backinakidflash: (Default)
Bart Allen ([personal profile] backinakidflash) wrote in [community profile] tushanshu_ooc 2014-06-05 12:33 am (UTC)

I am caught in between both camps.

I like the proposed end-game scenario. I like the idea of a definite, tidy end to the game. That's really all I have to say - it's like Supernatural (the tv show), sure it's still on. But after they beat the devil, was there *really* anything else to do?

I feel that announcing it ahead of time caused a disconnect in the player base and, perhaps, stalled out our applications. An end game might not turn off every player, but it turns off enough. I do like Solomon-mun's suggestion and think it could be interesting with the right set-up.

As an aside, for the war, I dislike the missions as a means of giving out intel and advancing the game plot, because it doesn't always trickle out to all characters as it should - particularly with the network being as compromised as it now is. Despite the fact that I play a super-powered character, I do see that it skews participation and knowledge in favor of such characters and leaves them dependent on the willingness of the mission members to make public posts or thread with them.

In short, I feel something will need adjustment whether or not end game is continued.

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