ironwood: (Default)
ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ ([personal profile] ironwood) wrote in [community profile] tushanshu_ooc2012-09-18 03:10 pm
Entry tags:

MOD HMD

HOW (WAS) OUR DRIVING?

It's That Time again! As before, and for anyone who may have missed it, at the end of every mod-run event in Tu Shanshu we toss up an open dialogue post so that the events can be discussed. This is mostly to see if everybody's as happy as possible with the direction the game is going, whether or not the events could be considered a hit or a miss, that sort of thing.

This particular HMD is regarding the GANG WAR EVENT, and this is where you all come in.

Did you like it? Did it run too fast? Too many posts? Too few? What did you think of the little mini-plots themselves - the break-in, the sacrifice, et al? Was there enough variation for everyone? Did you guys have fun, or did you feel like you were overwhelmed with it all?

Also - do you think we improved on event mechanics comparative to our previous one? Did we have another big event too soon and would you like to see it spaced out a bit more? What do you think is a reasonable time between game-wide events? Was there enough for everyone to do?

OBVIOUSLY if you have more comments, questions or concerns than those listed above you can add those as well! This is pretty much just a general list.

Please remember, ANON IS ON for this and IP LOGGING IS OFF so if you have anything you'd like to say but maybe you're more comfortable putting it forth anon that is a-okay! You can also feel free to PM us at this journal, or to toss a private plurk at either of the mod accounts (those being [plurk.com profile] vonnerdyce or [plurk.com profile] reignsdown) if that suits your fancy. Any and all comments are welcome, and though participation in this meme isn't required it's definitely encouraged if you're up for it.

Thanks again, guys, and happy turtling!

(Anonymous) 2012-09-18 10:22 pm (UTC)(link)
Not related the event, which I loved, but the comms should have links in their journals to their counterparts comms (ooc, logs, main, etc) to make navigation easier.

(Anonymous) 2012-09-18 10:28 pm (UTC)(link)
Not a post, I mean in the journals' sidebar. TBH it confused me that there wasn't all the usual sidebar links most games have in each journal.

(Anonymous) 2012-09-18 11:03 pm (UTC)(link)
Yay! Thank you
stickshift: (Default)

[personal profile] stickshift 2012-09-18 11:07 pm (UTC)(link)
NP! I'll go do the same to the other comms as well. <3
whoneedsbending: (:Db)

[personal profile] whoneedsbending 2012-09-18 10:39 pm (UTC)(link)
I only had one problem and that's that when the groups got put up, we never really had a chance to plot before the first log went up so it seemed a little rushed in a way.

But otherwise it was good, the groups were different and there were chances for new CR.
whoneedsbending: (Dorky grin)

[personal profile] whoneedsbending 2012-09-18 10:53 pm (UTC)(link)
No I mean the OOC post where we were told who was in the Crowd Control group, the Altar group etc. The same day, the Crowd control log went up which never really gave that group time to OOCly plot. Both were put up on the 8th.
stickshift: (Default)

[personal profile] stickshift 2012-09-18 10:56 pm (UTC)(link)
Ohh, yeah. Hm, okay. Next time we do a group or team event I'll see if we can't space that out a little bit more.
whoneedsbending: (:Db)

[personal profile] whoneedsbending 2012-09-18 10:59 pm (UTC)(link)
Cool. I think even a day would be enough time for some basic stuff.
stickshift: (pic#4369623)

[personal profile] stickshift 2012-09-18 11:01 pm (UTC)(link)
Yeah, definitely. I'll try for a margin of probably 48 hours just to be on the safe side, and to accommodate people in the various timezones as much as possible. Thanks!