ironwood: (Default)
ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ ([personal profile] ironwood) wrote in [community profile] tushanshu_ooc 2014-05-07 12:11 pm (UTC)

VENOM (EXPERIMENT)

Character(s): 2-3 needed
Mission Duration: 3 days
Mission Difficulty: ★★★☆☆
Mission Type: Experimentation
Projected Plot Impact: Seeking volunteers for Milyn to inject with Gha'nal venom to test the effects.
Proposed Worldbuilding Changes: Provide a recount of the side effects of the venom, and see whether they have the desired effects in the various Planes.

DOSSIER

Since the capture and interment of the Gha'nal mother and cub, Milyn has been working on a way to refine its venom into something of an antibody for travel between the various Planes: Life, Dreaming and Death. As the Gha'nal are able to do this freely, it's hoped that Foreigners and eventually kedan will be able to build enough adaption to the concoction to manipulate these realms, even if in a limited fashion.

She will explain that the Dreaming Plane is the easiest to reach and thus the easiest to influence, and that the first injection should be enough to take their consciousness them there while their bodies remain in the healer's care. Since many people found themselves wandering into portals leading to both Dreaming and Death while in Sinbrilee, some may already be familiar with the way that these realms draw on a person's desires or fears, respectively. While Milyn will prefer those who have that experience from Sinbrilee, this is strictly a volunteer undertaking and it's not required.

She will give them a list of simple tasks for them to test their control of the realms. They will be things like, "grow a flower from the ground", "see if you can change the weather", "make an object float", etc and how successful characters are at completing these tasks is up to their player.

After 24 hours, Milyn will give them a second injection which should push them from Dreaming to Death. She will emphasize that they must, must be careful! in that place. The goal of Death is merely exploration and observance, but not to draw attention to themselves. Since the Planes shape themselves to whoever is in them, it's hoped that finding a common theme between the various visits to Death will yield key information about Malicant's control of it.

On the third day, Milyn will inject them with a final injection which will bring them back to the Life realm, and continue to monitor them for side effects.

OUTCOME

Characters chosen for this plot will have a write-in for them to experience in either Dreaming or Death, to be randomized, along with a list of aftereffects once they're brought into the Life realm again. Potential benefits of this are obviously bringing usage of the other Planes to bear against Malicant. Players are free to choose if and how characters disperse the information they've discovered from this mission.

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