ironwood: (Default)
ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ ([personal profile] ironwood) wrote in [community profile] tushanshu_ooc2013-06-09 06:08 pm
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Event Precursor | Meta/Power Reduction | June 16th - 24th

Good evening, Chelonauts! The time has come to introduce the first part of our two-parter June event! Sit back, relax, and mayhaps chuckle with evil glee as we embark upon another great adventure here in Turtletopia.

Meta/Power Reduction
There will be a decline in Tu Vishan's health commencing June 16th and degrading to a critical point around the 24th, which encompasses phase one of the plot. What does this mean, exactly? Well! Tu Vishan's power is the source of energy that life needs to survive on turtleback. When he falters, everything falters and that means the following impacts will be noticed:

Power Reduction Impact
First and foremost, all characters on Tu Vishan will experience a gradual lessening of strength and/or power over this time period. This is not an opt-in plot effect. Special abilities will first feel muted to those using them with it becoming increasingly difficult to control them, and then basically impossible to access them at all by the 24th. This will, in effect, reduce almost everyone to a baseline human for strength and ability. Characters that require their abilities to survive will remain alive, but will find that any 'excess' abilities that are carried with it (such as super strength) will degrade and effectively disappear.

Characters granted powers or abilities by enhancements or genetics (see: mutants, metas) will be similarly affected. If you weren't born with it or if it gives the character something more than a baseline human has, they will lose it. Again, this does not mean they will die, for Tu Vishan's power at its core is meant to preserve and sustain life, but they will lose access to extra abilities as the turtle diverts its life energy more and more into sustaining and repairing itself.

Shapeshifters will find it increasingly difficult to change form, to the point that they may get stuck in a form commencing July 20th or later. They might experience a variety of issues, from incomplete transformations to incorrect results (such as trying to become a cat and instead turning into a cat with a dog's head and tail).

Technology Impact
This also impacts technology, as any reactions necessary for powering technology will suffer a similar dampening effect. That bionic arm of badass? It'll become bionic baseline. That suit of armour Tony Stark parades around in? It'll turn into a great conversation piece, dust collector, and not much else. Once again, as with powers, tech required to sustain life (such as the arc reactor in Tony's chest) will operate, but anything beyond that base minimum needed to survive will start experience glitches and will ultimately fail.

The consoles will remain online throughout this, but glitches and connection errors can and will be experience by all parties as time goes on. Think of it like a DDoS attack that ebbs and surges over time, with the surges increasing in frequency as the 24th nears.

The Turtle Impact
Attempts to make contact with Tu Vishan at his head will first experience a sense of worry and an aura of illness in place of the peaceful field that has generally presided at this site. Telepathic contact with the turtle will find the mind closed off for the first time, with the overload of his great experiences and knowledge tempered to a mere shove as he seeks to reassure the little creatures on his shell that he is still here, only very occupied with healing himself.

The barrier around Tu Vishan will steadily shrink over time, until it just barely covers the shell's area, his fins, head, and up to six stories above the shell's surface in the very heart of Keeliai. Wildlife, flora, and water quality will all take a dip with any un-meta-or-magic-tended farms suffering a loss of their potential harvest.

Other than that, there are no immediate clues or evidence to explain what is happening or how to fix it. The kedan will, on the whole, appear worried, but will also state that it is not within their powers to affect the great turtle. Speaking of...

The Kedan Impact
With the health of Tu Vishan faltering, kedan also will be experiencing a decline in their ability to shapeshift. Their strength levels will decrease to baseline human and they may be witnessed experiencing the same kinds of shifting "glitches" as outlined in the Power Reduction Impact section above. They are not the only ones either...

The NPC Impact
Turns out that everyone depends on Tu Vishan for life, so one might discover that Evandau's nullification aura is on the fritz and therefore his ability to maintain the peace greatly reduced. Rumour passing through the ranks of kedan may speak of an impact to the Ironwood Emperor, but she is sequestered away in the Palace of Landed Sky and shall not voluntarily take visitors at this time.

