looksfine: (INTERFACE)
Aya ([personal profile] looksfine) wrote in [community profile] tushanshu_ooc2014-05-25 01:50 pm
Entry tags:

Techy People, Assemble?

Given recent in-game events, I and a few others have proposed a sort of player plot idea that I wanted to run by anybody else whose characters would have gotten in on the Science happening (I'm perfectly fine with handwaving or backtagging, if one so desires)...or any muns who might want to get in on it now, while the getting's still good.

BACKGROUND INFORMATION: to my knowledge, there are two major experiments going on currently.  There is the studying of the virus that's infected the consoles, which has been the amazing work of Mike as seen here, as well as Aya's Network Post offering the resources of both Stark Industries and Wayne Enterprise Science Labs, and Subsequent Open Log in which she was given the idea by Clark and Donatello to create Foreign communicators based on the radio technology already available.  The latter has basically become her newest pet project, and the primary focus of my Plot Idea.

PLOT IDEA: Aya & company will have succeeded in creating a series of small hand-held radio systems that could be used for private communications between people too paranoid to use the Network.  However, to avoid turning this into a total deus ex machina Aya, I'm thinking of putting certain restrictions on it:

(1) Option One: A limited number of systems would be available ONLY to those who are involved in upcoming Hero groups working together against Malicant.

(2) Option Two: Any Individual who wants one will be welcome to come collect, but asked to keep broadcasts limited to only important messages.  This isn't meant to be a total Network Replacement, after all, since the entire Network falling completely silent would be incredibly suspicious to one of Malicant's intelligence.

(3) Option Three: Radios are distributed at leisure to whomever desires one, with no restrictions.  But with a significantly lower guarantee of maintained secrecy and encryption.  In other words, while encryptions might be safe from Malicant, any and all transmissions will be openly viewed/heard by anybody in possession of a Radio.


Of course, with any of these options, there is always the potential for enemy discovery later on.  Depending upon how it's received and how the game-wide plot goes.  I can say that with radios like these, because they're portable...there is the risk that a single person could lose or have theirs taken away.  And if the enemy gets their hands on them...well....


So, basically, before I do the final write-up request to set this in motion, I have two questions.  Who wants in, and which Option do you think would be best?
andaway: (C [Whistle])

[personal profile] andaway 2014-05-25 09:53 pm (UTC)(link)
I am Al

I am in

I am voting for option 2

:V
wherethestoryis: (Default)

[personal profile] wherethestoryis 2014-05-26 01:24 am (UTC)(link)
Lee here. I vote option 2.
oneofthegoodguys: (typeity type type)

[personal profile] oneofthegoodguys 2014-05-26 07:31 am (UTC)(link)
I would like for Mike to be involved, but it would have to be handwaved as I'll be on hiatus.

If I'm understanding correctly, Option Two is basically the radio but with the ability to reply? With the network now static free, that seems to make the most sense to keep it open and differentiate the tech.
i_speak_softly: (With my bro Leo.)

[personal profile] i_speak_softly 2014-05-26 06:29 pm (UTC)(link)
I'm seeing a great opportunity here for Techies to collaborate with Strategists. Our tech-heads will happily build the biggest, awesomest radio system anybody could want, but their fantasies will probably involve huge repeater towers and wearable radio-watches for everybody OMG so cool. Some more strategy-minded characters could rein in the geekery by making sure the plans include a way of physically concealing the radios, a method for dividing up network traffic to mislead anyone monitoring that kind of thing, and so on.

We might want to handwave those conversations to keep the timeline to radio-completion moving forward, but getting some OOC input from muns of Strategists could be done quickly, and would lead to interesting CR, more plot involvement, and other good stuff.
i_speak_softly: (Leo listen this is important.)

[personal profile] i_speak_softly 2014-05-26 07:24 pm (UTC)(link)
Cool. Don will definitely want to consult Leo, probably ICly in a couple more tags on our thread. The mun is out of town this weekend, but I will point her in this direction when she gets back.
duelkatana: (some of us born between the cracks)

[personal profile] duelkatana 2014-05-27 02:49 am (UTC)(link)
Hi there! Above-specified mun who is back from weekend business and has been pointed here as promised. We're still working on the thread Ami mentioned, but I'll drop some initial input here:

I like the idea of Techies and Strategists collaborating on this a lot. I imagine it would take some close working together simply because of the nature of the project - like Ami said, it would be best to strike a balance between efficiency and viability.

