ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ (
ironwood) wrote in
tushanshu_ooc2014-04-01 12:14 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
MISSIONS | April 2014
Hello Chelonauts!
As part of the changes from our State of the Shell: Missions post in February 2014, we're expanding the known realm of Konryu and have updated and fleshed out the Setting page to include 8 new continents which are going to be gradually opened for exploration and development.
This month we have THREE prefabricated missions (fewer than March because of the scope of April's metaplot) but with plenty of opportunity still for player missions. We also have a comment header where you can suggest the sorts of missions you'd like to see in the months that follow! Feel free to be as succinct or not as you please, as we take these suggestions into account when creating the next month's missions based on this feedback as well as a comment for mission-related questions. Please don't hesitate to for more information or clarifications... we're still fine tuning everything to make sure players are able to get the most ICly and OOCly out of these missions.
MOD MISSIONS
Each month, a player can volunteer a character for up to three mod missions. Like other limited space elements in the game, we ask that each player only submit one character from their roster for the mod missions, though their other characters can be submitted for player missions, so long as it's one mission per character per month. To sign up, fill out the information below and choose your top three missions in order of preference. If there are more signups than available spaces for a mission, we will RNG characters into the slots. If your character isn't RNG'd into the first mission, they'll be added to the pool for the second mission, and so on for the third.
Mod missions will be tallied and their participants notified on the 5th of the month @ ~9:00PM EST. Unfortunately we cannot guarantee that everyone who signs up a character for a mission will be chosen for one of the mod missions, as it is based solely on the number of signups for each one. In the event that your character isn't chosen for any of your three choices, you can still sign them up for a player mission before 9:00PM PST on the 7th.
This month's planned missions are as follows:
→ YNRADN (NEGOTIATION)
→ ENDAI (ASSASSINATION)
→ IASHU (EXPLORATION)
PLAYER MISSIONS
Player missions can involve either just your character or a pre-planned group, or even have open signup! Once your mission is approved by the mods, including any clarifications or extra information needed, you're set for playing it out. Remember that the mission can take place at any point throughout the month. For convenience purposes, we've also created the %missions tag in the log comm and we'd be very appreciative if it could be added to mission logs when they get posted.
MISSION CREDITS
Each mission your character undergoes (threaded out with at least ten comments from your character, across any number of threads in the log) is worth a credit, and each handwaved mission is worth half a credit. Please note: only missions that you yourself come up with can be handwaved. The 'mod missions' are ones where participation is considered mandatory, as you are filling a limited slot. If we notice a trend amongst any one player of signing up for missions and leaving their mission-mates hanging, we will be speaking with them to determine a suitable outcome.
Mission credits can be claimed on the following month's AC post, where they will be confirmed by the mods and added to a spreadsheet for tracking.
As part of the changes from our State of the Shell: Missions post in February 2014, we're expanding the known realm of Konryu and have updated and fleshed out the Setting page to include 8 new continents which are going to be gradually opened for exploration and development.
This month we have THREE prefabricated missions (fewer than March because of the scope of April's metaplot) but with plenty of opportunity still for player missions. We also have a comment header where you can suggest the sorts of missions you'd like to see in the months that follow! Feel free to be as succinct or not as you please, as we take these suggestions into account when creating the next month's missions based on this feedback as well as a comment for mission-related questions. Please don't hesitate to for more information or clarifications... we're still fine tuning everything to make sure players are able to get the most ICly and OOCly out of these missions.
MOD MISSIONS
Each month, a player can volunteer a character for up to three mod missions. Like other limited space elements in the game, we ask that each player only submit one character from their roster for the mod missions, though their other characters can be submitted for player missions, so long as it's one mission per character per month. To sign up, fill out the information below and choose your top three missions in order of preference. If there are more signups than available spaces for a mission, we will RNG characters into the slots. If your character isn't RNG'd into the first mission, they'll be added to the pool for the second mission, and so on for the third.
Mod missions will be tallied and their participants notified on the 5th of the month @ ~9:00PM EST. Unfortunately we cannot guarantee that everyone who signs up a character for a mission will be chosen for one of the mod missions, as it is based solely on the number of signups for each one. In the event that your character isn't chosen for any of your three choices, you can still sign them up for a player mission before 9:00PM PST on the 7th.
This month's planned missions are as follows:
→ YNRADN (NEGOTIATION)
→ ENDAI (ASSASSINATION)
→ IASHU (EXPLORATION)
PLAYER MISSIONS
Player missions can involve either just your character or a pre-planned group, or even have open signup! Once your mission is approved by the mods, including any clarifications or extra information needed, you're set for playing it out. Remember that the mission can take place at any point throughout the month. For convenience purposes, we've also created the %missions tag in the log comm and we'd be very appreciative if it could be added to mission logs when they get posted.
