cherrywood: (07. THINKING)
ᴄʜᴇʀʀʏᴡᴏᴏᴅ ʜᴇᴀʟᴇʀ ᴍɪʟʏɴ ([personal profile] cherrywood) wrote in [community profile] tushanshu_ooc2014-05-04 04:56 pm
Entry tags:

A Suite Proposal

see what I did there with the pun

Hello Chelonauts! As part of our game changes, one thing that I'm looking at is a suite realignment: that is, condensing the Foreigners who are spread out across the housing blocks into smaller groupings to help encourage new CR to be built.

There's a couple of options that I'm testing the waters with and they are: keeping everyone in separate suites but filling the housing blocks (so basically the same setup as now, just with more neighbours) or condensing everyone into roommate/flatmate housing, and with OOC versus IC logistics for both options. Either way there will be IC justification (Evandau orders them, etc) for the change, so this post is for discussion and ideas of what players would like to see.

The primary goal for this change up is to open new CR for characters (which translates to more plotting, more character development, and easier ways to make AC!) so while you're welcome to use your characters as examples for or against various options, this is mostly focused on what you as players feel would benefit you the most.

Based on the outcomes of this discussion, there will be a poll put up later for people to actually make their votes on the matter. This is just for people toss out their ideas and the poll choices will be built from these.
andaway: (S [Kara])

[personal profile] andaway 2014-05-06 12:23 pm (UTC)(link)
I really like the idea of doing something more in the style of the missions during the turtle's poisoning! It was a fun, like an RPG inside a RP. However I think that would work better in a fast, quick tagging way that let the mods weight in with the consequences of what was happening at the moment- and I understand that kind of tagging isn't for everyone (it isn't for me, honestly) and that it would imply a lot of work for the mods.

But maybe something between that and the logs where we get to interact with a NPC? Like the turtle (or baby turtle) dreams, they were extremely dynamic and helped move the plot forward a lot. So maybe instead of giving us x mission and let us thread it out we could have more NPCs to interact with that could change the way the plot went?

IDK if I'm even expressing myself clearly...