ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ (
ironwood) wrote in
tushanshu_ooc2015-11-25 11:30 pm
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[EVENT | TURTLE MOVE] OOC Info & Plotting Post
The turtle move will go smoothly for the first five days, bolstered by a brisk set of winds and a favourable tide, and everyone's combined efforts will allow Tu Vishan to be moved approximately north-north east by several hundred leagues, no small feat given his continental size. Everything seems to be going smoothly!
On the fifth day however, the turtle will move into a thick fog bank, obscuring most means of visual navigation. The fog will also begin to interfere with magical and technological readings, including both types shorting out for periodic intervals.
Slightly before dawn on the sixth day, there's a thunderous scraping sound, and the entire turtle lurches to a stop. The force is roughly equivalent to a 5.0-6.0 earthquake, causing some damage to the city, particularly to larger and taller buildings such as in the Metal Sector, which were built to withstand forces more like heavy winds than a shaking surface.
The kedan will be just as confused as the Foreigners as to what happened, since there shouldn't have been any obstacles between their point of origin and their destination, and they have most certainly not landed on Tavimbi, being over a hundred leagues away yet. It will take some scouring of old sea charts and maps, and surveying scans, but eventually it will be concluded that Tu Vishan has run aground on an undersea shelf called the Angbur Shoal. However, all charts and records indicate that the Angbur Shoal is supposed to have been quite deep, so much that even Tu Vishan's massive bulk should have glided over it without obstruction.
This leaves a couple of perplexing possibilities: either the underwater geographic profile has shifted dramatically, or the sea level has dropped significantly. Either way, Tu Vishan is stuck fast and hard on the Shoal, immovable for the moment.
The good news is that there is an upcoming king tide, measurable by the position of the sun and moon, due in approximately 40 to 45 days from this point, at which point, it can be calculated that the additional lift should be enough to free Tu Vishan from the undersea ridge and complete the rest of the crossing up to Tavimbi.
In the meantime, there are two issues on the turtle to deal with.
The first is earthquake damages, which are relatively straightforward: foundations need to be shored up, cracks and breaks in walls need to be patched, and a few canals have broken, causing low lying flooded areas of cold water. There are minor injuries that have stemmed from theearthquake shellquake, mostly bumps, bruises, and a few broken bones where people were caught under furniture that was falling. However, it also highlights the idea that Tu Vishan may experience a similar jolt when coming to rest on the Tavimbian continent, and so there are some structural improvements that should be made before the final leg of the move is done.
The second is the persistent fog bank in which Tu Vishan is mired, and the fog is hanging low and thick -- and cold, given their current northerly latitude -- across the entire turtle. This is a dense sea fog, heavy with salt, which poses its own probably since the salty residue coats everything, and is causing problems with mechanical systems, particularly electrical ones. The fog is exceedingly thick in congested areas like Keeliai, where it reduces visibility to only a few dozen feet in any direction, regardless of whether it's day or night. Outside of the city is a little better, where there's a heavier breeze to move it around, although it still collects in lower areas and around water sources.
In addition to the salt's degradation on various city systems, the fog bank is producing a secondary effect: magical energies seem heavily dampened, and seem to stop functioning completely anywhere off the turtle's shell itself. Foreigners are welcome to test samples of the fog, which will reveal that the culprit is in the salt itself, which seems to have an energy-nullifying property to it.
The catch-all log for these portions of the event IS LOCATED HERE.
OOC NOTE:
The turtle move is being divided into two parts, the first taking place in late November with the above mentioned effects to be ongoing throughout the month of December, and the remaining move distance to be completely in early January, which will lead into the landfall event proper.
The reasoning for the break between the two pieces is otherwise, we would have a full scale landfall event during the winter holidays, when people have RL commitments and school and a hundred other offline things, and nobody wants that. The above noted plot things can be loosely played out at people's leisure over December, without there being a thing that needs a lot of IC commitment to keep up with.
This post is a good place for plotting what your characters will be getting up to during the event!
On the fifth day however, the turtle will move into a thick fog bank, obscuring most means of visual navigation. The fog will also begin to interfere with magical and technological readings, including both types shorting out for periodic intervals.
Slightly before dawn on the sixth day, there's a thunderous scraping sound, and the entire turtle lurches to a stop. The force is roughly equivalent to a 5.0-6.0 earthquake, causing some damage to the city, particularly to larger and taller buildings such as in the Metal Sector, which were built to withstand forces more like heavy winds than a shaking surface.
The kedan will be just as confused as the Foreigners as to what happened, since there shouldn't have been any obstacles between their point of origin and their destination, and they have most certainly not landed on Tavimbi, being over a hundred leagues away yet. It will take some scouring of old sea charts and maps, and surveying scans, but eventually it will be concluded that Tu Vishan has run aground on an undersea shelf called the Angbur Shoal. However, all charts and records indicate that the Angbur Shoal is supposed to have been quite deep, so much that even Tu Vishan's massive bulk should have glided over it without obstruction.
This leaves a couple of perplexing possibilities: either the underwater geographic profile has shifted dramatically, or the sea level has dropped significantly. Either way, Tu Vishan is stuck fast and hard on the Shoal, immovable for the moment.
The good news is that there is an upcoming king tide, measurable by the position of the sun and moon, due in approximately 40 to 45 days from this point, at which point, it can be calculated that the additional lift should be enough to free Tu Vishan from the undersea ridge and complete the rest of the crossing up to Tavimbi.
In the meantime, there are two issues on the turtle to deal with.
The first is earthquake damages, which are relatively straightforward: foundations need to be shored up, cracks and breaks in walls need to be patched, and a few canals have broken, causing low lying flooded areas of cold water. There are minor injuries that have stemmed from the
The second is the persistent fog bank in which Tu Vishan is mired, and the fog is hanging low and thick -- and cold, given their current northerly latitude -- across the entire turtle. This is a dense sea fog, heavy with salt, which poses its own probably since the salty residue coats everything, and is causing problems with mechanical systems, particularly electrical ones. The fog is exceedingly thick in congested areas like Keeliai, where it reduces visibility to only a few dozen feet in any direction, regardless of whether it's day or night. Outside of the city is a little better, where there's a heavier breeze to move it around, although it still collects in lower areas and around water sources.
In addition to the salt's degradation on various city systems, the fog bank is producing a secondary effect: magical energies seem heavily dampened, and seem to stop functioning completely anywhere off the turtle's shell itself. Foreigners are welcome to test samples of the fog, which will reveal that the culprit is in the salt itself, which seems to have an energy-nullifying property to it.
The catch-all log for these portions of the event IS LOCATED HERE.
OOC NOTE:
The turtle move is being divided into two parts, the first taking place in late November with the above mentioned effects to be ongoing throughout the month of December, and the remaining move distance to be completely in early January, which will lead into the landfall event proper.
The reasoning for the break between the two pieces is otherwise, we would have a full scale landfall event during the winter holidays, when people have RL commitments and school and a hundred other offline things, and nobody wants that. The above noted plot things can be loosely played out at people's leisure over December, without there being a thing that needs a lot of IC commitment to keep up with.
This post is a good place for plotting what your characters will be getting up to during the event!
Plans For Arno Dorian and Enjolras!
Arno has Eagle Vision,basically a form of second sight, you can read more about on his journal if interested. If the fog is bad enough, he'll be glad to help navigate people through thicker areas. He's gotten out of burning/falling down around him buildings on occasion too, using the same gifts so...
Enjolras
I'm going to be injuring Enjolras during this, perhaps with some kind of a head wound, etc, caused by falling object. I'd wanted to give him a bit of break from action and this is a good chance to do that!