Character(s): 3-5 needed. Mission Duration: unknown Mission Difficulty: ★★★★★ Mission Type: Covert ops and potential assassination. Projected Plot Impact: Several mages would come to Keeliai to help train and impart knowledge to the foreigners. This would mean that characters, likely working in conjunction with Keeliai's magic users, would have access to teaching and training to help in the coming battle. Proposed Worldbuilding Changes: None major. RESTRICTIONS: No characters under 16 would be chosen for this mission, and Eva would specifically look for characters that have a background in covert operations, stealth or fighting.
DOSSIER
Evastelei has been watching your character for quite some time, and now she has a proposition for them. She'll be waiting for them in their home one night, and supposing she's able to assuage whatever paranoia this may instill in them (she's so cheerful! How can you be suspicious of that?) she'll begin to tell them about something she's learned. That there are mages, actual mages, forming a small cadre on an island that Asti has only recently passed. But there's a catch. The leader on this island is refusing to believe, despite all evidence, that Malicant is back. So Eva will tell your character that that individual may have to be removed from power at your character's discretion.
She will tell them what she knows of the area, the people, and their magical abilities. It seems that they harness Death, but have somehow thus far escaped Malicant's notice, which means that they may have a natural immunity or at least resistance to his power. They would be of great use to the war effort, but they will not act so long as their leader is preventing them from joining the fray. As they are largely a peaceful people belonging to a race called the Endai, they will likely not fight, but may be persuaded to teach.
There are four key people to attempt to sway to your side:
JAITET: An engineer and mage, Jaitet is one of the few people that's been speaking out to proclaim Malicant's return over the last year. But she's grown increasingly tired of other people's complacence and has been jailed twice for speaking against the word of their leader. She has started rebelling more in secret, building magical weapons that show some promise against creatures summoned from the Death realm. She would make a valuable ally.
KE DIVAN: He long-ago eschewed a materialistic lifestyle, preferring by far to keep a Spartan existence. His philosophies are popular with the younger crowd of Endai, and although he has no particular opinion on Malicant one way or another, he commands people's attention and inspires them to listen. If he could be convinced of Malicant's return and the dire need for magic users, he would lend his voice to the cause.
MISCHE: The leader of the president's guard. She's long been loyal to the leadership of Kirrisa, and has served several generations of elected officials up to this point. But she's also been losing good soldiers lately, and she's spent months being told to cover up the official causes of death so as not to alarm the public. She's disillusioned, and can often be found drinking down at the docks after her shift. She tends not to speak to anyone – in truth, she's rather taciturn – but if a character were to come join her table with an offering of drink, they may hear certain stories, and/or learn vital details to the layout of the presidential palace. She is also the seniormost experienced mage in Kirrisa, and is extremely proficient in all forms of her people's magic.
SHAI: A young girl. Her parents have recently been killed, and she begs for food and scraps near the presidential palace. She pretends to be mute – although she isn't – for extra sympathy. Small acts of kindness towards her would go a long way, and she would be able to tell your characters vital details about the time the guards change, if there are any she thinks could be bribed, etc.
If your character attempts to seek an audience with the President, they will be turned away, but evidence of their imposed ignorance is everywhere. People who speak out about Malicant's return will be arrested in the streets for hearsay, and anyone who looks less than perfectly content with their lot in life will be at the very least interrogated. The Foreigners will be treated as dignitaries and they are free to make up their own backstories as needed, although Evastelei would also offer to give them disguises – the Endai are a smallish race, with long ears that they tie at the napes of their neck, and grayish skin – so magical transformation would be necessary. It's up to the characters how to proceed.
There are several options from this point. Eva would shy away from mentioning assassination, but a perceptive character might recognize that given the limited timeframe to sway the people, it may be the only viable choice.
Eva would suggest that they try to speak with the locals and gauge the general population's attitude, and possibly to simply bring those willing back with them, but at the end of the day she would admit that taking out the president would be the best option, especially if they could make it look like Malicant was responsible for it.
IF THEY MERELY PERSUADE SOME OF THE DISSENTERS TO ESCAPE WITH THEM: A few Endai will come with them back to Keeliai, and they will be able to teach those present how to interact with the Death plane in a way that does not draw Malicant's attention, magic which even Eva doesn't know. However, there will be too few of them to teach more than a handful of people.
IF THEY CHOOSE TO ATTEMPT AN ASSASSINATION OF THE PRESIDENT: If successful, Mische, Ke Divan and Jaitet would all lend their support to the Foreigner cause, and their combined influence would create a huge influx of Endai to Keeilai. This would mean a strengthening of the barrier, greater protections being placed on the baby turtles, and an academy being opened where people can learn magic for their own ends. This is the best-case scenario and would involve characters making the death look as if Malicant were responsible – IE: symbols carved into the wall, evidence of blood magic being used (of which the locals are ignorant), etc. If they only kill the President, the Endai would not be nearly so unified. Alternately, if they make the attempt and fail, the characters would be executed and would wake up once again in the Palace of Landed Sky.
OUTCOME: Detailed above, there are best and worst case scenarios involved! It will be up to the players to bring the mission to its conclusion.
WHAT CAN WE DO? Go nuts! Create local mythology, locations and extra side characters to help your characters along their way. Provide incentives – would your character need to witness an execution or arrest to convince them that killing the President is the best course of action? Or perhaps they themselves could spend a night in jail? The possibilities are endless.
