CHARACTER: Duke Pantarei CANON: Tales of Vesperia PERSONALITY: Looks like he's got all the emotions of a rock, is generally pretty grumpy because PEOPLE SUCK and likes magic, non-humans, animals, and more magic.
CURRENT STATUS: He's been grumpily trying to figure out if he can just. Wander off and not have to deal with cities but it doesn't look like it so he's generally :T
He's starting to pretend he's a swordsman over a mage, which is pretty much the opposite from the truth. CR GOALS: HE NEEDS ALL THE CR. Particularly people he can sort of friend because that's how he gets pulled into things until he gets personally invested.
SCENE-DOS: I honestly love just about anything with Duke and ~having to be a person~ rather than a hermit. Dealing with conversations, making friends, silly little things like "no you can't live in the library". Prose/action spam honestly depends on what's going on. I can go from PARAGRAPHS to Duke has two words to say and isn't thinking much either. Duke is hard to network early, and hard to in-person early because ??? people :T, but in-person is more do-able because.. he can walk off but he can be followed? While shutting off the network thing is.. hard to continue XD;;; SCENE-DON'TS: Too much slice of life gets tricky because Duke sort of settles and gets comfortable doing the same things over and over. ... and that doesn't really work well for games.
LANDFALL PLANS - ZESHORA EDITION: Very likely to go exploring. No other plans yet?
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CHARACTER: Duke Pantarei
CANON: Tales of Vesperia
PERSONALITY: Looks like he's got all the emotions of a rock, is generally pretty grumpy because PEOPLE SUCK and likes magic, non-humans, animals, and more magic.
CURRENT STATUS: He's been grumpily trying to figure out if he can just. Wander off and not have to deal with cities but it doesn't look like it so he's generally :T
He's starting to pretend he's a swordsman over a mage, which is pretty much the opposite from the truth.
CR GOALS: HE NEEDS ALL THE CR. Particularly people he can sort of friend because that's how he gets pulled into things until he gets personally invested.
SCENE-DOS: I honestly love just about anything with Duke and ~having to be a person~ rather than a hermit. Dealing with conversations, making friends, silly little things like "no you can't live in the library". Prose/action spam honestly depends on what's going on. I can go from PARAGRAPHS to Duke has two words to say and isn't thinking much either. Duke is hard to network early, and hard to in-person early because ??? people :T, but in-person is more do-able because.. he can walk off but he can be followed? While shutting off the network thing is.. hard to continue XD;;;
SCENE-DON'TS: Too much slice of life gets tricky because Duke sort of settles and gets comfortable doing the same things over and over. ... and that doesn't really work well for games.
LANDFALL PLANS - ZESHORA EDITION: Very likely to go exploring. No other plans yet?
ADDITIONAL: