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tushanshu_ooc2014-04-01 12:14 am
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Entry tags:
MISSIONS | April 2014
Hello Chelonauts!
As part of the changes from our State of the Shell: Missions post in February 2014, we're expanding the known realm of Konryu and have updated and fleshed out the Setting page to include 8 new continents which are going to be gradually opened for exploration and development.
This month we have THREE prefabricated missions (fewer than March because of the scope of April's metaplot) but with plenty of opportunity still for player missions. We also have a comment header where you can suggest the sorts of missions you'd like to see in the months that follow! Feel free to be as succinct or not as you please, as we take these suggestions into account when creating the next month's missions based on this feedback as well as a comment for mission-related questions. Please don't hesitate to for more information or clarifications... we're still fine tuning everything to make sure players are able to get the most ICly and OOCly out of these missions.
MOD MISSIONS
Each month, a player can volunteer a character for up to three mod missions. Like other limited space elements in the game, we ask that each player only submit one character from their roster for the mod missions, though their other characters can be submitted for player missions, so long as it's one mission per character per month. To sign up, fill out the information below and choose your top three missions in order of preference. If there are more signups than available spaces for a mission, we will RNG characters into the slots. If your character isn't RNG'd into the first mission, they'll be added to the pool for the second mission, and so on for the third.
Mod missions will be tallied and their participants notified on the 5th of the month @ ~9:00PM EST. Unfortunately we cannot guarantee that everyone who signs up a character for a mission will be chosen for one of the mod missions, as it is based solely on the number of signups for each one. In the event that your character isn't chosen for any of your three choices, you can still sign them up for a player mission before 9:00PM PST on the 7th.
This month's planned missions are as follows:
→ YNRADN (NEGOTIATION)
→ ENDAI (ASSASSINATION)
→ IASHU (EXPLORATION)
PLAYER MISSIONS
Player missions can involve either just your character or a pre-planned group, or even have open signup! Once your mission is approved by the mods, including any clarifications or extra information needed, you're set for playing it out. Remember that the mission can take place at any point throughout the month. For convenience purposes, we've also created the %missions tag in the log comm and we'd be very appreciative if it could be added to mission logs when they get posted.
MISSION CREDITS
Each mission your character undergoes (threaded out with at least ten comments from your character, across any number of threads in the log) is worth a credit, and each handwaved mission is worth half a credit. Please note: only missions that you yourself come up with can be handwaved. The 'mod missions' are ones where participation is considered mandatory, as you are filling a limited slot. If we notice a trend amongst any one player of signing up for missions and leaving their mission-mates hanging, we will be speaking with them to determine a suitable outcome.
Mission credits can be claimed on the following month's AC post, where they will be confirmed by the mods and added to a spreadsheet for tracking.
As part of the changes from our State of the Shell: Missions post in February 2014, we're expanding the known realm of Konryu and have updated and fleshed out the Setting page to include 8 new continents which are going to be gradually opened for exploration and development.
This month we have THREE prefabricated missions (fewer than March because of the scope of April's metaplot) but with plenty of opportunity still for player missions. We also have a comment header where you can suggest the sorts of missions you'd like to see in the months that follow! Feel free to be as succinct or not as you please, as we take these suggestions into account when creating the next month's missions based on this feedback as well as a comment for mission-related questions. Please don't hesitate to for more information or clarifications... we're still fine tuning everything to make sure players are able to get the most ICly and OOCly out of these missions.
MOD MISSIONS
Each month, a player can volunteer a character for up to three mod missions. Like other limited space elements in the game, we ask that each player only submit one character from their roster for the mod missions, though their other characters can be submitted for player missions, so long as it's one mission per character per month. To sign up, fill out the information below and choose your top three missions in order of preference. If there are more signups than available spaces for a mission, we will RNG characters into the slots. If your character isn't RNG'd into the first mission, they'll be added to the pool for the second mission, and so on for the third.
Mod missions will be tallied and their participants notified on the 5th of the month @ ~9:00PM EST. Unfortunately we cannot guarantee that everyone who signs up a character for a mission will be chosen for one of the mod missions, as it is based solely on the number of signups for each one. In the event that your character isn't chosen for any of your three choices, you can still sign them up for a player mission before 9:00PM PST on the 7th.