MISSION CREDITS
Each mission your character undergoes (threaded out with at least ten comments from your character, across any number of threads in the log) is worth a credit, and each handwaved mission is worth half a credit. Please note: only missions that you yourself come up with can be handwaved. The 'mod missions' are ones where participation is considered mandatory, as you are filling a limited slot. If we notice a trend amongst any one player of signing up for missions and leaving their mission-mates hanging, we will be speaking with them to determine a suitable outcome.
Mission credits can be claimed on the following month's AC post, where they will be confirmed by the mods and added to a spreadsheet for tracking.
Mod Mission Signups | Player Mission Signups |
ENDAI (ASSASSINATION) - 16+
Mission Duration: unknown
Mission Difficulty: ★★★★★
Mission Type: Covert ops and potential assassination.
Projected Plot Impact: Several mages would come to Keeliai to help train and impart knowledge to the foreigners. This would mean that characters, likely working in conjunction with Keeliai's magic users, would have access to teaching and training to help in the coming battle.
Proposed Worldbuilding Changes: None major.
RESTRICTIONS: No characters under 16 would be chosen for this mission, and Eva would specifically look for characters that have a background in covert operations, stealth or fighting.
DOSSIER
Evastelei has been watching your character for quite some time, and now she has a proposition for them. She'll be waiting for them in their home one night, and supposing she's able to assuage whatever paranoia this may instill in them (she's so cheerful! How can you be suspicious of that?) she'll begin to tell them about something she's learned. That there are mages, actual mages, forming a small cadre on an island that Asti has only recently passed. But there's a catch. The leader on this island is refusing to believe, despite all evidence, that Malicant is back. So Eva will tell your character that that individual may have to be removed from power at your character's discretion.
She will tell them what she knows of the area, the people, and their magical abilities. It seems that they harness Death, but have somehow thus far escaped Malicant's notice, which means that they may have a natural immunity or at least resistance to his power. They would be of great use to the war effort, but they will not act so long as their leader is preventing them from joining the fray. As they are largely a peaceful people belonging to a race called the Endai, they will likely not fight, but may be persuaded to teach.
There are four key people to attempt to sway to your side:
JAITET: An engineer and mage, Jaitet is one of the few people that's been speaking out to proclaim Malicant's return over the last year. But she's grown increasingly tired of other people's complacence and has been jailed twice for speaking against the word of their leader. She has started rebelling more in secret, building magical weapons that show some promise against creatures summoned from the Death realm. She would make a valuable ally.
KE DIVAN: He long-ago eschewed a materialistic lifestyle, preferring by far to keep a Spartan existence. His philosophies are popular with the younger crowd of Endai, and although he has no particular opinion on Malicant one way or another, he commands people's attention and inspires them to listen. If he could be convinced of Malicant's return and the dire need for magic users, he would lend his voice to the cause.
MISCHE: The leader of the president's guard. She's long been loyal to the leadership of Kirrisa, and has served several generations of elected officials up to this point. But she's also been losing good soldiers lately, and she's spent months being told to cover up the official causes of death so as not to alarm the public. She's disillusioned, and can often be found drinking down at the docks after her shift. She tends not to speak to anyone – in truth, she's rather taciturn – but if a character were to come join her table with an offering of drink, they may hear certain stories, and/or learn vital details to the layout of the presidential palace. She is also the seniormost experienced mage in Kirrisa, and is extremely proficient in all forms of her people's magic.
SHAI: A young girl. Her parents have recently been killed, and she begs for food and scraps near the presidential palace. She pretends to be mute – although she isn't – for extra sympathy. Small acts of kindness towards her would go a long way, and she would be able to tell your characters vital details about the time the guards change, if there are any she thinks could be bribed, etc.
If your character attempts to seek an audience with the President, they will be turned away, but evidence of their imposed ignorance is everywhere. People who speak out about Malicant's return will be arrested in the streets for hearsay, and anyone who looks less than perfectly content with their lot in life will be at the very least interrogated. The Foreigners will be treated as dignitaries and they are free to make up their own backstories as needed, although Evastelei would also offer to give them disguises – the Endai are a smallish race, with long ears that they tie at the napes of their neck, and grayish skin – so magical transformation would be necessary. It's up to the characters how to proceed.
There are several options from this point. Eva would shy away from mentioning assassination, but a perceptive character might recognize that given the limited timeframe to sway the people, it may be the only viable choice.
Eva would suggest that they try to speak with the locals and gauge the general population's attitude, and possibly to simply bring those willing back with them, but at the end of the day she would admit that taking out the president would be the best option, especially if they could make it look like Malicant was responsible for it.