ENDAI (ASSASSINATION) - 16+
Mission Duration: unknown
Mission Difficulty: ★★★★★
Mission Type: Covert ops and potential assassination.
Projected Plot Impact: Several mages would come to Keeliai to help train and impart knowledge to the foreigners. This would mean that characters, likely working in conjunction with Keeliai's magic users, would have access to teaching and training to help in the coming battle.
Proposed Worldbuilding Changes: None major.
RESTRICTIONS: No characters under 16 would be chosen for this mission, and Eva would specifically look for characters that have a background in covert operations, stealth or fighting.
DOSSIER
Evastelei has been watching your character for quite some time, and now she has a proposition for them. She'll be waiting for them in their home one night, and supposing she's able to assuage whatever paranoia this may instill in them (she's so cheerful! How can you be suspicious of that?) she'll begin to tell them about something she's learned. That there are mages, actual mages, forming a small cadre on an island that Asti has only recently passed. But there's a catch. The leader on this island is refusing to believe, despite all evidence, that Malicant is back. So Eva will tell your character that that individual may have to be removed from power at your character's discretion.
She will tell them what she knows of the area, the people, and their magical abilities. It seems that they harness Death, but have somehow thus far escaped Malicant's notice, which means that they may have a natural immunity or at least resistance to his power. They would be of great use to the war effort, but they will not act so long as their leader is preventing them from joining the fray. As they are largely a peaceful people belonging to a race called the Endai, they will likely not fight, but may be persuaded to teach.
There are four key people to attempt to sway to your side:
JAITET: An engineer and mage, Jaitet is one of the few people that's been speaking out to proclaim Malicant's return over the last year. But she's grown increasingly tired of other people's complacence and has been jailed twice for speaking against the word of their leader. She has started rebelling more in secret, building magical weapons that show some promise against creatures summoned from the Death realm. She would make a valuable ally.
KE DIVAN: He long-ago eschewed a materialistic lifestyle, preferring by far to keep a Spartan existence. His philosophies are popular with the younger crowd of Endai, and although he has no particular opinion on Malicant one way or another, he commands people's attention and inspires them to listen. If he could be convinced of Malicant's return and the dire need for magic users, he would lend his voice to the cause.
MISCHE: The leader of the president's guard. She's long been loyal to the leadership of Kirrisa, and has served several generations of elected officials up to this point. But she's also been losing good soldiers lately, and she's spent months being told to cover up the official causes of death so as not to alarm the public. She's disillusioned, and can often be found drinking down at the docks after her shift. She tends not to speak to anyone – in truth, she's rather taciturn – but if a character were to come join her table with an offering of drink, they may hear certain stories, and/or learn vital details to the layout of the presidential palace. She is also the seniormost experienced mage in Kirrisa, and is extremely proficient in all forms of her people's magic.
SHAI: A young girl. Her parents have recently been killed, and she begs for food and scraps near the presidential palace. She pretends to be mute – although she isn't – for extra sympathy. Small acts of kindness towards her would go a long way, and she would be able to tell your characters vital details about the time the guards change, if there are any she thinks could be bribed, etc.
If your character attempts to seek an audience with the President, they will be turned away, but evidence of their imposed ignorance is everywhere. People who speak out about Malicant's return will be arrested in the streets for hearsay, and anyone who looks less than perfectly content with their lot in life will be at the very least interrogated. The Foreigners will be treated as dignitaries and they are free to make up their own backstories as needed, although Evastelei would also offer to give them disguises – the Endai are a smallish race, with long ears that they tie at the napes of their neck, and grayish skin – so magical transformation would be necessary. It's up to the characters how to proceed.
There are several options from this point. Eva would shy away from mentioning assassination, but a perceptive character might recognize that given the limited timeframe to sway the people, it may be the only viable choice.
Eva would suggest that they try to speak with the locals and gauge the general population's attitude, and possibly to simply bring those willing back with them, but at the end of the day she would admit that taking out the president would be the best option, especially if they could make it look like Malicant was responsible for it.
IF THEY MERELY PERSUADE SOME OF THE DISSENTERS TO ESCAPE WITH THEM: A few Endai will come with them back to Keeliai, and they will be able to teach those present how to interact with the Death plane in a way that does not draw Malicant's attention, magic which even Eva doesn't know. However, there will be too few of them to teach more than a handful of people.
IF THEY CHOOSE TO ATTEMPT AN ASSASSINATION OF THE PRESIDENT: If successful, Mische, Ke Divan and Jaitet would all lend their support to the Foreigner cause, and their combined influence would create a huge influx of Endai to Keeilai. This would mean a strengthening of the barrier, greater protections being placed on the baby turtles, and an academy being opened where people can learn magic for their own ends. This is the best-case scenario and would involve characters making the death look as if Malicant were responsible – IE: symbols carved into the wall, evidence of blood magic being used (of which the locals are ignorant), etc. If they only kill the President, the Endai would not be nearly so unified. Alternately, if they make the attempt and fail, the characters would be executed and would wake up once again in the Palace of Landed Sky.
OUTCOME: Detailed above, there are best and worst case scenarios involved! It will be up to the players to bring the mission to its conclusion.
WHAT CAN WE DO? Go nuts! Create local mythology, locations and extra side characters to help your characters along their way. Provide incentives – would your character need to witness an execution or arrest to convince them that killing the President is the best course of action? Or perhaps they themselves could spend a night in jail? The possibilities are endless.