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ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ ([personal profile] ironwood) wrote in [community profile] tushanshu_ooc2013-07-20 10:39 pm
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Event HMD | Powerdown & Malicant Plot | June 16th - July 13th

As before, and for anyone who may have missed it, at the end of every mod-run event in Tu Shanshu, we try to toss up an open dialogue post so that the events can be discussed. This is mostly to see if everybody's as happy as possible with the direction the game is going, whether or not the events could be considered a hit or a miss, that sort of thing.

This particular HMD covers the Meta Power Reduction & Malicant joint event.

What are we looking for?
Feedback of all sorts! Did you like what happened? Did the event run too fast, or too slow? Were you able to feel like your character contributed or made a impact on the event? Would you like to make more of a difference? Has there been too much 'downtime' for the characters, do you have any suggestions to make about future events, etc etc? Did the event run long enough for you? Would you like to see more NPC-driven events, or less? Did you feel that there was enough for combatants and non-combatants alike to participate in?

OBVIOUSLY if you have more comments, questions or concerns than those listed above you can add those as well! This is pretty much just a general list.

Do we already have a focus?
In part, yes. We've identified the following issues with the event and would love to foster discussion on these points:
> Team Structure
There were some players that had multiple characters assigned to a team and others that volunteered and did not make the final teams. This was an oversight on Alex's part and she apologises! That said, do you have any suggestions on how we could avoid such an oversight in the future? Should we limit sign-ups to one character per player?

> Multiple Options
Each team was asked to pick only one option per clue set regardless of their characters' proclivities towards exploring multiple options. This was to reduce administrative workload and tie-in with the reduction of powers. Do you have any suggestions as to how we could make taking multiple options feasible for any future event structured in this way?

Note: Alex here! One option considered and taken off the table would be preparing all of the possible branches off the options and clues before the event starts. This is because I found creating the sets during the event really allowed me to adapt the scenarios to suit the actions of each team in a really organic fashion. In summary, it let the characters further influence the event rather than being stuck on rails (see: swizard). I'd really prefer to find a solution that allowed mid-event creation of the clues without sacrificing the multiple options, tbqh.

> Outcomes
The pre-event survey concluded that players were okay with getting dead-ends for their characters actions and so this was included. Two teams had a major impact on the health of the turtle and a variety had other impacts that lessened Malicant's grip on Keeliai. Do you think we should have included more largescale impacts? Less? More impacts in general? More complete dead ends?

We'd like to emphasize that any and all feedback is welcomed and encouraged! These are merely some areas that we've identified as concerns from our standpoint and would like to hear your thoughts on.

Do we have a form?
Yes, in fact! This time, we're offering a quick text form to help provide some structure to the feedback received. This form addresses some of the concerns we noted on a mod level and tries to give as much freedom as possible to anyone that chooses to use it. Please note that you do NOT have to use this form! It's provided as an option only. :3



Please remember, ANON IS ON for this and IP LOGGING IS OFF so if you have anything you'd like to say but maybe you're more comfortable putting it forth anon that is a-okay! You can also feel free to PM us at this journal, or to toss a private plurk at either of the mod accounts (those being [plurk.com profile] vonnerdyce or [plurk.com profile] reignsdown) if that suits your fancy. Any and all comments are welcome, and though participation in this meme isn't required it's definitely encouraged if you're up for it.

Thanks again, guys, and happy turtling!

(Anonymous) 2013-07-21 09:16 pm (UTC)(link)
Power Reduction -

That may have been the intention but it didn't quite work. Using Rockslide for an example, he requires super strength to move a massive rock body. Cutting him off from the powers made him effectively a garden statue. There was also the mental and mood incapacitation both IC and OOC. As has been stated by myself and others, we joined a game advertising no power loss and no nerfing. Having a multi-week powerloss event with no opt out was a severe blow to motivation. The fact that there's still a cap is only helping to eat away at the motivation. It makes it feel less like the players have impacted the plot that way.

Outcomes-

The 'medium' impacts were not sufficient, no. Especially because there really isn't any visible IC or OOC impact. Just a blurb and nothing really changed. A general impression has been given that players can't even follow up on any of the loose plot threads until whenever the next metaplot event is so it makes them matter less. A more sufficient spread would have been
GOOD: 8
MEDIUM: 5
BAD: 2
Bad ends being available doesn't mean they should be so frequent.

