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ironwood) wrote in
tushanshu_ooc2013-04-21 01:24 pm
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Entry tags:
Mod HMD | Multi-Event
As before, and for anyone who may have missed it, at the end of every mod-run event in Tu Shanshu, we try to toss up an open dialogue post so that the events can be discussed. This is mostly to see if everybody's as happy as possible with the direction the game is going, whether or not the events could be considered a hit or a miss, that sort of thing.
This particular HMD covers the multiple mod events that occurred between March and now, including: the decay, the rationing, and the Atam landfall events. This is where you all come in!
Did you like them? Did they run too fast? Too many posts? Too few? Was there enough variation for everyone? Did you guys have fun, or did you feel like you were overwhelmed with it all? Was there too much NPC direction or not enough?
OBVIOUSLY if you have more comments, questions or concerns than those listed above you can add those as well! This is pretty much just a general list.
Please remember, ANON IS ON for this and IP LOGGING IS OFF so if you have anything you'd like to say but maybe you're more comfortable putting it forth anon that is a-okay! You can also feel free to PM us at this journal, or to toss a private plurk at either of the mod accounts (those being
vonnerdyce or
reignsdown) if that suits your fancy. Any and all comments are welcome, and though participation in this meme isn't required it's definitely encouraged if you're up for it.
Thanks again, guys, and happy turtling!
This particular HMD covers the multiple mod events that occurred between March and now, including: the decay, the rationing, and the Atam landfall events. This is where you all come in!
Did you like them? Did they run too fast? Too many posts? Too few? Was there enough variation for everyone? Did you guys have fun, or did you feel like you were overwhelmed with it all? Was there too much NPC direction or not enough?
OBVIOUSLY if you have more comments, questions or concerns than those listed above you can add those as well! This is pretty much just a general list.
Please remember, ANON IS ON for this and IP LOGGING IS OFF so if you have anything you'd like to say but maybe you're more comfortable putting it forth anon that is a-okay! You can also feel free to PM us at this journal, or to toss a private plurk at either of the mod accounts (those being
Thanks again, guys, and happy turtling!
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That said, we could definitely add a mention on one of the other pages! Do you have a particular page in mind? I'm currently eyeing the premise, which is where we also update the "arrival" changes when that happened.
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So I guess what I'm saying is maybe a "currently in Keeliai" type of page, that states what the current ongoing events are? More or less what you'd need to take into consideration for your threads right now, in order to jump in.
Otherwise I've been very happy with everything!
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With Bruce, we definitely encourage you to come to us with what he'd like to get involved in and we'll give you a breakdown of what he could expect to encounter or find. Both Roy and myself have plurk pings turned on and we both have access to the mod email account if you'd prefer to use that method. :3
With regards to the current state of Keeliai, we have been maintaining a player-suggested summary of events (with links to OOC and IC posts) that outlines a both shortterm and longterm impacts of events. I think this is what you were looking for? Or are you looking at more for a weekly summary of what's happening in Keeliai? Unfortunately, we do not (at this time) have plans to start providing a weekly summary, as it would require substantial time resources in order to keep up with everything happening in the game and then putting it into a concise description. We also don't think it's fair to ask players to take up this task for the same reasons.
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He's currently pondering setting up indoor hydroponic gardens somewhere in Metal sector, but he's more of a 'dreamer' than a 'doer' so he'll by necessity start roping other characters into this. He comes up with ideas, but isn't so great at implementing them (lol too much of an introvert). So I know he's going to end up making posts about his plans and asking for others to get involved and take charge, and I wanted to have mod discussion before I went that far. I'll get back to you when I have the time to form a more coherent plan and we can hash it out.
Re: weekly summaries, no no, definitely not. I know how much of a pain those are, believe me. XD I don't think it's necessary! I just didn't realize that the events summary page was up to date (maybe it wasn't before? idk). I would suggest linking to it on the arrival page, or point it out in the app accept HTML, or something like that. Sort of a "make sure you inform yourself about what's going on right now before posting". That would definitely be helpful, at least for me.
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We usually update the event summary post at the end of major events (time allowing) or at the end of each month if we were unable to stay on top of it during the month itself, but it's still a new introduction to the game and we're ironing out the kinks as we go. If you have any suggestions about streamlining the process we'd be happy to hear it!
We took your suggestion and added a spiel in the accept notice, linking to the event summary page. We'll be using that form from here on out, hopefully it suffices!
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I think my only other two cents here is that you might want to include 'ongoing' events. Not anything plot revealing, but just a heads up that it's going on right now, with perhaps a link to the OOC plotting post. imo that would take care of any falling through the cracks.
That sounds great to me! :D
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For reference, when I sit down to do an OOC event post (since I (I being Roy)) usually handle those, I can expect an entire day to be dedicated to answering the questions that come up, etc. I usually spend between eight to twelve hours - not including the write-up of the original post - doing all the mod work that shapes a single event - not including IC posts or anything that comes up later. There's a significant investment of time in doing so, and I don't think that it's necessarily feasible to do that and maintain a real-time 'this is what's going on' post on the side, when all the applicable information is readily available in the OOC comm itself, and in the event summary post by the end of each month.
