ironwood: (Default)
ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ ([personal profile] ironwood) wrote in [community profile] tushanshu_ooc2013-07-02 09:05 pm
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How's My Driving | July 2013

Three months have already passed since the last HMD? You betcha! This means that it's time to kick off the fourth quarterly gamewide HMD here in Tu Shanshu! Things are getting structured a little differently this time, so read on for details.

How's My Driving?
While each and every character must have an HMD page available, we offer a gamewide HMD once every calendar quarter. This is an opportunity to get together and discuss IC interpretations and portrayals in a respectful, beneficial fashion. In a nutshell, it's a chance to see how we're doing in the grand scheme of things.

There are a few ground rules to cover off before we can start:

  • Participation in the quarterly HMD is 100% optional.
  • Be respectful, anon or not. It's a lot easier to give and receive crit if all parties are making it a discussion of it rather than an argument.
  • IP logging is off and anonymous commenting is on. You can offer crit signed-in if you like, but the option's there.
  • New! We ask that each concrit provided consist of one positive and one constructive bit of feedback. Bring up something that you like about that player, and in the same comment provide something that you feel they could work on. This is to help round out the feedback and provide a better experience all around.


That's it, that's all!

And, to make things easier, here's a handy-dandy codeset:

angermanaging: (blank γ and the blood's run stale)

Re: Mods & NPCs

[personal profile] angermanaging 2013-07-03 05:23 pm (UTC)(link)
This is just a generic compliment but I really love having our character limit so low, and the policy for making double activity to app in a fourth character. I think it's fantastic and hugely cuts down on character sitting, and makes everyone invested in the characters they do have in game. It really fosters an atmosphere centered more around character development, which is one of my favorite aspects of this game.

Additionally, I continue to be astounded at how much work you guys do all the time, and the most astonishing part is that you are CONSTANTLY on top of things. When you say something will be done on a certain day, it is done on that day, and you haven't deviated from that at all, period, as far as I've seen. This is especially impressive on apps. So major kudos and applause on that.

I will say that if this workload is too intense for you, you might consider taking on more regular, consistent volunteers to do mundane, non-authoritative, housekeeping tasks such as tagging entries. I know you got plenty of volunteers for that when you asked a while ago (myself included) and I encourage you to utilize that again in the future should the need arise.
anomia: (pic#5500007)

[personal profile] anomia 2013-07-05 02:49 am (UTC)(link)
ANY TIME.

I actually have thought about this already because I am an organization champion. I would suggest making a gdoc with dates listed by week and having people check them off with their name when they do it. That way people can just do them as they have time and there's no overlap, and no aggravating organizational hassle of trying to assign date ranges to people who may or may not have time to do it that month.

I would also suggest having a minimum amount of time passed before it could be officially marked as done, like say a week since initial posting or even two, just to give everyone a chance to tag in that's going to.

ETA: And also have them mark "in progress" so no one does the same thing at the same time.
Edited 2013-07-05 02:50 (UTC)
anomia: (18604418_024)

[personal profile] anomia 2013-07-05 02:56 am (UTC)(link)
NO PROBLEM. Keep on keepin' on. B)
fletchingly: (Default)

[personal profile] fletchingly 2013-07-03 05:38 pm (UTC)(link)
(This is Li sorry this was just the journal I'm logged into atm.)

I'd like to make the suggestion that in the future during large scale events, particularly ones that are widely open ended like this one is and have entire game-impacting scope, that apps possibly be closed until the event has concluded. Couple of reasons for this are:

A) I feel a little bad for incoming characters during this time because characters already the game are generally promised plot-wise elsewhere, especially for things like the investigative groups where even though it's taking a few weeks to run OOCly, it's all taking place during a comparatively small window ICly and we as players don't know the outcomes (which is good! I love the clue-venture approach!) but it leaves current characters in basically a limbo. If they tag DURING, are they somehow finding time to sit down at a console between dramatic plot happenings and talk to new arrivals? If they're tagging "after" the plot, how are they going to be hurt/impacted/etc by this plot that could later require retcon because it should have been there/mentioned/noticed?

B) I feel just as bad for YOU GUYS AS MODS because not only are you running this massive and intensive, NPC heavy plot requiring mind-boggling amounts of coordination and organization... you shouldn't need to worry about processing apps on top of all that. Seriously, I'd have cracked in your shoes.

TL;DR - I feel like new arrivals are kind of getting unintentionally shafted from getting integrated properly to the game during plots of this scope. If it was something like the Winter Gala thing or the Snow Day plot, that'd be different -- not suggesting apps be closed every time we have a game plot, just ones that limit existing characters' ability to interact with them properly.

Anyway that was just my thought. Sorry it got really long and rambly.
angermanaging: (Default)

[personal profile] angermanaging 2013-07-03 06:13 pm (UTC)(link)
Kind of piggybacking on this, I did have the thought that it's difficult for characters involved in the plot to relate to the rest of the game right now. I feel sort of stuck in limbo with my character who's on a team.

Perhaps in the future be conscientious of providing a way for characters who are involved in long term meta plots to not be cut off from the rest of the game? That way, incoming new arrivals wouldn't be isolated, either.
lostundercover: (ooc; house of cards)

[personal profile] lostundercover 2013-07-03 06:18 pm (UTC)(link)
Piggybacking/threadjacking.

I initially had the same thought about characters having a hard time integrating during a huge plot, but then changed my mind. While I have Hayley and Johnny tied up in the plot, Costigan is free and has been having some great interactions with people he might not normally have spoken much with. It can be a lot to dump on someone just joining "ps powers and dead and rations and turtle sick and stuff," but it also allows them the choice to immediately become more invested if they're interested and to develop quick CR by offering to help the many characters not included in the Team aspect.

If this situation should occur again, I would just make a note on the app page warning that there is a large-scale intensive plot going on and that they have the choice to app now and be a part of it or to wait until it concludes. Maybe reserves during that time could extend until the end of the plot, etc, to allow people that choice.

On the flip side, if it is too much work as MODs, then you should definitely postpone applications. That would be my bigger concern.
angermanaging: (Default)

[personal profile] angermanaging 2013-07-03 06:25 pm (UTC)(link)
That is a good point, and I did consider that and notice that it's created interesting new CR opportunities for Bruce that I ordinarily wouldn't have had, I think.

However, as this plot is quite long (a few weeks, even) I think it becomes more problematic at that length. This is obviously a case of personal preference, and it's impossible to achieve the perfect balance, but I would count that as a point of consideration-- the length of isolation of a group of characters.

I think they did have a note in the app accept HTML but I can't recall and am too lazy to check. xD
lostundercover: (ooc; classy)

Re: Mods & NPCs

[personal profile] lostundercover 2013-07-03 06:23 pm (UTC)(link)
+: This Team plot thing is one of the coolest things I've ever been a part of in my very long RP career. I know it takes an enormous amount of work, as well as extreme dedication to meet the deadlines on a regular schedule, etc, but I'm thrilled and delighted to be a part of it.

-: In future, for this event, I recommend considering each player only being allowed to submit one character (or making sure every player was involved with at least one), as I feel badly for anyone who wasn't able to be included in the Team aspect.
backinakidflash: (38)

Re: Mods & NPCs

[personal profile] backinakidflash 2013-07-05 12:23 pm (UTC)(link)
I know I've heard that its on the docket but a lifting of the canon cap when it can be demonstrated the playercest would not occur, as CR between two characters is limited to nonexistent in canon.