other Foreigner in the city, as well as the memories of a bunch of past events and "revelations" made over the in-game years, so she's willing to step up wherever it's decided she's needed.
justno: (Default)

[personal profile] justno 2017-04-06 02:42 am (UTC)(link)
I'd like to see a few people of diverse personalities, ideally who have some level of existing responsibility in charge. (ie Valdis as KPD, Zatanna as Welcome Center, someone who hates nice things, John Watson as the voice of reason; idk everyone very well). 3-5 people, I think. And then either one or all of that group would be able to speak up in official matters at the meetings.

I'd also be okay with adviser types, although I think each council member would naturally find their own and it wouldn't need to be assigned. And then everyone below them would have an equal say and be able to vote on issues or at least speak their minds to the council.

My only real concern would be how to not exclude new players/characters from having a voice while still having some level of consistency? To that end, maybe one slot on the council is a rotating slot of every 3ish months, a more recent arrival, to help get them involved (or someone who's willing to help in a specific time of need, but doesn't want to be in it long-term)?

My characters specifically wouldn't want leadership roles. Costigan could maybe act in an advising role (in secret), but idk for sure. Penny might join another guild so don't count on him at all.
commandandcontrol: (hesitant smile)

[personal profile] commandandcontrol 2017-04-07 09:31 pm (UTC)(link)
Sonja IS interested in a leadership role in the foreigners guild. Despite her young age she's a head of state for a major world power back home and has fought in 3 world wars.

If it turns out that there's a lot of people vying for it, she might look into the service worker's guild instead (Rosyn reached out to her and there's some good potential there if she got taken under her wing), but it doesn't look like too many people are going for it so far.
Edited 2017-04-07 21:32 (UTC)
simulsimul: (Default)

[personal profile] simulsimul 2017-04-08 02:36 am (UTC)(link)
I like the idea of a council, with a specific position(s) which rotates out. It lends the benefit of both some longevity and giving newer Foreigners a voice. My main question there is 'how new is new'? What kind of rubric would we ICly/OOCly use to determine who is still a 'new Foreigner'?

Five is a good number for a council, I think. The main concern is OOC coordination, but I think as long as quorums are made OOCly only one character needs to ICly broadcast the decisions, which reduces the need for multi-character threading. It also spreads around the responsibilities a bit more, OOCly speaking.

Character-wise, Kratos won't want a council position, but he won't refuse one if people think he'd be a good person to get on board. He is willing to give advice on processes and structure, however, being an old-butt with extensive military and political experience.
flowrite: (pretty » fond smile)

[personal profile] flowrite 2017-04-08 05:51 am (UTC)(link)
I definitely agree with needing at least 3-5 people in charge, although I also like the idea of having everyone with equal votes and no one in charge, more like a union--maybe with a rotating Speaker position for calling votes but not having any real authority otherwise. I strongly dislike the idea of having fewer than that in charge, for a variety of reasons.

...that said, Fai is likely to join the Collegiate society rather than stay in the Foreigner's Guild. He's probably going to try to eventually create a faction for teaching magic.
ninjainviolet: (Default)

[personal profile] ninjainviolet 2017-05-01 09:50 pm (UTC)(link)
Late to this, but I'm all for the structure:

Minimum of three months in-game before Foreigners lose their "newness"
3-5 council members that can be replaced during the year by volunteers if a member leaves (drops)
Actual terms for council members so they don't get burned out, and so others can run for a position.
commandandcontrol: (trying to turn invisible)

To Summarize

[personal profile] commandandcontrol 2017-05-04 02:47 am (UTC)(link)
So far a lot of people OOC want 3-5 guild members but besides Sonja I haven't seen a single other character who is IC intersted in doing anything, and so far Sonja has received a lot of pushback for even trying to create an hierarchy and has been really discouraged from even trying.

Considering that the May Itinerary states that the Kedan are expecting the Foreigners Guild to have some form of leadership in time for the public meeting, its looking like we're on course for this to go horribly horribly wrong.