This month's planned missions are as follows:
→ YNRADN (NEGOTIATION)
→ ENDAI (ASSASSINATION)
→ IASHU (EXPLORATION)
PLAYER MISSIONS
Player missions can involve either just your character or a pre-planned group, or even have open signup! Once your mission is approved by the mods, including any clarifications or extra information needed, you're set for playing it out. Remember that the mission can take place at any point throughout the month. For convenience purposes, we've also created the %missions tag in the log comm and we'd be very appreciative if it could be added to mission logs when they get posted.
MISSION CREDITS
Each mission your character undergoes (threaded out with at least ten comments from your character, across any number of threads in the log) is worth a credit, and each handwaved mission is worth half a credit. Please note: only missions that you yourself come up with can be handwaved. The 'mod missions' are ones where participation is considered mandatory, as you are filling a limited slot. If we notice a trend amongst any one player of signing up for missions and leaving their mission-mates hanging, we will be speaking with them to determine a suitable outcome.
Mission credits can be claimed on the following month's AC post, where they will be confirmed by the mods and added to a spreadsheet for tracking.
Mod Mission Signups | Player Mission Signups |
IASHU (EXPLORATION)
Mission Duration: Up to 1 week
Mission Difficulty: ★★★☆☆
Mission Type: Escort/Protection
Projected Plot Impact: A contingent of a dozen kedan wish to undertake a pilgrimage to Iashu Shrine, located on one of the higher slopes of Tu Vishan's old mountain ranges and wish some Foreigners to accompany them.
Proposed Worldbuilding Changes: Exploring the shrine and discovering more history on the kedan before their arrival to Tu Vishan, and recovering a valuable magical item.
DOSSIER
The climb is dangerous and the weather is not promising to be great, given that Tu Vishan is entering something of a rainy season coinciding with spring. However the kedan insist that they must be at the shrine by a certain date and are determined to undertake the venture regardless. The mountain itself will prove to be in rather poor shape and the rains will trigger rockslides without warning. It will take approximately 18-20 hours of walking and climbing to reach the shrine near the summit, but it is best split over two days to take advantage of the daylight -- the higher they go, the farther from the shellglow they are, making it dangerous to climb at night. Added to this is the fact that while these kedan are all reasonably fit, they're a mix of ages and skill levels, and none of them are what you'd consider mountaineers.
In addition to the dangers of the mountain they will also pass through the territory of Etiz-mor, a large carnivorous avian that looks like a cross between a vulture and a sabertoothed tiger. They are migratory and are currently in their mating season, which is making them even more aggressive than usual. They're fond of dive-bombing unwary travelers on mountain passes and their long fangs are capable of sheering off limbs, or carrying a full grown humanoid off, and they will be especially hostile to anyone else airborne as it encroaches their territory. Given these risks, it's entirely possible that not all dozen kedan wayfarers will make it safely to the shrine and home again; this will be at the players' discretion.
IASHU SHRINE
The Iashu Shrine is tucked on a small rock plain cut partially into the side of the mountain, about the area of a football field in a roughly crescent shaped concave with the top overhanging half, providing some shelter from the elements and giving them enough room to set up a camp. The focal point of the shrine is an 8' stone statue of a fearsome looking man with four arms, each bearing a sword and vaguely reminiscent in pose of a Hindu statue of Kali. There is a plaque on the pedestal proclaiming that this is the great warrior Daskel Iashu, who in addition to being a formidable combatant was also something of a philosopher and passages of his works (written in haiku-like format) adorn the walls of the shrine. The kedan pilgrims are all very reverent of the idol, explaining that this was a one of their own who lived prior to their race being brought by Eshai to Tu Vishan, when they were of very different and a warlike temperament. Half of the pilgrims will insist that this is actually Daskel himself, frozen in stone while the other half will say that's silly, and that it's only a carving. They'll banter this around between meditating on the haikus and praying for various blessings of strength, bravery and luck for a couple days during which time they'll largely ignore their Foreigner escorts until it's time to leave and head back down the mountain.
XURENU COMPASS
Around the neck of Daskel's statue is a bronzed chain leading to a large locket-like object. Though it rests securely into the statue as if purposely carved around it, both the chain and locket are actually separate and could theoretically be removed. If you do it in view of any kedan however, they'll fly into a screeching rage and give a tongue lashing about defacing their idol. Once pacified however, they will allow the Foreigners to examine the locket under their supervision. Inside the locket one one side is a mirror and the other is a compass, though it doesn't display the cardinal directions but rather indicators for YES, NO, and the numbers 0-9 just like a Ouija board. From the kedan's explanation, speaking the name of someone will cause their image to appear in the mirror at which point, questions can be asked about them and answers given in limited fashion. A few cursory tests seem to result in 50/50 accuracy, leading one to question if it's just coincidence or a genuine article.
