Well, starting off with structure, I feel like it might work better for the mods to kind of set up stages and then allow players to branch off ideas from these set stages. One thing that I thought worked really well was when we the plot with the Tu Vishan being poisoned back in like June or July of last year where players were put on a team and they were given options that they could vote on that lead to a specific outcome.
Though if the mission were to be more open than that, perhaps the mods could post the missions and just simply have stages that are preset. Like for the mission Clara went on, perhaps we could have had a few prompts about what is going on at the party and what is happening in the rioting crowds etc instead of putting it all on the players. Though I know this is more trouble on the mods so perhaps it would only work if there ended up being less missions to choose from.
As for being imperative, I think all the ideas that you have would really spice up missions to play in, but I do think it would really help to just try to come up with better IC incentives for missions. Perhaps promises of returning home, or someone returning, or something that would really make characters want to do it. Even if those promises are false or loopholed.
Or maybe missions that focus on exploring the characters that have to do with dreaming, like something popped into my head where maybe characters are in the world of dreaming and there is a riddle that relates to one of the characters and everyone has to reveal something like a dream, a bad memory, a guilt that plagues them and they have to find who it relates to the most? Honestly, I just pulled that one out of my ass but just things more like that. I hope that's maybe a little bit helpful!
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Though if the mission were to be more open than that, perhaps the mods could post the missions and just simply have stages that are preset. Like for the mission Clara went on, perhaps we could have had a few prompts about what is going on at the party and what is happening in the rioting crowds etc instead of putting it all on the players. Though I know this is more trouble on the mods so perhaps it would only work if there ended up being less missions to choose from.
As for being imperative, I think all the ideas that you have would really spice up missions to play in, but I do think it would really help to just try to come up with better IC incentives for missions. Perhaps promises of returning home, or someone returning, or something that would really make characters want to do it. Even if those promises are false or loopholed.
Or maybe missions that focus on exploring the characters that have to do with dreaming, like something popped into my head where maybe characters are in the world of dreaming and there is a riddle that relates to one of the characters and everyone has to reveal something like a dream, a bad memory, a guilt that plagues them and they have to find who it relates to the most? Honestly, I just pulled that one out of my ass but just things more like that. I hope that's maybe a little bit helpful!