Rationing Impact
Who here remembers the one-fifth contribution that all characters in-game have been required to make towards communal stores since the start of the rationing? That all is coming to surface again! Kedan heralds will pass through each Sector at least once per day (commencing the 18th) to announce any and all residents of Keeliai are welcome to report to the local police precinct and recieve a portion of the stores to help see them through this.

Meawhile, those PC efforts to create a food source for the city of Keeliai are now not just a Good Samaritan effort! They are, in fact, the main (and eventually only) remaining sources of fresh produce for all PCs and NPCs alike. Kedan will be flocking to the hydroponics garden to assist and purchase anything available for consumption and Amaterasu's garden efforts will experience a matched increase in attention.

And, as a result of these and any other PC efforts to create and/or redistribute food, the kedan will return to a friendly, cooperative footing with the Foreigners of Keeliai. They will state that the time to blame to newcomers is come and gone; they must now work together to survive what afflicts Tu Vishan.

OOC Organisation
With the details about the first phase of the plot shared, we now take a moment to call for input on how y'all would like the second phase to be handled OOCly. The goal of phase two will be to Solve Things and there will be many a thing to solve in order to sort things out. To give an insight into what will happen, phase two will be kicked off by an IC post by Evandau basically giving Foreigners free-rein to solve Tu Vishan's sudden worsening. What happens after that will be influenced by player action, reaction, and interaction. (More details will be provided in a separate plotting post once the OOC organisation plan is set.)

Right now, we're looking at allowing players to submit teams of PC characters that will be working together to solve what's wrong with Tu Vishan. I (being Alex) would then provide each team with a set of clues every 2-3 days during the event that they could work with. This would function like a choose-your-own-adventure game, with each set of clues coming with multiple choice options for how the team might react. Each team would look over the clues, then get back to me with their next step. Then they would recieve another set of clues.

Another option would be to have sign-ups and then teams formed by RNG completed by the mods, with a similar clue system involved.

So, we're looking for input on how to proceed! There is a specific subheader in the comments for this feedback and if you could complete the following form, you would be providing us a great service!



As always, there is a sub-header in the comments for questions. If you have specific questions about this plot, please contact Alex ([plurk.com profile] reignsdown) as she is (a) on days off and (b) is the lead mod on this event. Otherwise, feel free to plot in the comments of this post!
heartofgraces: (You're my best friend)

[personal profile] heartofgraces 2013-06-10 04:08 am (UTC)(link)
Ohohoho. I shall have to consider my many delicious options before me, then~

I so don't have appropriate icons for this
storm_warning: (Default)

[personal profile] storm_warning 2013-06-10 04:09 am (UTC)(link)
YES rofl omg. I will happily make up a log just for this to happen. <3333
storm_warning: (Default)

[personal profile] storm_warning 2013-06-10 04:09 am (UTC)(link)
Brilliant.

I'll toss the log up early into the event for max shenanigans. (yea)
storm_warning: (Default)

[personal profile] storm_warning 2013-06-10 04:10 am (UTC)(link)
That one does like slightly diabolical. And sparkling.

Do let me know if you need any nudge from the turtle side of things. 8D
redjay: (Default)

[personal profile] redjay 2013-06-10 04:13 am (UTC)(link)
yes good and he wants to see that sweet baby of theirs. 50-50 custody, he remembers.
wallcrawler: (s1)

[personal profile] wallcrawler 2013-06-10 04:34 am (UTC)(link)
Hrm. Would it be possible to cap her output instead of her charge? The latter sounds harder to explain (considering in theory, her capacity is limitless to begin with), but the former could provide a noticeable effect. For example, going from severe shocks, to moderate, to that-jerk-who-shocks-you-on-purpose-because-he-thinks-static-electricity-is-funny levels of severity.

Not to mention it would also be better suited to making it obvious something's wrong as time goes by. Since eventually regardless of her charge, she'd be unable to project it outward.
chiot: (pic#6160405)

[personal profile] chiot 2013-06-10 05:26 am (UTC)(link)
Name: Chasekat
Character(s): Gavroche!