OUTCOME
IF THEY LEAVE THE COMPASS AT THE SHRINE: The kedan will give glowing praise about the Foreigners once they're safely back in Keeliai to Evandau (and anyone else who will listen) and they will be well-rewarded for their assistance. This could include goodwill gestures like discounts at shops, generous gifts, etc. Characters can of course still tell others about the shrine and the compass including its unique ability, but they will be aware that anyone who wishes to use it themselves will likely end up facing the same perilous trek to get to it. Ultimately, it will positively impact how the kedan view the Foreigners overall.
IF THEY TAKE THE COMPASS BACK TO KEELIAI: If the Foreigners decide to remove the compass from the statue and return with it to the city, they have the choice of turning it over to the Emperor or keeping it among themselves. However the kedan will be livid at their shrine's desecration and badmouth those involved all over the city which may make things a little more difficult for day to day life (shopkeepers may refuse to serve them, they may lose a job under a kedan explorer, their suites may be damaged or graffitied, etc), the severity of which is at the players' discretion. Ultimately, it will negatively impact how the kedan view the Foreigners overall.
(Alternatively, you could just shove them all off the side of the mountain.)
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You're welcome to hit me up on
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Or, you know, enjoy playing yojimbo. Tony is going to get into so much trouble just for you guys.
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I'm down for any kind of plotting, there's a lot we could do with this little journey. Anyone want to deal with getting stuck under a big landslide and digging their way out?
Re: IASHU (EXPLORATION)
Mostly, he'll take his job at face value - physical protection of the kedan they're escorting! So I am down for all kinds of shenanigans - I'm tracking this whole thread and I am also easily reached via plurk at
Re: IASHU (EXPLORATION)
I made a plotting post below, that I'd love your input on, so we can get the details down and get the log going.
Let's Plot
I like the idea of having a landslide they have to get through, but it could be a big one or a little one. Also from what I've seen they will be checking out the compass, but maybe not stealing it? I don't want to hash out all the details so that we don't have anything to thread, but I think having a general direction we're going in could help when setting up the log.
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Timewise I'm open to either! Backdate or start from here. Also, saber-toothed vultures? Anyone want to have an en route defense moment with those too? Maybe stirred during the landslide? Just an idea!
Totally unrelated to life, but I somehow want to get Tony naked.
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Also I vote yes on saber-toothed vultures if only so Mai can compare them to lion vultures.
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Should they bring some swizards for the non-flyers? Since keeping up might be hard~
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Also someone's gotta make some quips about the haiku poetry. I volunteer Mai for this too. And a landslide sounds like fun, fun, fun on a bun.
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Oh, hey. Mai, you're having a down time. WANT TO DATE TORO OR BUCKY? AND/OR.
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Also it'd be hilarious if they went off to do this just before all hell broke loose with the consoles and the event. Then they come back like, "... Okay, wtf happened here?"
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Bucky has a thing for projectiles. How could this be bad?
Yes, I agree! That would be ironic and great.
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I also approve of vultures. If a landslide happens and they dig themselves out only to get attacked by pissed off birds whose nests were disturbed. Funtimes all around. Well with all the rain and mud, there is ample reason for Tony to maybe have to take off his clothes so they can get washed out?
Also I think if we put the post up tomorrow we could have a fun time them trying to work their way back down the turtle shell with the blackout happening on the 17th.
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Post-landslide stripping is totally manly? :D
I like that timing. And then there are explosions and they can all be like UM.
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Post landslide mud-stripping is the most manly!
They leave for five days and look what happens. Toro's going to think Bucky blew something up.
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mud-stripping becomes a new Tu Vishan sport. And Bucky got bored and threw his own party?
And look up. I'm playing wingman. :D
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And possibly accidentally injure someone or something idek
Oh and I like the idea of them getting back just as the event is starting and there are explosions happening, Booker will flip his shit with worry over Elizabeth haha
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Nah, he's a good shot, it'd have to be some kind of extenuating circumstance XDDDD
LOG IS UP