ironwood: (Default)
ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ ([personal profile] ironwood) wrote in [community profile] tushanshu_ooc 2016-01-14 08:38 pm (UTC)

( Li )

Our reasoning for switching to the percentage system for the AC points was to help balance the pretty big chasm between players who are able to make really high amounts of AC each month with players who don't.

It's a bit of a catch-22, I agree. We want to reward players for being able to contribute a lot to the game, but we also don't want to penalize players who can't (for whatever reasons!) be around as much or have the same tagging levels. It's the same reason we award a point for making base AC, because we don't want to make it that only the "extra" effort is worth it.

By the same token, I understand where you're coming from with regards to rewards having a much higher cost, but because it's a percentage system now, it's better to look at it that this equalizes things, not destabilizes them. 20% of a points total should net the same level of reward whether the person starts with 10 points or with 50 points, because it takes away the same "size" of their total, regardless of the actual number. Otherwise, the handful of people who make very high AC every month would get all the "good" rewards, and people who have lower points totals, or who regularly use their points and thus their overall total is lower, would get "mediocre" rewards.

Does that make sense?

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