Event Preferences:
Team: RNG would be way cool.
Clues: Choose your own adventure, whaaaah.
Frequency: I'm not TOO picky, but 3 or so days, maybe a bit longer?
Impact: I think it would be interesting if there were dead-ends and other ends, tbh.
Other: This is exciting @_@
backinakidflash: (16)

Re: QUESTIONS

[personal profile] backinakidflash 2013-06-10 05:30 am (UTC)(link)
About the muted and then harder to control thing - by harder to control, do you mean just harder to access until they peter out completely, or do you mean going haywire?

I'm asking because Bart's had a seizure when his power/the Speed Force went ballistic in Flash: Rebirth. Okay, maybe I like torturing my characters a little. He'd be fine with muted and gone, physically.

Re: QUESTIONS

[personal profile] notamachine 2013-06-10 07:22 am (UTC)(link)
I'm curious about how this would affect Ben, since his "transformations" are controlled by his watch (which is itself based on poorly explained alien magic, so...). (THEN AGAIN it canonically goes on the fritz kind of a lot, so...) Would his transformations be themselves weakened to average-human levels? PS CAN HE GET STUCK LIKE THE OTHER SHAPESHIFTERS, THIS IS VERY IMPORTANT FOR COMEDY PURPOSES.

Re: QUESTIONS

[personal profile] notamachine 2013-06-10 07:23 am (UTC)(link)
WAIT. NEVERMIND. I somehow missed a whole section up there, holy shit. My reading comprehension skills are at an all time low this week, what the hell. IGNORE ME I'M SORRY.
sophos: (Default)

[personal profile] sophos 2013-06-10 07:30 am (UTC)(link)
Name: Tomato
Character(s): Annabeth, Peggy

Event Preferences:
Team: I think both would be best. People who want to choose partners, rng for those who don't care or to fill up the teams?? Though I don't think the teams should be more than 4 if only for coordination reasons.
Clues: Yesssssssss
Frequency: I don't really have a preference beyond at least 3? 3-4ish.
Impact: Impacts of all sorts!! Dead ends, good ends, but bad ends with potential to later be fixed, maybe idk.
Other nada right now! super excite tho omg
demon_brat: (Default)

Meeee

[personal profile] demon_brat 2013-06-10 07:51 am (UTC)(link)
Name: Kiki
Character(s): Damian, Bucky

Event Preferences:
Team: RNG
Clues: Sure! Choose-your-own sounds good!
Frequency: I say let this be set when the teams are picked? Some teams will be able to work through them faster, others may need a bit more time?
Impact: I'm good with some of them winding up in dead ends.
Other EEEEEE LET'S HELP THE LIFE TURTLE!
demon_brat: (Lurk (Robin))

Kiki | Damian Wayne, Bucky Barnes

[personal profile] demon_brat 2013-06-10 07:57 am (UTC)(link)
UMMM. Both boys here will try to help with everything and anything they can. Since they're both baseline human, they'll not be losing any power, and Damian will lose some of his tech, but he'll have everything else still.

Anywhere they're wanted, in or outside of their teams, I'll be up for it! Work should ease up a bit, too, so I'll likely be more available for playing around.
iguanasolution: (Default)

[personal profile] iguanasolution 2013-06-10 08:05 am (UTC)(link)
Name: Al
Character(s): Superman and Frank Zhang

Event Preferences:
Team: RNG sounds fine by me, but maybe both for people who do want to choose?
Clues: Yessss choose your own clueventure sounds amazing
Frequency: Once or Twice a week at the most to give everyone a chance to catch up?
Impact: Oh God Dead-ends sound amazing, vote is on yes
Other Nope this sounds fun so far
superoverachiever: ([Mischief] Leave me to my reading)

[personal profile] superoverachiever 2013-06-10 10:40 am (UTC)(link)
Name: Jo
Character(s): Ava Ayala

