cherrywood: (07. THINKING)
ᴄʜᴇʀʀʏᴡᴏᴏᴅ ʜᴇᴀʟᴇʀ ᴍɪʟʏɴ ([personal profile] cherrywood) wrote in [community profile] tushanshu_ooc2014-05-04 04:56 pm
Entry tags:

A Suite Proposal

see what I did there with the pun

Hello Chelonauts! As part of our game changes, one thing that I'm looking at is a suite realignment: that is, condensing the Foreigners who are spread out across the housing blocks into smaller groupings to help encourage new CR to be built.

There's a couple of options that I'm testing the waters with and they are: keeping everyone in separate suites but filling the housing blocks (so basically the same setup as now, just with more neighbours) or condensing everyone into roommate/flatmate housing, and with OOC versus IC logistics for both options. Either way there will be IC justification (Evandau orders them, etc) for the change, so this post is for discussion and ideas of what players would like to see.

The primary goal for this change up is to open new CR for characters (which translates to more plotting, more character development, and easier ways to make AC!) so while you're welcome to use your characters as examples for or against various options, this is mostly focused on what you as players feel would benefit you the most.

Based on the outcomes of this discussion, there will be a poll put up later for people to actually make their votes on the matter. This is just for people toss out their ideas and the poll choices will be built from these.
flamingshortshorts: ([grin] 034)

[personal profile] flamingshortshorts 2014-05-06 02:16 am (UTC)(link)
You're right in my initial comment I didn't say "I would use this," but that's because I personally stated the option I would find the most enjoyable to use (a fifth option that goes for required roommates with player's choice of randomization or personal choice of roomie). I figured my stance was obvious since I'm promoting the roommate options.

I did state it directly in the comment to Li above yours, too, but yes I would jump on the roommate options. I think it's a great way to build CR and we need more options open that make it logical for characters that wouldn't normally interact to get to know one another, beyond "they walked past each other on the street."
lostundercover: (Default)

[personal profile] lostundercover 2014-05-06 02:31 am (UTC)(link)
Ah, sorry. I wasn't sure if that was a general "I think this would be best for the game" versus "this is the option I personally would prefer most" and didn't read every comment! Again, I apologize.
flamingshortshorts: (Default)

[personal profile] flamingshortshorts 2014-05-06 02:41 am (UTC)(link)
It's okay, really. I understand since I did tl;dr there a lot and probably wasn't as clear as I could have been. I'm down for roommates in general, and if I wasn't I would state that straight out, since like I said honesty is the most important thing. If we just go along despite not wanting it and not being willing to try, anything we do is doomed to go badly.

We all need to be upfront about what options we actually want and would be willing to work with, not just what we would begrudgingly follow because we think we have to or we feel like the game with sink or something if we don't.
lostundercover: (Default)

[personal profile] lostundercover 2014-05-06 02:46 am (UTC)(link)
Honesty is definitely important, though I think there's still a distinction between "what's good for the game" and "what player X wants." Even the majority isn't always the right choice, if a large percentage of the minority would drop as a result of the majority's vote, etc etc. (As a disclaimer, I'm a PR person who tends to think of things in terms of brands/products sometimes.)

Agreed on the latter, and again well said.