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I literally mean just adding a note at the bottom that's, "Ongoing -- Landfall at Atam" with the link to the post itself. That way you don't have to repeat all the information. But you're right that they are tagged on the OOC comm, so perhaps even just a simple note like "remember to check the #event tag for what's going on right now" would suffice.
It's really not a big issue, I'm just throwing my two cents out there.
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Excellent suggestions, thank you! If you can think of anything else chuck it our way and we'll be happy to figure things out.
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I'll be sure to, I'm not shy. XD But I've really been very impressed with how smoothly everything has been run so far, so I really have nothing else to say at the moment!
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I think I'm mixing my metaphors there...
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I will not judge you for your mixed metaphors.
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Is that because I'm almost into my Reid tags?? And speaking of which he will totally help with that garden.
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/crawls back to bed
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That said, Alex and I would be perfectly fine with you guys maintaining such a page, with the caveat that it would not be something we necessary looked over for potential inaccuracies.
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Other than that, I'm really pleased with the pacing and scope of the mod events. :)
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We'll definitely keep this in mind for the next landfall though! While backtagging is the backbone (lol) of Tu Shanshu, I understand wanting a bit more time to do things ICly.
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Basically, it comes down to us not being mindreaders. We'd love to know when or if people want more time, but do need that heads up to make it a thing.
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I appreciate the free reins, but I feel almost a little . . . too free? I don't know what I can and can't put my fingers into or even what there is to put my fingers into, so I have trouble generating ideas to come to the mods with. If that makes sense?
I may try to help a little of this; I was thinking Amelia might try to get people to talk about what they know in a post -- gather it together for everyone to see.
More relevant to the plotline: I also kind of felt that the turtle sickness event was too close to the landfall event. I probably could have used about two weeks of each? (Seems like a good compromise down from one month and up from one week?)
The same problem as above with Atem too . . . you gave really great detail on the people and then hints on the situation in that place, but it was hard (at least for me) to see a way to capitalize on that and learn more.
Hopefully this hasn't all come across badly; I'm just eager to dig into everything, but I'm having trouble seeing how to approach it without some additional structure. ^^;
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One of the reasons for the freedom we give people is that we, as mods, can't think of everything. Putting ourselves into a box (you can absolutely affect X outcome versus you absolutely cannot affect Y) inhibits the creativity of our players and also the overall growth of the game. When people come to us with questions or requests, we've been more than happy to create something spur of the moment to accommodate them, which allows us to be flexible and helps move the plot along in an organic and player-facilitated manner. The structure of the City (ie: buildings that are guarded, etc) isn't important to the overall plot, and we are more than happy to allow people to invent things as they deem it necessary. The only area that isn't free for on the fly player manipulation is the Palace itself, but you are more than welcome to say there's a heavily guarded building in the Fire Sector that your character wants to investigate, for example. I can understand the concern that we're creating a very broad potential margin for error, but as long as you adhere to our 'Rule of Ten' (ie: you can be 'allied' or kill up to ten NPCs without mod approval or intervention) and aren't having your character find super powerful or otherwise world-breaking artefacts, we don't police specifics.
RE: the Turtle's sickness being too close to Landfall: The turtle's sickness is an overarching plot, and not anything that currently has a time sensitive expiry date (it is in fact still ongoing, if you check our calendar). The Landfall was directly related to the Turtle being ill, as the resource scarcity prompted a need to make contact with the mainland. In terms of the duration of the landfall itself, I absolutely agree. Our next landfall-based plot will probably be two weeks in order to give a middle ground.
In regards to having too much freedom in Atam itself, we made ourselves available to provide details when asked. In the future, if you find yourself at a loss for something to do, feel free to ping us with a general overlay of what Amelia might be up to and we can bounce some suggestions back and forth. The problem with trying to ensure that everyone has something specifically geared towards their character is that we have a growing game of over a hundred and thirty characters, and it's virtually impossible to tailor-make something for everyone.
If you're having trouble thinking of something specific, consider what Amelia would be personally invested in and try to go from there. She's a very proactive character, and could easily fall in with a cause or situation she feels strongly enough about. If you're uncertain about what causes or stimuli she might encounter, we're available to discuss the possibilities. But as expressed up-thread, we aren't mind-readers and cannot know that you are looking for something to do if you do not first come to us.
An example of this situation is that we have had, several times over the course of the game, added details we felt were unimportant to a plot or situation (such as the stockade in Atam) that people decided to run with and create plots around. It wasn't our intention to have a particular focus on it, but it caught people's imaginations and we were happy to foster it and allow for an organic procession of plot. Conversely, we've added details to plots that have also been largely overlooked, so there's no true way to gauge which details are going to draw people in, and that's why we offer such a wide range of events.
Again, thank you for your input. We may not be able to implement everything you've suggested, but we'll keep it all in mind as opportunities allow.
