Okay, a couple items are up for review after the feedback from our recent
HMD!The first is reasonably simple – do you guys want an in-game 'alt' calendar? With zany kedan names and a list of in-world holidays and suchnot? Or would you rather keep it sweet and simple and stick to normal Earth dates?
The second is a little bit more indepth, and is potentially a bit more game-changing. Right now, the time-passage ratio in Tu Shanshu is 1:1 – meaning one in-game day passes for every OOC game day that passes in the real world. That said, our events do run a bit fast and some issues have come to light regarding involvement levels and suchnot
during events.
There were numerous suggestions to amend this situation and all of them have equal amounts of merit. Some of these suggestions were:
● Slowing down the overall ratio of the game to a 1:2 scenario, with one day passing in the game for every two days in rl.
● Slowing down the time ratio during events to a 1:2 scenario and after the event is 'over', speeding time up again to a 2:1 ratio while everything evens out
● Going for a 'timey-wimey' approach that sort of handwaves dates as necessary to keep the pace of the game more or less on track.
● Allowing for longer events and more down-time in between so as to facilitate backtagging and such, with OOC planning posts for events put up with a little more leeway (we've been aiming for 48 hours between our OOC announcements and event commencement, but could bump up to 72 or 96 as needed?)
WHERE THE MODS STAND ON THIS:Right now, my ('my' being 'Roy') personal 'as a player at TuShan' thoughts on this matter are such that I want to try simply extending the length of time we run events for – ie: things like the storm system running for four or five days rather than two, the gang warfare maybe running for two weeks at a time, etc etc – and giving more notice before events crop up. I
think this might solve some of the pacing issues that people have encountered, and as it's a fairly simple fix it's the one I'm thinking I want to go with, at least for a while and see how people find it. (with a 'how is everyone finding this change?' review slated for a few months down the line)
That said, Either way you swing it, this is a potential game-wide change, we'd love to hear as much feedback as everyone's willing to toss our way, or even a simple 'yay' or 'nay', or picking whichever of the above options works or jives with you (or adding your own!). Please don't be afraid to talk to us about this, it's what we're here for.