ironwood: (Default)
ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ ([personal profile] ironwood) wrote in [community profile] tushanshu_ooc 2014-03-01 03:28 am (UTC)

VIAN THAX (RESCUE)

Character(s): 5-6
Mission Duration: 4 days
Mission Difficulty: ★★★★☆
Mission Type: Rescue Mission!
Projected Plot Impact: The characters would be able to return some of Evandau's top agents, and would likely earn his favour in doing so.
Proposed Worldbuilding Changes: None major.

DOSSIER

Evandau will be pacing as your character enters the room, and he'll bark at them to sit without preamble. He points to a corkboard he has set up nearby, with several pictures upon it. These pictures are of agents that Eshai had placed deep undercover in the underwater city of Vian Thax nearly a decade prior. Contact with all three has been lost. They have been listed as MIA since before Eshai's death, but now Evandau is going after them. Leave no man – or woman – behind.

Vian Thax is comprised of a race that has long divorced itself from the surface affairs. Though they are human-looking in appearance, they have adapted to survive underwater. They are very technologically advanced, which includes the great barrier around their city that gives them an air-breathing environment, and they have largely avoided any of the troubles that accompanied the first Malicant War. The population of the city is a hundred and seventy thousand, and their technology is almost exclusively based on hydro-power.

But due do their technological advancements, Eshai had them marked down as a serious threat owing to her suspicions of Malicant being a technopath, and installed three spies in various positions throughout the city.

Characters will be supplied with the necessary means to go underwater, so this mission is not closed off only to people capable of breathing or existing underwater.

THE SPIES:
    SHASOH: Shasoh appears to be the oldest, physically of the three. He was the first to be compromised, when his interest in the city's domed mechanics started calling too much attention to him. He was tried and executed. Characters can choose to bring his belongings back to his family or leave them in the city.

    USTA: Usta had infiltrated the city's police force, and was posing as a detective there. She was the second to be caught, trying to pursue a series of gruesome murders in the city. The murderer is a highly placed Vian Thax official, and given Shasoh's very public trial and execution he thought to slander her with similar accusations to tie her up in legality and get her off his case. Except, it turned out to be true.

    PALLAS: Pallas is the third of the three, and had been placed in the city as a lawyer. He is currently fighting to have Usta released, but his cover is being worn dangerously thin and he is too closely watched to send word to Keeliai.

The proposed mission is to bring all three home, dead or alive, and Evandau has no more information than that. Characters can choose to break into the city by brute force – and they'll be met with the same in turn – or try a subtler approach.

IF THEY BREAK INTO THE CITY: They will be up against some tough resistance, these guys are on par with Atlanteans for physical abilities – they're bulletproof, and they can throw around trucks with ease. A sufficiently well-armed or prepared team could shove their way through the crowd, but the Thaxians may retaliate by killing their prisoner, which is entirely up to the players involved. If your characters are insufficiently prepared, they may also be taken prisoner – though we ask that no more than half would end up that way, otherwise who would rescue them?

IF THEY TRY A SUBTLER MEANS: The good old 'posing as cargo' routine is always a possibility! A smooth talking character could get into the city, a magic user could create a fake clone of Usta to sneak her out of the prison, a normal human might have the skills to pick the locks and sneak into the facility, a heavy hitter could run point and dispatch any police officers they come across. Characters could contact Pallas first, and he could smuggle everyone inside the prison. The sky's the limit, here.

OUTCOME: The outcome is largely up to player discretion! If you guys would rather have Usta die and rescue only Pallas, that's a possibility. If you'd prefer to rescue both, any of the above options are valid.

WHAT CAN WE DO?
Again, whatever you'd like! Go crazy with worldbuilding, go crazy with NPCs, create what you want to do whatever seems the most fun for you or your characters. We highly recommend that people do pair-offs in groups of 2-3 to facilitate less coordinated threading, but other than that you're free to ask us for anything that concerns you, and carry on as you see fit.

Post a comment in response:

If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting