Itching to try out writing a character? Then rev up your engines, grab your accounts, and slam your way into this meme! Here is a venue for you to try out whatever character there might be tickling your fancy, from fandom to OC, for as few as one and as many as MANY. Seriously, there's no limit.
How do you partake in this fantastic congregation of character testing? Why, by following these simple steps:
→ Comment with the journal of a character you want to test; put their name and canon in the subject line for added sparkles. → Tag around with everyone! → Profit like you live on a the back of a turtle! → Maybe even RESERVE so you CAN live on the back of a turtle! But wait, there's more! For the low, low price of $9,999.99, you can even use one of our handy prompts when you tag someone. You could even pick one with a Random Number Generator to help decide which prompt to go with!
- Haggling Over Something in the Marketplace!
Maybe someone else saw the exact same shiny thing you did at the exact same moment! However shall this be resolved? Remember: blood is extremely hard to scrub off of turtle shell!
- Dramatic Chase Sequence!
You're running away from something! It could be anything, from a rampaging kirin to a gaggle of overly enthusiastic children! One way or another, you can't stop, and much like a katamari ball, you feel obligated to grab everyone in your path along the way to keep them out of danger! Or perhaps you're more the sort to try and knock them into it as a distraction...?
- Where There's A Will, There's A...?
The Life and Dreaming Planes have been merged, and sometimes what starts out as wishful thinking becomes lured into reality. That slick new motorcycle or pile of kingly treasure you were just daydreaming about? Surprise! It's just appeared in front of you. Though, it may only stay for a short while before it disappears again, so make it count. Hopefully you're not the type to daydream about terrible things befalling people you don't like...
- SECRET UNDERCOVER MODE ACTIVATE!
The three major kedan families all have their own agendas, and you've chosen to entangle yourselves with one (or more!) of them. Are you hoping to shift the balance of power? Gain some favours? Perhaps you're on a mission to bring a criminal to justice, or maybe you just want to get the cream of the crop from the black market. Maybe you haven't been hired by them at all, but are using their name for your own goals... as long as no one discovers the lie!
- Wait... you want my what now?!
The kedan are a curious folk, and the Foreigners are entertainment in conveniently arriving packages, especially when they come along with unique items that the kedan might not have seen before. Maybe it's your cellphone... or maybe it's your knickers! How badly do you want to keep your stuff from some overeager native shapeshifters who want to buy, bribe, or burglarize it right off your person?
- Sea prunes, get your sea prunes right here!
Life in Keeliai can take a little getting used to: the chickens have scales, the cows have feathers, and the fruits come in more colour and pattern combinations than your average tye-dye shirt. Not to mention that meal you just ordered from the food vendor? Has arrived on the plate, and you're pretty sure you just saw it move.
- Everybody needs a little darkness...
The Great Enemy may have been defeated over two years ago, and people are even willing to speak Malicant's name aloud now, but there remains a taint in the city never fully purged. Those who consider Malicant a dark god whose end was unjust are the cultists of Keeliai, and they aren't always so easy to identify as one might think. Sometimes their presence is felt in the growing urge to give into one's darker instincts, especially in such a foreign place...
- Illicit substances, anyone?
Every city has its vices, and Keeliai is no different. Perhaps you actively sought it out, or perhaps an opportunistic dealer saw you as a potential customer needing a free sample, but you're now in possession of a packet of Lucid, an emotion-enhancing drug. Interested in finding out what happens when you crush that colourful crystal and ingest it?
- Incoming!
Tu Vishan's latest landfall stop has brought an unwelcome problem to its residents: enormous, toothy creatures who look more like pterosaurs than most people are comfortable with! With a twenty-foot wingspan, these aren't exactly harmless local wildlife, and they have a nasty habit of swooping down on targets both Foreigner and kedan! How are you going to fend them off, or help someone who might have been injured by the latest dive bombing??
