ᴄʜᴇʀʀʏᴡᴏᴏᴅ ʜᴇᴀʟᴇʀ ᴍɪʟʏɴ (
cherrywood) wrote in
tushanshu_ooc2014-05-04 04:56 pm
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Entry tags:
A Suite Proposal
Hello Chelonauts! As part of our game changes, one thing that I'm looking at is a suite realignment: that is, condensing the Foreigners who are spread out across the housing blocks into smaller groupings to help encourage new CR to be built.
There's a couple of options that I'm testing the waters with and they are: keeping everyone in separate suites but filling the housing blocks (so basically the same setup as now, just with more neighbours) or condensing everyone into roommate/flatmate housing, and with OOC versus IC logistics for both options. Either way there will be IC justification (Evandau orders them, etc) for the change, so this post is for discussion and ideas of what players would like to see.
The primary goal for this change up is to open new CR for characters (which translates to more plotting, more character development, and easier ways to make AC!) so while you're welcome to use your characters as examples for or against various options, this is mostly focused on what you as players feel would benefit you the most.
Based on the outcomes of this discussion, there will be a poll put up later for people to actually make their votes on the matter. This is just for people toss out their ideas and the poll choices will be built from these.
no subject
But maybe something between that and the logs where we get to interact with a NPC? Like the turtle (or baby turtle) dreams, they were extremely dynamic and helped move the plot forward a lot. So maybe instead of giving us x mission and let us thread it out we could have more NPCs to interact with that could change the way the plot went?
IDK if I'm even expressing myself clearly...
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That's not to say that I want it entirely hands off, because I'm already working on incorporating some different elements that were suggested on the HMD post, but we've been wanting to run an average of 5 missions a month and being NPCs for those in a dynamic or guiding role equals a LOT of tagging. For reference, the baby turtles dream log has 1100+ comments to it, just that one log alone. So that's 600+ comments for the mod to be writing, not including other tags, not including modwork, even if spread over a month that's a lot.
Not to mention if the mod in charge of that NPC isn't available for a few days (like myself, this week's been crazy with back-end modwork) I wouldn't want players to be stuck and unable to progress a mission log because they're waiting.
I definitely want to keep those NPC logs like the baby turtles in play, I do want to do another one again in the near future, but I can't feasibly see this as being a regular enough occurrence to replace players generating their own interactions, like on the missions.