Itching to try out writing a character? Then rev up your engines, grab your accounts, and slam your way into this meme! Here is a venue for you to try out whatever character there might be tickling your fancy, from fandom to OC, for as few as one and as many as MANY. Seriously, there's no limit.
How do you partake in this fantastic congregation of character testing? Why, by following these simple steps:
→ Comment with the journal of a character you want to test; put their name and canon in the subject line for added sparkles. → Tag around with everyone! → Profit like you live on a the back of a turtle! → Maybe even RESERVE so you CAN live on the back of a turtle! But wait, there's more! For the low, low price of $9,999.99, you can even use one of our handy prompts when you tag someone. You could even pick one with a Random Number Generator to help decide which prompt to go with!
- Haggling Over Something in the Marketplace!
Maybe someone else saw the exact same shiny thing you did at the exact same moment! However shall this be resolved? Remember: blood is extremely hard to scrub off of turtle shell!
- Dramatic Chase Sequence!
You're running away from something! It could be anything, from a rampaging kirin to a gaggle of overly enthusiastic children! One way or another, you can't stop, and much like a katamari ball, you feel obligated to grab everyone in your path along the way to keep them out of danger! Or perhaps you're more the sort to try and knock them into it as a distraction...?
- Where There's A Will, There's A...?
The Life and Dreaming Planes have been merged, and sometimes what starts out as wishful thinking becomes lured into reality. That slick new motorcycle or pile of kingly treasure you were just daydreaming about? Surprise! It's just appeared in front of you. Though, it may only stay for a short while before it disappears again, so make it count. Hopefully you're not the type to daydream about terrible things befalling people you don't like...
- SECRET UNDERCOVER MODE ACTIVATE!
The three major kedan families all have their own agendas, and you've chosen to entangle yourselves with one (or more!) of them. Are you hoping to shift the balance of power? Gain some favours? Perhaps you're on a mission to bring a criminal to justice, or maybe you just want to get the cream of the crop from the black market. Maybe you haven't been hired by them at all, but are using their name for your own goals... as long as no one discovers the lie!
- Wait... you want my what now?!
The kedan are a curious folk, and the Foreigners are entertainment in conveniently arriving packages, especially when they come along with unique items that the kedan might not have seen before. Maybe it's your cellphone... or maybe it's your knickers! How badly do you want to keep your stuff from some overeager native shapeshifters who want to buy, bribe, or burglarize it right off your person?
- Sea prunes, get your sea prunes right here!
Life in Keeliai can take a little getting used to: the chickens have scales, the cows have feathers, and the fruits come in more colour and pattern combinations than your average tye-dye shirt. Not to mention that meal you just ordered from the food vendor? Has arrived on the plate, and you're pretty sure you just saw it move.
- Everybody needs a little darkness...
The Great Enemy may have been defeated over two years ago, and people are even willing to speak Malicant's name aloud now, but there remains a taint in the city never fully purged. Those who consider Malicant a dark god whose end was unjust are the cultists of Keeliai, and they aren't always so easy to identify as one might think. Sometimes their presence is felt in the growing urge to give into one's darker instincts, especially in such a foreign place...
- Illicit substances, anyone?
Every city has its vices, and Keeliai is no different. Perhaps you actively sought it out, or perhaps an opportunistic dealer saw you as a potential customer needing a free sample, but you're now in possession of a packet of Lucid, an emotion-enhancing drug. Interested in finding out what happens when you crush that colourful crystal and ingest it?
- Incoming!
Tu Vishan's latest landfall stop has brought an unwelcome problem to its residents: enormous, toothy creatures who look more like pterosaurs than most people are comfortable with! With a twenty-foot wingspan, these aren't exactly harmless local wildlife, and they have a nasty habit of swooping down on targets both Foreigner and kedan! How are you going to fend them off, or help someone who might have been injured by the latest dive bombing??
- WILDCARD!
Go nuts. Suddenly your character is fighting dragons! Good God, they've found the Millennium Falcon drifting in the ocean! Do you really feel the need to polish every paving stone in the Earth Sector? Anything goes!
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B! hope this is okay~
But it tells her at least that the creature has no elemental weakness, so Raine slots into her usual place in a fight, though she's some years rusty at this point. To the rear, then, behind the Snakes and what looks like a Foreigner -- an elf, if her senses aren't tricking her. His mana signature distracts her for a grand total of a second before she's casting again. Permaguard to bolster the less-armored elf, rippling sky-blue hexes overlaying his skin briefly, and photon to shatter bright shards of gold light against and through the creature's wings, and Raine casts over and over, mana swirling around her in circle after brilliant circle until the thing is done.
When it is she lowers her staff to her side, eyes sharp and alert. Surely some will need healing, that creature was a nasty piece of work, but the Snakes don't usually come to her if they can help it, having their own healers and doctors. Instead, Raine looks to the other Foreigner, making her way toward him at a brisk pace. He looks--
He looks like he could be of her mother's blood, though the shape of his face is wrong. It fits with what she noticed about his mana: elven, but shaded differently than she'd expect. Close. Not right. But even so, an ally. "Are you hurt?" she wants to know.
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A mage. A mage on their side, but even so. If Fenris wasn't accustomed to fighting with magically enhanced speed and strength bestowed by Hawke, Anders, and Merrill, he would probably have broken stride. Instead, he took the assistance for what it was, and used it to help bring the giant creature down.
