ironwood: (Default)
ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ ([personal profile] ironwood) wrote in [community profile] tushanshu_ooc 2014-03-01 03:28 am (UTC)

GHA'NAL (QUEST)

Player: 3-5 needed
Character(s): 3-5 needed
Mission Duration: 3 days
Mission Difficulty: ★★★★☆
Mission Type: Capture of a dangerous creature called the Gha'nal and return it (mostly) unharmed to Keeliai.
Projected Plot Impact: A new method of resisting Malicant's influence may be developed.
Proposed Worldbuilding Changes: It's speculated that a possible antibody can be made from the Gha'nal's venom that may increase the resistance to Malicant's possession and influence.

DOSSIER

Milyn will meet your character at the Palace, leading them to a small anteroom and show them an old kedanese medical text which depicts a formidable looking creature not entirely dissimilar from a manticore with a lion-like body, long snakelike protruding fangs, and a whiplike tail stretching almost ten feet long said to be able to cut stone. This is a Gha'nal, she will explain, and it is one of the few creatures in this world who can move between the different Planes of Life, Death and Dreaming. They were hunted nearly to extinction during the first Malicant War but it has always been rumoured that some survived. Based on Tu Vishan's course, it's been determined that he will be passing very near a small atoll in the sea where it's suspected the Gha'nal may be hiding itself. However they will only have time to be within range for a few days, putting a short time window on this mission.

The Gha'nal is capable of shifting itself through the various realms, making it able to disappear and reappear at will. In addition to being physically formidable, its fangs are capable of paralyzing anyone for several minutes -- more than enough for the beast to either escape or attack. The atoll is extremely desolate, basically just a jut of barren rock in the middle of the ocean, so characters will be told not to expect much help from the terrain. The only known way to capture a Gha'nal is to put it to sleep, but anchor it physically so it cannot slip into the Dreaming plane and leave its captors empty-handed. Milyn will provide several packets of a powered herb which can be used as a sleeping powder which will keep the creature under sedation for a full 24 hours.

Once they've arrived on the atoll, they'll discover not only that there is an adolescent female Gha'nal, she's also guarding a young cub. Players have the choice of whether their character will stick to the original plan and capture the female, or capture the easier to handle cub, or attempting the most risky decision to double or nothing try and drug both and bring them back as a pair.

OUTCOME: Milyn has made arrangements for an enclosure to be built which will be able to contain the Gha'nal and keep it from moving between Planes. She will be pleased to reward them accordingly and tutt over and tend to any injuries they may have sustained in the process.

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