ironwood: (Default)
ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ ([personal profile] ironwood) wrote in [community profile] tushanshu_ooc2013-07-20 10:39 pm
Entry tags:

Event HMD | Powerdown & Malicant Plot | June 16th - July 13th

As before, and for anyone who may have missed it, at the end of every mod-run event in Tu Shanshu, we try to toss up an open dialogue post so that the events can be discussed. This is mostly to see if everybody's as happy as possible with the direction the game is going, whether or not the events could be considered a hit or a miss, that sort of thing.

This particular HMD covers the Meta Power Reduction & Malicant joint event.

What are we looking for?
Feedback of all sorts! Did you like what happened? Did the event run too fast, or too slow? Were you able to feel like your character contributed or made a impact on the event? Would you like to make more of a difference? Has there been too much 'downtime' for the characters, do you have any suggestions to make about future events, etc etc? Did the event run long enough for you? Would you like to see more NPC-driven events, or less? Did you feel that there was enough for combatants and non-combatants alike to participate in?

OBVIOUSLY if you have more comments, questions or concerns than those listed above you can add those as well! This is pretty much just a general list.

Do we already have a focus?
In part, yes. We've identified the following issues with the event and would love to foster discussion on these points:
> Team Structure
There were some players that had multiple characters assigned to a team and others that volunteered and did not make the final teams. This was an oversight on Alex's part and she apologises! That said, do you have any suggestions on how we could avoid such an oversight in the future? Should we limit sign-ups to one character per player?

> Multiple Options
Each team was asked to pick only one option per clue set regardless of their characters' proclivities towards exploring multiple options. This was to reduce administrative workload and tie-in with the reduction of powers. Do you have any suggestions as to how we could make taking multiple options feasible for any future event structured in this way?

Note: Alex here! One option considered and taken off the table would be preparing all of the possible branches off the options and clues before the event starts. This is because I found creating the sets during the event really allowed me to adapt the scenarios to suit the actions of each team in a really organic fashion. In summary, it let the characters further influence the event rather than being stuck on rails (see: swizard). I'd really prefer to find a solution that allowed mid-event creation of the clues without sacrificing the multiple options, tbqh.

> Outcomes
The pre-event survey concluded that players were okay with getting dead-ends for their characters actions and so this was included. Two teams had a major impact on the health of the turtle and a variety had other impacts that lessened Malicant's grip on Keeliai. Do you think we should have included more largescale impacts? Less? More impacts in general? More complete dead ends?

We'd like to emphasize that any and all feedback is welcomed and encouraged! These are merely some areas that we've identified as concerns from our standpoint and would like to hear your thoughts on.

Do we have a form?
Yes, in fact! This time, we're offering a quick text form to help provide some structure to the feedback received. This form addresses some of the concerns we noted on a mod level and tries to give as much freedom as possible to anyone that chooses to use it. Please note that you do NOT have to use this form! It's provided as an option only. :3



Please remember, ANON IS ON for this and IP LOGGING IS OFF so if you have anything you'd like to say but maybe you're more comfortable putting it forth anon that is a-okay! You can also feel free to PM us at this journal, or to toss a private plurk at either of the mod accounts (those being [plurk.com profile] vonnerdyce or [plurk.com profile] reignsdown) if that suits your fancy. Any and all comments are welcome, and though participation in this meme isn't required it's definitely encouraged if you're up for it.

Thanks again, guys, and happy turtling!
everylittlegirl: (Default)

[personal profile] everylittlegirl 2013-07-21 06:32 pm (UTC)(link)
OKAY THIS IS NOT A SUGGESTION, just an explanation of my original comment, as I enjoy discussion.

My original thought was like.. I was in one of the teams he appeared to and was like 'oh shit oh shit oh shit.' But then he just left. A little anti-climactic. Then I read the summary and he had appeared to another team too and they didn't die either. So I was like '..oh okay.'

Like, okay, there are levels of villainy, right? There's the "I HAVE TO KILL YOU TO PROVE A POINT" and then, moving up, there's "I don't care about you because you are so insignificant," but then there's the "I'm going to kill you because, while I could leave you and nothing at all would happen, today I want to." In my brain, that's the progression.

So seeing him in two places with both teams surviving left me feeling like, "Oh, he's the 'I'm above you all' villain, not the 'I'm going to kill you because it's fun' villain. Which made me, as a player, less afraid of him, because that kind of behavior is more predictable. Unpredictability is what makes a villain truly terrifying to me.

BUT THOSE ARE JUST MY PERSONAL THOUGHTS, obv. They are not true of other players, or of people in general. They are not a statement on Malicant's entire in-game presence or how he's supposed to be or whatever, just my perception, which is a snapshot utilizing very limited information.
jirk: (Default)

[personal profile] jirk 2013-07-21 06:38 pm (UTC)(link)
Ohhh yeah, okay. I see what you mean.

I'll def keep that in mind for any future encounters, thanks bb. <3