(Please note: This scenario isn't applicable to becoming game canon if you choose to app your character, as an alien pterosaur attack is a major event.)
- WILDCARD!
Go nuts. Suddenly your character is fighting dragons! Good God, they've found the Millennium Falcon drifting in the ocean! Do you really feel the uncontrollable urge to polish every paving stone in the Earth Sector? Anything goes!
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Tarquin Del Rey | OC
[The markets are busy and full of life and Tarquin finds himself feeling a little at home. Sure the kedan are damn weird looking compared to anything he's seen in his time, but the hustle and bustle is familiar.
He's not looking for anything in particular, rather just window shopping and taking in the sights. But then, there's a merchant pointing at him, telling him to come closer and Tarquin obliges. The closer he gets, the more he catches on that it's not him the merchant wants, rather one of the daggers at his belt.]
What, this ol' thing?
[He smirks, unsheathes the blade and flips it in his hand before putting it back in it's sheath.]
Not for sale, friendo.
[But the merchant insists, offering both money and whatever he can get his hands on from his stall to offer to Tarquin. Clay pots, something that looks like a toothbrush, a collection of jars labelled with things he can't read, a bag of black powder- At the powder Tarquin takes a step back and raises his hands in surrender.]
Whoa, whoa, easy there. It ain't for sale, y'know?
[WILDCARD]
[It's been a long week for Tarquin. Waking up on a turtle and finding that home is far, far away is a bit of a shock. His first few days went smooth enough; some questions were answered with ease while others have proven a little more difficult.
No matter how you look at it, the end result is the same. He has no say in going home. But then again, neither do the other foreigners. Tarquin isn't sure if it's a comfort or a worry that others are in the same boat.
A week of worry has him in need of a drink. Something hard to let him just relax a little and switch off for a bit. It's a plan that doesn't quite work. He relaxes, but his head doesn't shut off.
Thus there's a half-elf sitting on the ground, right where he deems the tip of the turtle's head to be. A half empty bottle of liquor rests beside him and a short sword sits beside that.]
So... You're a turtle, huh?
[Unlikely as it is that the turtle will hear him, he figures it's worth a shot.]
That's pretty cool, y'know? We ain't got nothin' like you back home.
[At least not this big.]
But uh... if you don't mind, and trust me I understand you're a busy guy... girl... uh. Turtle. If you could make a bit of a detour and drop me off home, that'd be swell.
[Yep. Even Tarq knows he's being ridiculous. He chuckles and shakes his head, leaving it at that.]
THE WILDEST OF CARDS
Molly's going to lose her mind if we don't get back soon.
[And he doesn't even want to think about what Vella's doing in their absence. His heart breaks for both of them.
Kerrick dabs his cigar, letting some ash fall to the ground.]
Really hope he's in the listening kind of mood.
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Tarq looks up at Kerrick and after a moment, offers him the bottle.]
Here. I offered him a drink too but he just wouldn't take it.
[The mention of Molly hits him hard. Tarquin knows that both Molly and Vella will be freaking out by now.]
Maybe we're lucky and back home is frozen or somethin'. Some kind of stasis 'cause the universe can't function without our handsome mugs in it.
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We can only hope. What kind of world would it be without our faces to light up everyone's day?
[He grins and sits next to Tarquin. A quiet moment passes before he speaks again.]
We're going to figure something out Tarq. Don't worry.
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[It's a joke, obviously, but there's a serious undertone to it. Tarquin is really damn bothered by all this.]
I figured it'd be polite to ask at least, for Mr or Ms turtle to swing by home and drop us off on the way.
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Yeah, everything would be thrown into turmoil.
[Kerrick takes another drink from the bottle.]
Good thing the two of us are so damn good at our jobs then.
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I've been thinking though. Word around the place is people don't get to go home right away, and when they do they don't seem to get a say in it.
[It sucks so much. There aren't many people Tarquin cares about but two of them are at home without them. The other sits beside him.]