NPCs-

I really didn't see there being a point to Evandau and Eshai being sitting ducks. Big deal, they still have a castle and an army and were pretty untouchable by any players that may have wanted to try anything against them. The enemies having access to that just makes it a little more unfair and makes it seem both OOCly and ICly pointless to have the characters brought in if they get nerfed out just as easily as everyone else.

This is immediately raising a concern. The PSD being used again? Are they being whisked away again afterwards? I really hope that doesn't mean we're getting another power loss or some other major negative thing dropped on our heads. I also don't see how some characters having powers back would be a deus ex machina. The machines were limited and it would have helped to balance out the general unfair feeling that the enemy being fully powered when everyone was supposed to be down to 0.

Theme -

It may have been the intent but it wasn't something advertised. Things are getting a bit too dark. As was mentioned above, the darker themes and events are becoming a bit too oppressive. It lends towards the feeling that players and characters can't really have much effect on things. I appreciate the bits of effect we've been able to have which are a welcome change from what I'm used to from other games but I came into a more light hearted and 'fun' game that's dragging more towards 'grim and gritty'. It's like what I mentioned in my initial comments, as if the game suddenly started shifting towards a smut-based theme or something like that. I'd also like to note, it's very unlikely that the majority of people went digging through other characters' threads in the Emperor's audience. Especially not if those threads happened before someone joined. Also, I don't really think IC threads are the best place to put the OOC nature of a metaplot without some companion pieces in the OOC.

Mod Tone-

It does better explain your point of view but it doesn't really address the concern.
angermanaging: (γ shaping up)

[personal profile] angermanaging 2013-07-21 10:09 pm (UTC)(link)
Re: theme, I had no idea the game was intended to go in a darker direction either. I know I don't spend as much time digging into previous audiences and events as much as I should, but this came as a bit of a surprise. Rewriting some of the profile intro should help that, I think?

I do have a general question-- how much further into horror is it intended to go? Basically, how dark is 'darker'? I wouldn't consider the Malicant event too much of a deviation from standard fantasy novel levels, but straight up horror is definitely not my bag and I'd like to know in advance.
angermanaging: (γ are all made of gold)

[personal profile] angermanaging 2013-07-21 10:13 pm (UTC)(link)
Ah, okay, phew! I definitely understood while apping that there would be horror elements, but I've liked the extent to which they've been incorporated so far, wherein you leave most of the severity of the effect up to the players individually.

War is certainly a dark theme but not one that will impact every character the same way (uniformly negative / deconstructive) as a horror game would, so I'm relieved, lol. That's all I wanted to know!

(Anonymous) 2013-07-21 10:15 pm (UTC)(link)
Power Reduction -

But he still was inoperable for the remainder of the event. Player choice or not, it was the result of the power nerfing. Regardless, such a massive change for such an extended amount of time is something I really feel should have included an opt out for players that didn't want such a big change from the game they signed up for.

NPCs -

I believe no one asked because there didn't seem to be a point in doing so. It wasn't really made clear there was an option to do it and as I mentioned, they still had their palace and army which made it exceptionally pointless.

Will the PSDs be available at all outside that? Unless they are, it still comes off as 'all powerful NPCs take away things, haha players can't do anything!'.

Theme -

It would but it doesn't address that my concern was over current players and not incoming members.
angermanaging: (γ the apocalypse)

[personal profile] angermanaging 2013-07-21 10:33 pm (UTC)(link)
I'm just going to jump in quickly here to clear up that I wasn't dissatisfied with the way the PSDs were implemented at all. As the player more or less directly responsible for their existence, I was actually thrilled to see that they would be used again later, and frankly don't see what the point to keeping them around would be past the event anyway given that the depowering event is over. There was a short cool down in which everyone regains their powers in stages, but there's not really a reason to use them after the threat left.

Having them show up later would be awesome and way more far-reaching in terms of players affecting plot relevant details than keeping them around while everyone has their powers, imo. Their original function failed (to return power to Tu Vishan) so outside from restoring characters' abilities, they don't have much use. The mods weren't intending to include them at all and more or less only did so because I pursued that line of investigation ICly.

idk, just my two cents here, but I wanted to make sure it was clear that I wasn't dissatisfied with it, myself.