Character(s): 3-5 needed. Mission Duration: 10 days. Mission Difficulty: ★★★☆☆ Mission Type: Infiltration/information gathering and instigating a riot. Projected Plot Impact: Malicant's hold on Siaxhi will be weakened. Proposed Worldbuilding Changes: The Duchess of Castis may be persuaded to send a retinue of her finest soldiers back to Keeliai for training. As this is the first time in centuries Castis as had any contact with Keeliai, she may also try and slip a spy of her own into the city.
DOSSIER
Evandau will push a dossier across the desk towards your character, who he'll then leave to read its contents. The dossier will describe what is known about the duchy of Castis. It has a population of roughly three hundred thousand people. They used to be pirates, of a fashion, until they settled in the inlet they now call home, and the Duchess rules from a beautiful palatial mansion the design of which is based on a ship, to remind her and her family whence they came.
The Castis family is four members:
DUCHESS HABIN CASTIS: The head of the household and indeed the entire duchy. She acts a fool, but most citizens agree it's just a cover. BOREAU CASTIS: Her younger brother. He holds a rank in the local standing army, but doesn't seem to care for the position. KERISTAN CASTIS: The Duchess' elder daughter. Approximately nineteen. Has an alarming tendency to challenge other people to duels, which she tends to win. KANTE CASTIS: The Duchess' youngest daughter. Barely five, she's charming and precocious and has no apparent fear of strangers.
The document will detail Evandau's suspicions that a member of the house of Castis has been replaced by one of Malicant's agents, or that Malicant himself is possessing one of them, and there is considerable information detailing these suspicions over the last eighteen months, courtesy Eshai's agents in Castis.
The proposed mission suggests infiltrating the house by whatever means necessary (considered a two-person job) while the other half of the mission suggests starting riots in the streets. The populace has been under an increasingly heavy tax in the past year, and people are at their breaking point. A riot would be a good cover for whoever is infiltrating the House, as it would provide an outside distraction. The Duchess is throwing a gala for her youngest daughter's sixth birthday, and they need all the help they can get.
IF INFILTRATING: Your character has their choice of ways to infiltrate! They could pretend to be visiting nobles from another far-off land (seriously, they can go nuts with this) or they could pretend to be kitchen staff, or anything you can come up with. Evandau is giving them carte blanche to use the palace treasury to come up with outfits, ideas, or anything in between. Go nuts! Whether or not your character gets caught is up to you in this regard.
IF ROUSING THE POPULACE TO A RIOT: Again, your character can use any means at their disposal. Evandau would make sure they were properly outfitted, with weapons and anything else they might need. The population needs very little to riot, they're basically a truck full of diesel and fertilizer. A lit match would do it at this point. You can come up with as many NPCs as you'd like, and do whatever you'd like to further this cause. Your characters may be captured or escape as you'd like, and you may also damage or destroy as much of the city as you choose.
OUTCOME: Your characters are meant to determine the identity of Malicant's agent, and they can ICly choose whether to kill that individual, or bring them back to Keeliai for questioning. IT IS UP TO YOU which of the family members it is! Go nuts! Leave intentional breadcrumbs for your characters to follow so they can look like badass detectives! Either way, the Duchess will be grateful for their help. Providing she herself isn't the Agent...
WHAT CAN WE DO? Literally anything you want, as long as it falls into the above guidelines. If you're uncertain as to whether or not you're okay to go ahead with something, just ask! These plots are meant to be malleable to a point, and you and your mission-mates can bend it to whatever ends you want so that you have the maximum amounts of fun. For all intents and purposes, Castis is your playground for the duration of this plot. Don't worry about contradicting local mythology or anything like that, it's being created as you play in it.
SIAXHI (INVESTIGATION)
Mission Duration: 10 days.
Mission Difficulty: ★★★☆☆
Mission Type: Infiltration/information gathering and instigating a riot.
Projected Plot Impact: Malicant's hold on Siaxhi will be weakened.
Proposed Worldbuilding Changes: The Duchess of Castis may be persuaded to send a retinue of her finest soldiers back to Keeliai for training. As this is the first time in centuries Castis as had any contact with Keeliai, she may also try and slip a spy of her own into the city.
DOSSIER
Evandau will push a dossier across the desk towards your character, who he'll then leave to read its contents. The dossier will describe what is known about the duchy of Castis. It has a population of roughly three hundred thousand people. They used to be pirates, of a fashion, until they settled in the inlet they now call home, and the Duchess rules from a beautiful palatial mansion the design of which is based on a ship, to remind her and her family whence they came.
The Castis family is four members:
DUCHESS HABIN CASTIS: The head of the household and indeed the entire duchy. She acts a fool, but most citizens agree it's just a cover.
BOREAU CASTIS: Her younger brother. He holds a rank in the local standing army, but doesn't seem to care for the position.
KERISTAN CASTIS: The Duchess' elder daughter. Approximately nineteen. Has an alarming tendency to challenge other people to duels, which she tends to win.
KANTE CASTIS: The Duchess' youngest daughter. Barely five, she's charming and precocious and has no apparent fear of strangers.
The document will detail Evandau's suspicions that a member of the house of Castis has been replaced by one of Malicant's agents, or that Malicant himself is possessing one of them, and there is considerable information detailing these suspicions over the last eighteen months, courtesy Eshai's agents in Castis.
The proposed mission suggests infiltrating the house by whatever means necessary (considered a two-person job) while the other half of the mission suggests starting riots in the streets. The populace has been under an increasingly heavy tax in the past year, and people are at their breaking point. A riot would be a good cover for whoever is infiltrating the House, as it would provide an outside distraction. The Duchess is throwing a gala for her youngest daughter's sixth birthday, and they need all the help they can get.
IF INFILTRATING: Your character has their choice of ways to infiltrate! They could pretend to be visiting nobles from another far-off land (seriously, they can go nuts with this) or they could pretend to be kitchen staff, or anything you can come up with. Evandau is giving them carte blanche to use the palace treasury to come up with outfits, ideas, or anything in between. Go nuts! Whether or not your character gets caught is up to you in this regard.
IF ROUSING THE POPULACE TO A RIOT: Again, your character can use any means at their disposal. Evandau would make sure they were properly outfitted, with weapons and anything else they might need. The population needs very little to riot, they're basically a truck full of diesel and fertilizer. A lit match would do it at this point. You can come up with as many NPCs as you'd like, and do whatever you'd like to further this cause. Your characters may be captured or escape as you'd like, and you may also damage or destroy as much of the city as you choose.
OUTCOME: Your characters are meant to determine the identity of Malicant's agent, and they can ICly choose whether to kill that individual, or bring them back to Keeliai for questioning. IT IS UP TO YOU which of the family members it is! Go nuts! Leave intentional breadcrumbs for your characters to follow so they can look like badass detectives! Either way, the Duchess will be grateful for their help. Providing she herself isn't the Agent...
WHAT CAN WE DO?
Literally anything you want, as long as it falls into the above guidelines. If you're uncertain as to whether or not you're okay to go ahead with something, just ask! These plots are meant to be malleable to a point, and you and your mission-mates can bend it to whatever ends you want so that you have the maximum amounts of fun. For all intents and purposes, Castis is your playground for the duration of this plot. Don't worry about contradicting local mythology or anything like that, it's being created as you play in it.