Put another way: the Techies know what can be done, while the Strategists know what should not be done if they want to stay under the radar. That will mean a lot of back and forth - the Techs might draw up plans and run them by the Strategists, who may then point out that this is a terrible place for a repeater tower; how hard would it make things to put it here instead, or take out these couple? Conversely, the Strats might propose some feature or other be implemented, only for the Techs to point out that with certain restrictions, it would be impossible. Etc, etc. All of this, I suspect, leaves much potential for in-depth conversation and maybe even a few arguments.

My point is, I think a project like this would require a lot of IC experimentation to strike that perfect balance. Any characters who get involved are likely to get quite familiar with each other just through trying to hammer out all the fine details. Which isn't to say it can't still be handwaved! Just something to keep in mind.
duelkatana: (the river)

[personal profile] duelkatana 2014-05-27 03:45 am (UTC)(link)
Hmm... a log might not be a bad idea. I think it would benefit us to get a concrete head count of everyone who does want to be involved, just so we know who we can contact in the future and be like "hey! our characters worked together on this thing, let's do more stuff!" because, y'know, big logs don't always go 100% as planned when everyone is trying to talk to everyone else.

Another idea is to submit it as a full player mission, so we get all of the spiffy, official bells and whistles, in-depth plotting for the whole process, etc. This would be good to do if those who want to get involved are down for the more hands-on approach, but not so much if we prefer handwaving it.

That said, I don't think this is the kind of thing we can totally handwave, so whether we spring for a bona-fide player mission or not, a log sounds great to me.
duelkatana: (if you shoot them down)

[personal profile] duelkatana 2014-05-27 04:06 am (UTC)(link)
Oh, I like this idea. It will give us plenty of time to not only shake things out OOCly while still making progress ICly, but to collect people who want to be a part of it in the process.

As for the content of the mission log itself, I agree, that's something we'll just have to wait on until we see the numbers. Though I like your idea there too; a mix of field work and technical focus could be tricky to pull off, but I'm sure it's doable. On-field communications might work, or perhaps combat-able Strategists (or hell, any trustworthy CR either party might have brought along) could serve as escorts out on the field as the Techs work their engineering magic?
backwordscompatible: (but if you need a few, I'd be happy to make custom new ones upon request) (Default)

[personal profile] backwordscompatible 2014-05-27 04:25 am (UTC)(link)
The content, I don't think, will be nearly as tricky as the management of the log itself. Once we know what we're going for and what we want to come out as a result. Of course it's not up to me, but I wouldn't recommend more than three people to a thread for this very reason, and two if possible. Modeled similarly to how the log Al put up is going. It's slow, but I feel as if things are happening. Which is what we need in a game like this. The consequences need to be FELT in a timely manner.

So, yeah, we'll start with the open mingle and work from there both OOCly and ICly.
duelkatana: (now is up to you)

[personal profile] duelkatana 2014-05-27 04:31 am (UTC)(link)
I agree fully. It goes back to the numbers, but again, that's just a bridge we'll have to cross once we actually get to it. Better management of participants means more timely progression, and with the huge changes to the overall game currently being discussed, the quicker the better.

tl;dr, sounds like a plan.
backwordscompatible: (but if you need a few, I'd be happy to make custom new ones upon request) (Default)

[personal profile] backwordscompatible 2014-05-27 04:36 am (UTC)(link)
Fabulous.

First week in June, then? Permission permitting, I was going to have Aya's announcement of the new radios on the first. Granted, I will be away at Anext the weekend of the 6th, but I'll be back Sunday, Monday latest eat to catch up on anything I might miss.
duelkatana: (it's a box full of kittens)

[personal profile] duelkatana 2014-05-27 04:44 am (UTC)(link)
First week of June works for me! I'll hit up Don-mun as well regarding what we've talked about and see if she has any more input.
agentx13: (a: get it together)

[personal profile] agentx13 2014-05-29 02:11 pm (UTC)(link)
I don't know how much help Sharon could be - she's off on an undercover mission that will take roughly a month. She'd be glad to help any way she can, though, from making radios, coding them, or just collecting materials to make them.

She'd vote for option one, because she's mean and picky like that.