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No, I totally understand why you don't lay out every possibility, and I would agree that's not conducive to sanity. But I think it would be helpful to generate something like a more specific city map with landmarks -- perhaps something that players could contribute to? It might give things a sense of continuity and place.
I understand that the turtle sickness is an ongoing event now; I guess I didn't at the beginning. Is everything still exactly the way it was, though? Can we notice any changes due to cleanup efforts? I know that I had asked if Amelia could help with healing at all, but you indicated she would be shooed away by the kedan. Frustrated, she's been doing some testing in the Water Sector by trying to de-poison the water, though I've only had it having minimal effect. (I'd love to have her do more!) Are other people's efforts working? It might be nice to get a sense of all that in an update with an ongoing event. Maybe something weekly with just a blurb about what's happening on the island?
I personally might also love some random events now and again, like . . . kedan gang war in metal sector, or pipes burst in earth sector. Something, again, for people to rally around and plan rp around . . . or completely ignore, if that's their preference. I know that would at least help someone like me, who feels lost and isn't very good at starting up random conversation, to feel more grounded and have things to get fired up about.
. . . This is not to say that turtle sickness or Atem landing doesn't cause firing up at all, just . . . the events are so big and everyone goes off with their own plans that they never rally around a more focused common cause. And in the case of the stockade . . . for some reason, it got completely lost in the shuffle for me, and I never saw it. I guess I'd love to see a few more focused events here and there.
I'm honestly not trying to complain, and I hope that you don't see it that way! I don't expect anyone to read my mind, and expect someone to hand everything to me on a platter even less. But since you asked . . . I thought I would talk about some of the challenges I'm currently running into. Hopefully I've done better this time. ^^;; It's highly possible that maybe you've already done some of these things and I just haven't been around long enough to observe the patterns.
I appreciate you listening. <3
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Providing too many additional details, such as a defined map, can create a scenario where there's a structure, but little room for growth and a lack of confidence in the membership to contribute to said growth. That can further generate fear of contradicting easily referenced data, leading to constant referencing of information pages rather than immersion and enjoyment of the RP experience. Your suggestion about a player-contributed map has merit in theory, but the execution of such a project, given that the Keeliai area is the size of Vancouver BC, raises a number of logistical issues, from how to coordinate 60+ members into providing their contributions and how to avoid, again, information burnout and fear of contradictions in said contributions. Given these logistical difficulties, it is not a project that we will be launching at this time.
We do acknowledge that this may not appeal to all players and we're sorry if it doesn't appeal to you. Tu Shanshu is meant to be more of a sandbox setting with directed plot for both creativity, but also for time commitments . Which leads to your suggestion about a weekly update as to the status of the turtle. This has come up in some other suggestions and, as noted, we are not against members providing such a thing (on the stipulation that it is not mod-reviewed for accuracy), but neither Roy nor myself have the time to monitor everything that's happening in game -- and then to summarise it for a weekly update.
When there's a large change in the nature of the turtle, we will definitely be posting about it (see: the current "spa days" event). With regards to the rest of the efforts, we've been reviewing them on a case-by-case basis and have given players some freedoms with regards to success or failure. As with the previous paragraph, we do not have plans to summarise all efforts within a weekly update due to time constraints -- additionally due to some handwaved involvement or ongoing threads that we may not be aware of and which would be inadvertently left out in such an update.
Touching on your suggestion about random events, we'd like to point out that you (or any player, for that matter) are more than welcome to submit a player-run event that covers it. Player-run events do not necessarily have to be instigated by a specific character; if you'd like to run something more generic than, say, Amelia amassing a crime-fighting army, then you can definitely outline and submit something to that effect. A Sector-specific gang war, random pipe issues, etc are all things that could fall under the scope of a player-run event. We rarely run such events on the mod level as Tu Shanshu's focus is the metaplot and we are constantly working towards the next goal. Smaller events with localised impacts are more slice-of-life and take away the focus that we need to keep on the metaplot for the sake of keeping it going. We are happy to encourage smaller, slice-of-life mini-plots to be taken on by players through the previously linked event page. All approved player events end up included on our calendar and we ensure to adapt the other planned events to ensure there is adequate time and the correct setting to facilitate the event.
Finally, you made a comment on the nature of focused events and we'd like to reassure you that we have offered a number of focused events in the past (the September gang wars, the shell damages) and will be offering them in the future. The landfall at Atam is one example of a more passive event in that we provided the setting and allowed members to plot on their own. In these cases, our suggestion is mainly to keep reviewing the OOC comments in the announcement posts for plotting details to see what comes up. This is how most of our players get involved with others and come up with craziness such as the stockade mini-revolution that occurred.
I think that covers off most of the concerns that you elaborated on. In short, we appreciate the suggestions and will keep them in mind. We hope you'll consider some of these counterpoints in the future and, please, have fun here! If you want Amelia to have more effect in and around the turtle, then feel free to float a different plan of attack, as it were, than her simply offering to help the kedan (on the grounds that they will reject it). We don't mind going over revised ideas when one angle may not work; very few things in life work out on the first try and that's a reality that we've been reflecting into situation on the turtle.