When the struggle ends, Fenris stands back from the Snakes, momentarily at a loss. They're working efficiently together to clean up the mess the fight resulted in, and Fenris doesn't know the first thing about how to help. He doesn't usually stay in the area once a dangerous predator is disposed of. Besides, these men are trained; he'd likely only get in the way.
Then the mage approaches him, and Fenris's demeanour grows decidedly chillier as he turns to look at her. "No," he answers flatly. "I'm fine." After a moment's pause, however, something in his expression softens. "Thank you for your help."
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And yet he softens just as quickly, it seems. Raine takes a moment to study him -- the pale lines of his tattoos, the skeletal structure that's almost as clear a marker of his difference as his ears. Her head tilts to the side a little, though she doesn't relax. She doesn't know what to make of him.
"Of course," she says, finally. "As long as you're all right."
It's possible, of course, he's hiding an injury for some misplaced sense of pride or strength, but something about his demurral makes Raine disinclined to suspect that. "Hm," Raine says, and, "How long have you been in Keeliai?" It couldn't be very long at all, or surely she would have noticed him.
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It's an apology, essentially, or half of one. Fenris didn't miss the way she stiffened. Whether she's anything like the mages he knows remains to be seen.
Which isn't an excuse to avoid proper introductions. She hasn't tried to kill him yet; for Fenris, that might as well be a judge of character. "My apologies," he says, turning to face her properly and bowing his head once. "My name is Fenris."
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She inclines her head in return, to about the same degree Fenris has, assuming them to be equals. "Raine Sage," she says by way of answer. "I run the Healers' Guild, in the Water sector. You handle yourself well in a fight."
Especially given that sword. It's worth noting, given the circumstances of their meeting. There's a point of curiosity, however. "What do you mean, about the magic from your world?" Raine asks. "Is there something wrong with it?"
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"Yes," Fenris says, his tone a little harder. "It attracts demons. Anyone who uses it is at risk of possession, but everyone believes themselves above temptation - especially those who keep slaves to fuel their blood rituals."
It's a lot to accept, he realises, for someone to whom magic has never had a relationship with demons. Perhaps he's being too harsh. The standards for that have changed drastically enough that Fenris is sure he could spend a lifetime trying to reclaim his footing. "I imagine your world is different," he says quietly. "You're fortunate, if so."
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She sighs, considering that this is likely more than Fenris wanted or needed to know. "I've found little worse than that which people can do to each other, when they believe they are justified," she concludes. That, apparently, goes for both his world and hers-- slaves for blood rituals. Honestly. That's on par with exspheres.
"Is possession very common, then, in your world?"
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It also means the woman - Raine Sage - must be an elf. It's difficult to tell with her ears hidden by her hair and her face more human than otherwise. But then again, what else should he expect? If magic differs between worlds, elves must as well.
"Yes," he replies. He's a little more settled now, a little less wary. A little less like he'll jump on the first opportunity to excuse himself. "In my world, we have prisons we call the Circles of Magi. One for nearly every nation. Mages live there, where the only harm they can is to themselves. They're guarded from the rest of the world and taught how to control themselves. I'm from the only nation where mages walk free, where blood magic isn't forbidden. The end result is that anyone who isn't a mage is a slave."
Or no better than one. Officially, even the Tevinter Imperium forbids blood magic - but Fenris's surprise when he discovered that fact says all it needs to say.
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She hesitates briefly, but it does seem they have progressed to painful truths. "The structure of things is not so far removed, in my world," she says slowly. "The elves keep to themselves, in a small village that permits no outsiders, nor any of mixed blood; half-elves typically find themselves virtually imprisoned in the Imperial Research Academy, or by virtue of self-preservation fall in with Desians, who themselves are a great source of strife in the world. It's difficult, to find a way to live peacefully in a world that hates you."
Raine lifts a shoulder, abruptly uncomfortable. She's coming very close to the difficulties at the heart of her life with a near-stranger, no matter how clinical she can make it sound. "Things are changing," she says. "Things will change. I don't mean to diminish what you've suffered; I simply wonder if the system does not perpetuate itself."
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But Hawke managed not to give in to temptation, where both Anders and Merrill had. On top of that, from Raine's short explanation it sounds like whether or not she's a full-blooded elf matters more in her world than magic. Fenris doesn't like it, but he doesn't have to; it isn't his world. It doesn't have any bearing on what happens here.
"You're not the first to wonder," he answers. "But where I come from, things won't change. It's far easier to to free a slave than to take freedom away from a man who considers it his right." And it's difficult enough to free a slave when they've known nothing but slavery for most of their lives; changing Tevinter would take nothing short of an Andrastian march.
Fenris catches sight of a kedan he rescued earlier from the station, looking haggard and hollow, and takes a deferring step backwards. "I'm taking up too much of your time," he says. "You run a guild of healers. You must be needed elsewhere."
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Raine considers what he says, expression grave. "Freedom, yes," she says finally. "But retaining hold of one's own freedom does not and should not extend to binding others. That, at least, should be possible to change." But the argument is a moot point, academic, since she doesn't have his experience of his world, and certainly can't lend him Lloyd to casually rip down social barriers. She sighs, and shakes her head, regretful.
He's polite, too. Raine gives him another thoughtful look. "I'm often needed, yes," she says, acknowledgement of her uses without much ego. "It would be nice to have company, however, especially since I myself am not much good in a fight alone." Healer. But she leaves the invitation at that, an implied thing.