Event Preferences:
Team: Combo!
Clues: chose-your-own-clue-venture x infinity
Frequency: Four sounds rightish?
Impact: Personally I'd really love it if some of the teams did good, some hit dead ends and some ended up actively making things worse by going based on false information or getting in the way of other teams who WERE on the right track, maybe 'oh Team 3 needed Resource X for their useful idea but we spent most of it on Bad Idea #17' and stuff like that.
Other Pizza bagels?
epigrammatical: (Default)

Re: PHASE TWO -- OOC ORGANISATION FEEDBACK

[personal profile] epigrammatical 2013-06-10 01:34 pm (UTC)(link)
Name: Karin
Character(s): Lord Henry, Una Persson

Event Preferences:
Team: I like the "both" option—player-organised if there's already some IC setup for it, RNG for anyone who wants to try their luck/mix it up.
Clues: Yes to clues.
Frequency: 4-5, or team preference if they've got one.
Impact: A mix of results and dead ends seems fair.
Other Some kind of OOC planning thingy set up by/provided for each team would be helpful for coordination. This is exciting! (And I'm glad I have Una now, because this bastard I'm posting with is going to be useless like an amazingly useless thing. XD)
Edited 2013-06-10 13:34 (UTC)
justlittle: (Default)

[personal profile] justlittle 2013-06-10 01:43 pm (UTC)(link)
Name: Chris
Character(s): Bean

Event Preferences:
Team: RNG please
Clues: I absolutely want a choose my own clueventure
Frequency: 3-4 days, maybe?
Impact: Being RNG'd to a dead end would be frustrating, but I welcome it
Other I'm excited for this event!
raptorcanaria: (kicking)

IB | Dinah Lance

[personal profile] raptorcanaria 2013-06-10 03:19 pm (UTC)(link)
Dinah will be offering martial arts training for anyone used to relying on powers in fights. This is more of a confidence-building, not-feeling-helpless exercise for everyone than actual combat skills, but it can expand to that if you want. Anyone going to feel powerless and insecure without their powers want the opportunity to improve the way they punch people?


On a more personal level, Dinah's not going to miss her power, but the physical sensation of not having it is going to be an unwelcome reminder of the last time she was depowered. There will be mild post traumatic reactions: anxiety attacks, emotional withdrawal, dwelling on bad memories. Would any of her canonmates / budding CR be willing to help talk through this? Conversely, anyone wish me to keep it out of our threads, lemme know!

[personal profile] urbanmagic 2013-06-10 03:28 pm (UTC)(link)
All right, thanks for the clarification!
plumberson: (Default)

for once i didn't misfire!

[personal profile] plumberson 2013-06-10 03:56 pm (UTC)(link)
Name: Boots
Character(s): Ben10 and Dean I-Am-Not-A-Drunk

Event Preferences:
Team: Both? I have one character who makes friends at the slightest provocation and one who trusts and is willing to work with only a very tiny group of people, and I'm not sure which of them I want to throw into this yet.
Clues: YES CHOOSE YOUR OWN ADVENTURE YES, MY CHILDHOOD, RETURN TO ME
Frequency: 3-5 days per clue set sounds pretty good, but I also like the idea of randomizing in that set how often people get clues (Team A gets clues every 4 days like clockwork, Team B gets them 3 days but sometimes 5 days apart--does that make sense?)
Impact: Personally, I think even a dead-end can have IC effects, so I'm okay with some going that direction.
Other I WILL THINK ON THIS.
wintershepherd: (adorable)

[personal profile] wintershepherd 2013-06-10 05:25 pm (UTC)(link)
Name: Li
Character(s): Jack Frost & Stocking Anarchy

Event Preferences:
Team: RNG for sure!
Clues: Sounds fun!
Frequency: 3-5 days between would be ideal.
Impact: I'm okay with some teams getting dead ends!
Other I have nothing except this sounds incredible and I'm looking forward to it, and if there's anything we can do to help just say the word! ♥
wintershepherd: (Default)

[personal profile] wintershepherd 2013-06-10 05:25 pm (UTC)(link)
Awesome, thank you!

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