We're gonna need money if we're gonna survive here. What do you say we kick off a little business? Just enough to tide us over.
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I heard a thing or two about that too.
[This doesn't sit right with him. Being uprooted from his home wouldn't bother him if Vella and Molly were here too. In fact the thought of them sharing a home sounds nice...like a family.]
Never been one to sit on my hands. If we're going to be here then we make the best of it.
[This place sounds like it could use a couple detectives.]
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Plenty of gangs hanging about causin' trouble.
[He smirks at Kerrick.]
Could be fun, y'know?
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[As buzzes as Tarquin might be, he likes the idea. He doesn't want to settle down here but Kerrick refuses to just sit on his hands during their stay.]
A nice way to pass the time while we try to get home.
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Listen fella, ya don't want that rinky dink knife.
[After stepping beside the man and forcing himself into the conversation, Reese plucks a pin from his duster.]
Especially when I got this to offer.
[With a little effort, some magic flows into the pin causing it to glow with a bright amber light.]
Whaddya say there friend?
weeeeeeeeese
Oh now, look at the shine on that thing.
[Tarquin knows magic, though this kind isn't quite his type. Still, he adds to the effect, using a cantrip to make the pin 'sing' when moved. It's a faint, clear tone, one that holds and fades with each movement.]
And that sound, my goodness. My knife sure as hell doesn't do that.
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It's been a long time since Reese met another wizard.]
Ya see? It might just be a pin but this here thing is worth three times as that little blade.
[So far the merchant looks enthralled.]
So what do ya say friend?
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I would be all over that if I could. But I ain't got the cash, or anything worth a trade.
[He claps a hand on the kedan's shoulder.]
It's up to you, buddy.
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Now don't ya go worryin' about money. I'm feelin' pretty damn generous today. Let's just call it a gift and we'll be on our way.
[Now that's a deal the merchant can't agree to fast enough. Reese tips his hat to him with a smile before giving Tarquin a serious look and turns to leave. He really hopes the other man follows.]
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[And he puts some effort into looking it too, though it seems more like an awed 'I wish that were me' rather than anything hostile. When Reese turns to leave, Tarquin gives both him and the merchant a nod and sets off on his own way.
He doesn't want it to look like him and Reese know each other, else they might stir up some skepticism from the merchant. But he keeps his pace to match Reese and once they're out of sight, falls into step beside the cowboy.]
One hell of a trick you got there, friend.
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[That's the sole reason Reese refused the money. He was already screwing the guy. Last thing he wants is to worry about some angry merchant looking to get even.]
But ya should speak fer yerself. Never thought I'd run into another wizard here.
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[Though the rest of what Reese says gets a chuckle.]
Who you callin' a wizard, friend? I sure as hell ain't one. Too many books for my liking.
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Where I come from, no generally means no.
[The voice is deep, accented, and one Tarquin will find all too familiar. A hand claps on his shoulder.]
Besides, you've taken up too much of my colleague's time. I'm assuming we have your leave?
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Yeah, sorry buddy. We've got important business to tend to.
[He steps back, gracefully shrugging the hand from his shoulder as he goes and gives a little half bow to the merchant.]
Maybe we'll talk shop another day. I'll remember you and your wares.
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That's the second time I've saved your hide.
[The growl is mostly to keep his voice low.]
How did you get here?
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And just what the hell do you mean by that?
[Sorry Leon, of the group you're the one he trusted the least. Given what he heard said, Tarquin feels he's justified. He keeps it civil though, no bite to his tone but nothing too friendly either.]
To both of that, really.
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Well, the last time we met, I was pulled through a magic portal. I'm assuming that's what happened this time.
[He's not accusing you, Tarq. He's just a bit blunt, and drawing on his only conclusion.]
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[She was cool, and for his part in things had granted him a partial reward. Tarq takes a moment to consider it.]
Honestly, I dunno. I woke up on the grass near the water. What's your story?
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[It seems logical.]
You seen anyone else around?