IF THEY MERELY PERSUADE SOME OF THE DISSENTERS TO ESCAPE WITH THEM: A few Endai will come with them back to Keeliai, and they will be able to teach those present how to interact with the Death plane in a way that does not draw Malicant's attention, magic which even Eva doesn't know. However, there will be too few of them to teach more than a handful of people.
IF THEY CHOOSE TO ATTEMPT AN ASSASSINATION OF THE PRESIDENT: If successful, Mische, Ke Divan and Jaitet would all lend their support to the Foreigner cause, and their combined influence would create a huge influx of Endai to Keeilai. This would mean a strengthening of the barrier, greater protections being placed on the baby turtles, and an academy being opened where people can learn magic for their own ends. This is the best-case scenario and would involve characters making the death look as if Malicant were responsible – IE: symbols carved into the wall, evidence of blood magic being used (of which the locals are ignorant), etc. If they only kill the President, the Endai would not be nearly so unified. Alternately, if they make the attempt and fail, the characters would be executed and would wake up once again in the Palace of Landed Sky.
OUTCOME: Detailed above, there are best and worst case scenarios involved! It will be up to the players to bring the mission to its conclusion.
WHAT CAN WE DO? Go nuts! Create local mythology, locations and extra side characters to help your characters along their way. Provide incentives – would your character need to witness an execution or arrest to convince them that killing the President is the best course of action? Or perhaps they themselves could spend a night in jail? The possibilities are endless.
ENDAI planning
no subject
If he can be convinced that the president has lost their mind or is actually some kind of threat to the people then he'll be alright with that.
no subject
I think if there are signs that the willful stubbornness of the President could be affected by Malicant (because, after all he's seen for the last many, many months, Bucky wouldn't even be surprised by that option), he'll definitely suggest - and try to carry out - elimination of the threat.
no subject
If it seems like Malicant is controlling the President in someway like that Hawke would at least want to see if there's a way to get rid of the influence first. If not, well, OFF WITH HIS HEAD. Though like I said, if it turns of the president is willingly helping Malicant or has gone utterly insane he won't have any problem carrying out the assassination.
no subject
Hmmm. At least one option I can see right off is for Bucky to talk with Shai, and possibly get himself arrested to try and get to Shai's parents, if they're still alive.
In the process, he can spread information (true, as far as he knows) that Malicant supporters use blood magic, and blood sacrifice, to strengthen Malicant's power/hold/w/e. So, assassinating the President by slitting his throat in what may seem like a rite would make more sense, if the locals are ignorant. They could... probably use framing somebody, too.
It can be made to work. But they have to be pretty good.
no subject
I can see him joining with Jaitet and rallying the people together while putting most of the president's attention on him at the same time. This way Bucky and Kaine can move about mostly unseen while letting the guard and the president gun for Hawke. Maybe even get Ke Divan or Mische to help him as well.
That's just one option though.
no subject
I like. Hmm. Waiting also for Kaitie to chime in, but, for now, tentatively:
no subject
no subject
... did e-mail posting eat half of my comment? DID IT?
Orrrr something.
no subject
Sorry about that, yesterday I wasn't home and today I just really wanted to finish Professor Layton.
I 100% agree with pretty much both of what you said... or rather, Kaine does. While he's totally okay with being a stone cold killer, he's been doing the hero thing for a while now and so flat out killing someone for no reason is something he wouldn't do. Like Hawke, his first course of action would be to get as many people out of there as he could. However, like Kiki said if the guy shows signs of being possessed, or there's no other way, or the guy turns out to be a huge asshole, he's all for killing the bastard.
no subject
Also he's totally fine with framing Malicant for everything because Malicant is a jerk.
no subject
Also, he's got a costume that can go invisible (well, he had one, he just has to get it back after giving it up temporarily) so he can do anything that needs to be stealthy.
no subject
... have to query the mods if, should the information about the blood rite comes from Bucky specifically, there'll be outcry against him personally, and with what consequences.
He can provide some symbols from memory - both from the rite/sacrifice that he and his group interrupted (a long time ago) at the turtle's head, and from stuff like the portals. It doesn't have to be actual blood magic stuff, right?
apparently dw ate my comment and I never knew
Also when is a good time for everyone to do this? The weekend is when I have the most time but beyond that I'm not picky.
Re: apparently dw ate my comment and I never knew
Bucky doesn't actually know blood magic. He can just help them fake it.
Weekend sounds good to me, I can put up a post tomorrow?
no subject
But that totally works for me!
no subject
no subject
Would you guys like me to backtdate it so they might be back for the consoles plot?