ironwood: (Default)
ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ ([personal profile] ironwood) wrote in [community profile] tushanshu_ooc2014-05-26 08:39 am
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More Changes! (AC/Endgame)

(I am so sorry to keep filling up the OOC comm with these posts, we're trying to roll the changes out as they're coming up.)

ONE. Effective immediately, we are removing the double activity requirement for applying for a 4th character and changing it to "having passed the last two consecutive ACs with your full roster". This does not include passes gotten by hiatus or by new character exemption. The strike policy (one per character every six months) has not changed. If this goes well, we may consider expanding to larger rosters in the future.

EDITED TO ADD: If you are on hiatus but have passed the previous two ACs before the hiatus, you can still apply for a 4th character. For example, if you passed January and February's AC normally and were on hiatus for the month of March, you could still apply for a 4th character in April.

TWO. Later in June, the modteam will be reviewing the proposed endgame that was put into effect last year, to see whether it still fits with the plan of the game -- specifically, we will be looking at removing it if that seems feasible. As such, we'd like to invite all our players to express their opinions on that potential change in this post.

Thank you!
lostundercover: (ooc; classy)

[personal profile] lostundercover 2014-05-26 09:08 pm (UTC)(link)
Ffft. It's absolutely helpful. You're giving me, at the very least, a lot to think about in terms of ways we could move the game forward if that's what we choose to do. The whole point of this is trying to know what our players are thinking and to have a discussion so we can try to make the best choice to benefit the most people. (Not to mention the heaps of players we have will, as a collective, think of new ideas that we, as only 4 mods, cannot.)

I think investment is one of the most important parts of a game. If a characters isn't invested, then the player isn't, and then it's less likely to be fun and for players to be involved. It's an important thing to be aware of and to take into consideration, especially as we potentially make changes to the game.

Thanks again for taking the time to elaborate and to speak up in the first place. I may come back to this with new thoughts, but for now I'm inspired to mull things over.
gathersnomoss: (Default)

[personal profile] gathersnomoss 2014-05-26 09:15 pm (UTC)(link)
No problem. Game design and running is something I think about, because it helps me as a player figure out which games are likely to be those affairs which I still tell stories about and remember the characters I played and which I'll end up failing activity checks three months in.

(I had aspirations towards game modship, but realistically I can't handle more than administrative duties. I'm not so good at running plots.)