Oct. 23rd, 2012

ancillary: (I try to be so nice)
[personal profile] ancillary
So while you kids are bickering about your politics and your smart phones. Miranda has been laying the ground work to start an emergency response contact list.

What is this exactly? The gist of it is that Miranda has been taking names along with a list of their pooled experiences (first aid training, combat readiness) for other residents and even the kedan to reference when the next shit storm blows through. Like having a strike force on permanent stand by without making them live or work together or shit like that.

In essence it's the yellow pages for fuck ups. We haven't settled on an actual name for it, yet.

If your character is qualified and would like to participate but you don't feel like tagging into the last IC post what went up, then please fill out the form below. Another IC post will go up sometime later releasing the names and skill sets of the people involved.

Please leave questions and comments here as well!

ironwood: (Default)
[personal profile] ironwood
Greetings, Chelonauts! This here is the official OOC planning post for the LANDFALL event! This event is going to run from November 1st to November 31st (with a sort of gradual 'wind down' on the last few days) and participation in it is entirely optional! Characters can pretty much stay in their houses if they don't feel like taking part. LANDFALL COMES WITH NUMEROUS CHANGES TO IC GAMEPLAY, SO PLEASE READ THIS CAREFULLY AND ASK IF YOU HAVE ANY QUESTIONS.




You disembark from the back of Tu Vishan into a realm of hellish misery. There is nothing visible near the coastland at all. The ground beneath your feet is cracked and broken and dry, the air is hot enough to scald the lungs. There are no cities, no streets. No structures in the visible distance. There's an eerie stillness all around you, and noises – rather than echo – seem almost stagnant in the air. The kedan seem restless and uneasy. Most of them opt to stay behind on Tu Vishan rather than forge onward into the mainland, though some are content to merely collect their day's rations and go.

Note: Anyone who leaves Tu Vishan is given approximately 24 hours' worth of water and food, and are expected to return within that time frame. However, as not all characters are like to comply to this, it is possible for characters to pool their rations in the hopes that someone can get a significant distance into the continent, if they're an exploratory-type character. Your character could also smuggle rations from home – but the continent's a big place. Are you sure you want to set out with nothing more than a backpack?


THE MAINLAND


● While on the mainland, characters will have small, cellular communicators courtesy of Stark Industries. Please note: THESE CAN ONLY MAKE PERSON-TO-PERSON CALLS. They cannot under any circumstance connect to a 'network' and they cannot do 'network' style posts.

● Some kedan may approach foreigners of their acquaintance with special requests. They might ask for a specific sort of food from the mainland (maybe there's a rare sort of plant or flower that's managed to grow, or maybe they're hoping for some canned rations from one of the burnt out cities) or they might need some sort of resource in their day-to-day lives. They'd offer up meagre savings for these requests. But surely you won't take money just to be a decent person, right...?

● The kedan will warn your characters about the 'llothi' before they disembark from the turtle. Llothi are nine feet tall creatures with horribly inverted joints (that look broken more than naturally formed) and don't appear to have any skin. Their features are almost canid and their eye sockets are empty, though ichor seeps forth from the sockets themselves. These creatures will attack based on sight, smell or sound and any scratches incurred from their claws will become horrifically infected. They've been known to swipe through solid steel, so look out! These creatures hunt in pairs usually established by mating hierarchy. Despite their feral nature, they're ruthlessly intelligent, and will sometimes employ a third creature, a 'daemid', to lure people into traps. Daemids are small, scaled humanoid creatures that can mimic sounds and voices and will often stalk people for days to be able to accurately reflect their voices, and will oftentimes pretend to be trapped or injured to facilitate a response.

● The terrain on the mainland is black, scorched rock, the climate is arid and there's almost no above-ground water anywhere. Earthquakes are frequent. There are numerous active volcanoes in the area, and there's almost always a fine coating of ash on everything, despite the frequency of sirocco winds. Everything is varying shades of dismal grey.

● Characters will encounter burnt out buildings, twisted hunks of metal and concrete. Some radio towers are still active. What remains of the buildings suggests a domed shape and structure, though some are simply straight spires. The buildings have been superheated and warped beyond any feasible repair. Some still reach up into the sky like broken fingers, and they're certainly climbable to those that like their heights. However, ascending to the top will only give you more view of the same – the wasteland, dotted with the occasional burnt-out city or town. There are mountains in the far distance some several hundred miles away and they might be covered in vegetation, but it's hard to tell at this distance, isn't it?

● For characters with powers, you will find them dampened the further they venture from the turtle. At ten miles onshore, their powers will have faded by roughly half. A further ten miles will see them completely removed. This affects every preternatural ability – laser vision, pyrokinetics, super strength. If you aren't sure whether your character's abilities will be affected, please ask.

● For characters who rely on technology rather than superpowers, they'll find those rather difficult to use as well. Gadgets that were working flawlessly a few minutes ago now seem aged and worn beyond usefulness. Oh, you have a jetpack from the planet Zorg? Congratulations, it won't work here. Explosives seem to have lost their potency. The cellphones that are issued to the characters will have difficulty connecting the farther out the characters venture, and there's quite a bit of static on the line when they do make calls.

● THE MAUSOLEUM: The mausoleum is the only standing structure within a few days' walk from the Turtle, and it's a doozy. The walls look to be made of an unidentifiable black metal, and no attacks or explosives will so much as scratch it. Inside...? Well. Inside is lined with thousands upon thousands of coffins. These coffins are numbered rather than named. Pulling them out of their niches in the walls and breaking them open will reveal corpses in various states of decay from the very recent to the very ancient. They all have one curious thing in common, though... all of them seem to be twisted in agony. However, any forensics taken will reveal nothing unusual in even a full-panel work-up.

●WHAT CAN BE FOUND IN THE OLD CITIES: Nearly anything within reason. If you want your character to open up a hidden trap door in the concrete foundation of an old building and find some stuff, feel free. Try not to overdo it – they aren't going to find a fully stocked panic room with a million shiny gadgets over which they can ooh and ahh, but they could definitely find a panic room with a bunch of rotted rations and maybe some firearms. Some will be rusted or unusable, but you might get one or two viable firearms, and you might be able to find ammunition somewhere. Just be realistic. If you want your character to find something in particular and you aren't sure if it would be allowed, please ask.

A thing to note is that there are no corpses anywhere in any of the cities.



ITEMS:

Certain items have been approved to be found on the mainland! The people requesting them of course have first dibs to find them, but perhaps it can be worked out otherwise if people want some quick and easy CR!

GARRET HAWKE | one (1) approved mabari warhound by the name of 'Dr. Thunder'
FAVRIELLE NO EGLANTINE | two books (The Trois Milles Joies & Naamah's Journey) and a bottle of joie.
HANCOCK | his supersuit
BRUCE WAYNE| his Batsuit.



(We're posting this one week in advance for planning purposes. Let us know if this works for you!)